Player Matchup

Neith
Neith
Grandz419
Neith
Level 105
God Stats
73W - 99L
1,424 SR
Queue Stats
518W - 639L
1,382 Elo+
Party 2
Kukulkan
Kukulkan
LuNaTiiC Sh0tZ
Kukulkan
Level 62
God Stats
31W - 33L
1,486 SR
Queue Stats
176W - 183L
1,452 Elo+
Party 2
Geb
Geb
Xo CASPER oX
Geb
Level 87
God Stats
3W - 4L
1,185 SR
Queue Stats
454W - 618L
1,339 Elo+
Party 2
Team Averages
Level 85
1,365 SR
1,391 Elo+

VS

Team Averages
Level 66
1,566 SR
1,474 Elo+
Sol
Sol
EbolaVictim420
Sol
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,480 Elo+
Party 1
Ganesha
Ganesha
Im_Slappy2
Ganesha
Level 82
God Stats
3W - 1L
1,659 SR
Queue Stats
16W - 14L
1,515 Elo+
Party 1
Medusa
Medusa
Sa5quatch95
Medusa
Level 102
God Stats
1W - 1L
1,540 SR
Queue Stats
147W - 153L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Grandz419
Neith
11
2 / 6 / 3
8,216
587
8,903
13,464
5,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
12
2 / 4 / 3
8,711
622
8,920
8,700
3,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 4 / 3
8,105
579
7,243
16,138
12,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 2 / 0
11,021
787
18,131
11,213
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
Im_Slappy2
Ganesha
13
0 / 1 / 12
8,626
616
5,281
12,007
10,458
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
12
1 / 3 / 10
8,922
637
7,185
10,219
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
14
14
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
2
0
6.5
L
Neith
Grandz419
Neith
2
6
3
0.58
W
Ganesha
Im_Slappy2
Ganesha
0
1
12
6
L
Kukulkan
2
4
3
0.88
W
Medusa
1
3
10
2
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,066
Damage
30,597
38,302
Taken
33,439
21,156
Mitigated
19,329
9,238
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,131
6,941
0
5,369
11,213
4,598
1,844
5,817
5,396
37,033
3,541
L
Neith
Grandz419
Neith
8,903
4,007
0
4,785
13,464
5,127
149
8,120
5,344
0
21,956
W
Ganesha
Im_Slappy2
Ganesha
5,281
318
0
1,140
12,007
10,458
305
4,975
7,032
22,998
0
L
Kukulkan
8,920
1,340
0
1,658
8,700
3,237
0
5,768
2,932
32,210
0
W
Medusa
7,185
1,883
344
708
10,219
4,273
189
5,743
4,476
0
37,929
L
7,243
333
645
2,150
16,138
12,792
0
8,289
7,849
24,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,032
Gold Earned
28,569
126
Minions Killed
154
3
Camps Cleared
7
649,093
Distance Traveled
707,461
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,021
787
91
7
1
238,240
1
L
Neith
8,216
587
39
3
0
204,744
3
W
Ganesha
8,626
616
4
0
0
243,904
0
L
Kukulkan
8,711
622
53
4
2
212,582
3
W
Medusa
8,922
637
59
4
6
225,317
1
L
Geb
8,105
579
34
2
1
231,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role