Player Matchup

Nemesis
Nemesis
Chaosswarm
Nemesis
Level 100
God Stats
0W - 3L
1,193 SR
Queue Stats
368W - 469L
1,518 Elo+
Solo
Cerberus
Cerberus
DIOSPALOMO
Cerberus
Level 87
God Stats
4W - 3L
1,506 SR
Queue Stats
35W - 73L
1,356 Elo+
Party 1
Artemis
Artemis
V3R1TOxd10
Artemis
Level 55
God Stats
10W - 17L
1,474 SR
Queue Stats
52W - 89L
1,321 Elo+
Party 1
Team Averages
Level 81
1,391 SR
1,398 Elo+

VS

Team Averages
Level 46
1,582 SR
1,516 Elo+
Eset
Eset
DJPhatbeetz
Eset
Level 60
God Stats
11W - 13L
1,593 SR
Queue Stats
33W - 35L
1,474 Elo+
Party 2
King Arthur
King Arthur
DJPhatgrindz
King Arthur
Level 52
God Stats
3W - 0L
1,477 SR
Queue Stats
106W - 106L
1,426 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
Level 26
God Stats
24W - 9L
1,675 SR
Queue Stats
63W - 32L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chaosswarm
Nemesis
14
2 / 10 / 4
11,532
607
9,847
23,691
8,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
DIOSPALOMO
Cerberus
14
1 / 10 / 8
11,973
630
13,824
30,076
31,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
V3R1TOxd10
Artemis
16
7 / 8 / 2
12,213
643
19,901
20,081
5,352
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 12
15,090
794
19,024
13,734
5,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
DJPhatgrindz
King Arthur
14
0 / 6 / 22
11,926
628
9,258
31,674
21,708
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
18
14 / 2 / 11
14,545
766
39,353
14,411
6,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
10
Kills
28
28
Deaths
10
14
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chaosswarm
Nemesis
2
10
4
0.4
L
Cerberus
DIOSPALOMO
Cerberus
1
10
8
0.5
W
14
2
12
10
W
King Arthur
DJPhatgrindz
King Arthur
0
6
22
1.83
W
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
14
2
11
9.75
L
Artemis
V3R1TOxd10
Artemis
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,572
Damage
67,635
73,848
Taken
59,819
44,787
Mitigated
33,482
11,161
Healing
22,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chaosswarm
Nemesis
9,847
3,179
0
1,454
23,691
8,149
0
7,005
16,686
0
35,045
L
Cerberus
DIOSPALOMO
Cerberus
13,824
709
0
6,602
30,076
31,286
0
8,447
21,629
38,880
0
W
19,024
1,761
1,234
5,938
13,734
5,314
612
3,884
9,850
57,242
0
W
King Arthur
DJPhatgrindz
King Arthur
9,258
1,684
554
8,790
31,674
21,708
250
8,373
23,301
6,064
11,384
W
Ah Muzen Cab
Urm0mhawt
Ah Muzen Cab
39,353
15,105
0
6,341
14,411
6,460
2,219
3,169
11,242
0
114,761
L
Artemis
V3R1TOxd10
Artemis
19,901
8,116
0
3,105
20,081
5,352
0
6,331
13,750
0
49,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,718
Gold Earned
41,561
202
Minions Killed
207
7
Camps Cleared
9
864,075
Distance Traveled
1,030,535
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,532
607
53
3
2
280,180
0
L
Cerberus
11,973
630
72
4
4
292,671
4
W
Eset
15,090
794
83
4
2
352,440
4
W
King Arthur
11,926
628
12
1
1
320,465
1
W
Ah Muzen Cab
14,545
766
112
6
6
357,630
3
L
Artemis
12,213
643
77
4
1
291,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role