Player Matchup

Nu Wa
Nu Wa
GreatRedDragon9
Nu Wa
Level 87
God Stats
0W - 2L
1,315 SR
Queue Stats
4W - 10L
1,165 Elo+
Party 2
Gilgamesh
Gilgamesh
MyWhitePrivilege
Gilgamesh
Level 37
God Stats
1W - 3L
1,120 SR
Queue Stats
7W - 18L
1,072 Elo+
Party 2
Neith
Neith
RefriedBeanR1
Neith
Level 86
God Stats
0W - 1L
1,443 SR
Queue Stats
4W - 11L
1,044 Elo+
Party 2
Sylvanus
Sylvanus
UncrownedGrub91
Sylvanus
Level 38
God Stats
0W - 5L
1,120 SR
Queue Stats
8W - 16L
1,102 Elo+
Party 2
Team Averages
Level 62
1,250 SR
1,096 Elo+

VS

Team Averages
Level 76
1,646 SR
1,270 Elo+
Chronos
Chronos
RangaTempest
Chronos
Level 149
God Stats
2W - 3L
1,900 SR
Queue Stats
29W - 34L
1,421 Elo+
Party 1
Izanami
Izanami
SusBoyInc
Izanami
Level 67
God Stats
5W - 0L
1,701 SR
Queue Stats
13W - 19L
1,338 Elo+
Party 1
Athena
Athena
hectorfire25
Athena
Level 17
God Stats
1W - 2L
1,365 SR
Queue Stats
1W - 7L
1,003 Elo+
Solo
Gilgamesh
Gilgamesh
puppylegcrippler
Gilgamesh
Level 69
God Stats
3W - 3L
1,618 SR
Queue Stats
18W - 28L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
7,737
774
4,838
9,423
5,584
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
12
2 / 6 / 3
7,701
770
6,075
16,949
6,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 10 / 6
7,071
707
3,980
11,491
3,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
13
3 / 6 / 1
7,798
780
4,868
12,493
5,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
RangaTempest
Chronos
16
11 / 2 / 10
10,903
1,090
19,914
8,029
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
SusBoyInc
Izanami
16
14 / 2 / 5
10,506
1,051
13,668
8,353
3,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
13
0 / 2 / 13
8,425
843
3,355
8,131
6,345
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
14
4 / 1 / 11
8,939
894
7,248
8,225
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
68
6
Kills
29
29
Deaths
7
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Gilgamesh
2
6
3
0.58
W
Chronos
RangaTempest
Chronos
11
2
10
8
L
0
10
6
0.3
W
Izanami
SusBoyInc
Izanami
14
2
5
8.25
L
Sylvanus
3
6
1
0.58
W
Athena
0
2
13
3.25
W
Gilgamesh
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,761
Damage
44,185
50,356
Taken
32,738
21,712
Mitigated
16,948
9,858
Healing
4,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,838
2,235
246
637
9,423
5,584
0
4,638
4,785
24,838
0
L
Gilgamesh
6,075
1,706
113
3,389
16,949
6,514
0
9,152
7,797
0
16,976
W
Chronos
RangaTempest
Chronos
19,914
10,129
0
533
8,029
2,900
3,555
2,421
5,608
42,082
0
L
3,980
907
0
506
11,491
3,786
0
5,134
6,357
0
10,954
W
Izanami
SusBoyInc
Izanami
13,668
9,994
0
600
8,353
3,488
2,276
1,625
6,728
0
41,248
L
Sylvanus
4,868
767
1,801
3,166
12,493
5,828
0
4,635
7,858
20,692
0
W
Athena
3,355
273
162
2,085
8,131
6,345
276
1,835
6,296
11,884
0
W
Gilgamesh
7,248
2,299
0
639
8,225
4,215
1,184
4,153
4,072
0
23,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,307
Gold Earned
38,773
97
Minions Killed
172
5
Camps Cleared
15
611,102
Distance Traveled
815,563
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,737
774
38
4
1
133,840
4
L
Gilgamesh
7,701
770
18
2
0
187,035
0
W
Chronos
10,903
1,090
55
6
8
205,183
0
L
Neith
7,071
707
13
1
3
131,104
1
W
Izanami
10,506
1,051
69
7
3
182,172
1
L
Sylvanus
7,798
780
28
3
1
159,123
2
W
Athena
8,425
843
15
2
1
206,344
2
W
Gilgamesh
8,939
894
33
3
3
221,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role