Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Mindpierce
Hercules
Level 160
God Stats
1W - 1L
1,483 SR
Queue Stats
378W - 361L
1,636 Elo+
Party 3
Izanami
Izanami
NotTreyKuhn
Izanami
Level 44
God Stats
14W - 4L
1,882 SR
Queue Stats
58W - 23L
1,729 Elo+
Party 3
Fenrir
Fenrir
TopazCorgi
Fenrir
Level 53
God Stats
10W - 11L
1,418 SR
Queue Stats
129W - 124L
1,474 Elo+
Party 2
Ra
Ra
peacht8a
Ra
Level 43
God Stats
6W - 12L
1,353 SR
Queue Stats
59W - 68L
1,451 Elo+
Party 2
Team Averages
Level 92
1,527 SR
1,558 Elo+

VS

Team Averages
Level 53
1,543 SR
1,466 Elo+
Morgan Le Fay
Morgan Le Fay
Famine32
Morgan Le Fay
Level 25
God Stats
5W - 2L
1,762 SR
Queue Stats
105W - 112L
1,439 Elo+
Party 1
Artemis
Artemis
Flesto
Artemis
Level 42
God Stats
1W - 2L
1,590 SR
Queue Stats
21W - 31L
1,495 Elo+
Party 1
Susano
Susano
KingRuka
Susano
Level 53
God Stats
2W - 5L
1,512 SR
Queue Stats
68W - 77L
1,452 Elo+
Party 1
Kuzenbo
Kuzenbo
xzapsxhd
Kuzenbo
Level 103
God Stats
0W - 2L
1,324 SR
Queue Stats
154W - 164L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
筒隐の抖S猫
Sun Wukong
Level 40
God Stats
2W - 4L
1,527 SR
Queue Stats
74W - 79L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
1 / 0 / 10
6,541
545
4,811
7,103
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Mindpierce
Hercules
12
3 / 2 / 1
6,999
583
7,044
8,732
6,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
NotTreyKuhn
Izanami
11
3 / 2 / 5
6,455
538
6,194
6,366
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
TopazCorgi
Fenrir
13
8 / 1 / 3
7,582
632
6,049
6,728
2,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 1 / 2
7,313
609
4,842
4,387
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Famine32
Morgan Le Fay
11
2 / 5 / 2
6,728
561
3,674
7,672
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Flesto
Artemis
7
0 / 6 / 2
4,646
387
4,859
6,302
1,202
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
KingRuka
Susano
9
2 / 4 / 1
6,061
505
3,235
7,915
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
xzapsxhd
Kuzenbo
8
0 / 2 / 3
5,396
450
3,497
9,976
4,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
筒隐の抖S猫
Sun Wukong
10
2 / 4 / 0
6,182
515
4,347
10,653
4,494
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
21
Kills
6
6
Deaths
21
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
0
10
6
L
Morgan Le Fay
Famine32
Morgan Le Fay
2
5
2
0.6
L
Artemis
Flesto
Artemis
0
6
2
0.17
L
Susano
KingRuka
Susano
2
4
1
0.63
W
Hercules
Mindpierce
Hercules
3
2
1
1.75
W
Izanami
NotTreyKuhn
Izanami
3
2
5
2.75
W
Fenrir
TopazCorgi
Fenrir
8
1
3
9.5
W
6
1
2
7
L
Kuzenbo
xzapsxhd
Kuzenbo
0
2
3
0.75
L
Sun Wukong
筒隐の抖S猫
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
19,612
33,316
Taken
42,518
17,114
Mitigated
14,312
14,168
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,811
399
251
2,646
7,103
4,078
0
1,649
5,384
14,984
0
L
Morgan Le Fay
Famine32
Morgan Le Fay
3,674
171
0
510
7,672
2,057
0
1,797
5,777
31,539
0
L
Artemis
Flesto
Artemis
4,859
2,522
0
962
6,302
1,202
0
2,392
3,872
0
17,703
L
Susano
KingRuka
Susano
3,235
680
0
2,292
7,915
1,794
0
1,874
5,922
0
25,652
W
Hercules
Mindpierce
Hercules
7,044
1,138
0
3,332
8,732
6,965
358
0
8,732
11,773
25,520
W
Izanami
NotTreyKuhn
Izanami
6,194
3,695
0
1,578
6,366
2,179
0
2,830
3,492
0
45,123
W
Fenrir
TopazCorgi
Fenrir
6,049
2,178
0
3,830
6,728
2,507
0
1,081
5,521
0
43,306
W
4,842
258
470
2,061
4,387
1,385
0
1,237
3,016
44,433
0
L
Kuzenbo
xzapsxhd
Kuzenbo
3,497
1,406
781
3,681
9,976
4,765
50
2,854
7,011
15,063
0
L
Sun Wukong
筒隐の抖S猫
Sun Wukong
4,347
890
0
1,140
10,653
4,494
0
1,644
8,341
0
30,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,890
Gold Earned
29,013
380
Minions Killed
220
0
Camps Cleared
0
1,198,258
Distance Traveled
1,123,741
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,541
545
0
0
0
218,685
2
L
Morgan Le Fay
6,728
561
62
5
0
215,946
1
L
Artemis
4,646
387
29
2
0
209,005
3
L
Susano
6,061
505
49
4
0
239,142
4
W
Hercules
6,999
583
77
6
0
241,666
0
W
Izanami
6,455
538
112
9
0
208,464
2
W
Fenrir
7,582
632
86
7
0
258,502
1
W
Ra
7,313
609
105
9
0
270,941
6
L
Kuzenbo
5,396
450
21
2
0
224,447
1
L
Sun Wukong
6,182
515
59
5
0
235,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role