Player Matchup

Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
AgentGulan
Kukulkan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,589 Elo+
Party 2
Ullr
Ullr
BigDaddyCole
Ullr
Level 123
God Stats
52W - 45L
1,555 SR
Queue Stats
541W - 524L
1,517 Elo+
Party 3
Ymir
Ymir
bennyyyyyy
Ymir
Level 82
God Stats
3W - 1L
1,462 SR
Queue Stats
55W - 61L
1,515 Elo+
Party 2
Neith
Neith
textbookward
Neith
Level 8
God Stats
1W - 1L
1,352 SR
Queue Stats
27W - 28L
1,517 Elo+
Party 3
Team Averages
Level 68
1,474 SR
1,528 Elo+

VS

Team Averages
Level 68
1,482 SR
1,506 Elo+
Da Ji
Da Ji
CrucialSai
Da Ji
Level 126
God Stats
3W - 2L
1,791 SR
Queue Stats
354W - 384L
1,444 Elo+
Party 1
Anhur
Anhur
Dborg
Anhur
Level 118
God Stats
8W - 14L
1,457 SR
Queue Stats
510W - 434L
1,617 Elo+
Party 4
Sun Wukong
Sun Wukong
Reign_Hav0ic
Sun Wukong
Level 28
God Stats
0W - 3L
1,166 SR
Queue Stats
35W - 50L
1,428 Elo+
Party 1
Merlin
Merlin
RyClick
Merlin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 76L
1,626 Elo+
Party 4
Yemoja
Yemoja
captainblueface
Yemoja
Level 29
God Stats
9W - 9L
1,494 SR
Queue Stats
75W - 102L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
5 / 2 / 9
13,844
577
11,790
19,191
15,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
AgentGulan
Kukulkan
20
11 / 1 / 7
15,522
647
16,760
11,259
5,238
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
17 / 0 / 5
15,789
658
24,139
16,978
8,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 3 / 12
11,259
469
8,193
15,528
19,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
6 / 8 / 4
13,198
550
14,051
18,839
6,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
3 / 9 / 1
10,828
451
9,502
20,056
6,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Dborg
Anhur
16
4 / 9 / 3
10,197
425
13,700
21,747
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Reign_Hav0ic
Sun Wukong
15
1 / 8 / 1
9,041
377
6,196
19,332
21,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
RyClick
Merlin
17
2 / 7 / 2
10,170
424
9,404
11,993
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 7 / 2
9,569
399
5,954
22,146
23,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
22
40
Kills
13
14
Deaths
40
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
2
9
4.75
W
Kukulkan
AgentGulan
Kukulkan
11
1
7
14.5
W
17
0
5
19.5
L
Da Ji
3
9
1
0.39
L
Anhur
Dborg
Anhur
4
9
3
0.61
L
Sun Wukong
Reign_Hav0ic
Sun Wukong
1
8
1
0.19
L
Merlin
RyClick
Merlin
2
7
2
0.43
W
1
3
12
2.33
L
3
7
2
0.57
W
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,933
Damage
44,756
81,795
Taken
95,274
55,104
Mitigated
58,937
22,889
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,790
5,224
0
3,853
19,191
15,481
898
2,473
16,154
0
105,599
W
Kukulkan
AgentGulan
Kukulkan
16,760
1,858
0
3,189
11,259
5,238
679
1,473
9,596
138,008
0
W
24,139
9,411
0
7,305
16,978
8,368
7,891
3,803
12,709
0
128,218
L
Da Ji
9,502
1,374
0
250
20,056
6,555
0
4,618
15,209
0
76,087
L
Anhur
Dborg
Anhur
13,700
6,618
0
4,383
21,747
5,752
0
6,488
14,786
0
78,703
L
Sun Wukong
Reign_Hav0ic
Sun Wukong
6,196
989
0
1,075
19,332
21,297
0
4,789
14,134
0
50,594
L
Merlin
RyClick
Merlin
9,404
574
0
358
11,993
2,246
0
1,690
10,214
60,418
0
W
8,193
1,590
0
1,842
15,528
19,665
426
4,396
10,553
24,976
0
L
5,954
740
2,714
2,996
22,146
23,087
62
5,725
15,978
25,550
0
W
14,051
8,607
0
6,700
18,839
6,352
7,323
3,295
15,468
0
89,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,612
Gold Earned
49,805
695
Minions Killed
500
0
Camps Cleared
0
2,176,640
Distance Traveled
1,979,310
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,844
577
137
6
0
513,299
3
W
Kukulkan
15,522
647
243
10
0
493,249
3
W
Ullr
15,789
658
154
6
0
434,528
4
L
Da Ji
10,828
451
130
5
0
434,145
5
L
Anhur
10,197
425
143
6
0
348,749
1
L
Sun Wukong
9,041
377
87
4
0
416,304
2
L
Merlin
10,170
424
109
5
0
382,802
3
W
Ymir
11,259
469
35
1
0
423,428
1
L
Yemoja
9,569
399
31
1
0
397,310
5
W
Neith
13,198
550
126
5
0
312,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role