Player Matchup

Loki
Loki
Bofantis
Loki
Level 105
God Stats
6W - 6L
1,497 SR
Queue Stats
207W - 194L
1,498 Elo+
Party 2
Tiamat
Tiamat
Creed5098
Tiamat
Level 16
God Stats
0W - 2L
1,760 SR
Queue Stats
46W - 37L
1,514 Elo+
Party 2
Horus
Horus
DaRkSpArtEn831
Horus
Level 132
God Stats
6W - 3L
1,690 SR
Queue Stats
152W - 178L
1,475 Elo+
Party 3
Bacchus
Bacchus
DarkShocky826
Bacchus
Level 111
God Stats
17W - 19L
1,658 SR
Queue Stats
95W - 112L
1,488 Elo+
Party 3
Apollo
Apollo
Tamashi27
Apollo
Level 145
God Stats
2W - 4L
1,414 SR
Queue Stats
276W - 262L
1,486 Elo+
Party 2
Team Averages
Level 102
1,604 SR
1,492 Elo+

VS

Team Averages
Level 131
1,634 SR
1,578 Elo+
Ganesha
Ganesha
BabSquatch
Ganesha
Level 124
God Stats
1W - 0L
1,768 SR
Queue Stats
87W - 34L
1,655 Elo+
Party 1
Gilgamesh
Gilgamesh
DankHill3100
Gilgamesh
Level 147
God Stats
4W - 2L
1,524 SR
Queue Stats
23W - 23L
1,469 Elo+
Solo
Sol
Sol
Mayojua98
Sol
Level 102
God Stats
2W - 3L
1,407 SR
Queue Stats
156W - 161L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RufousManX74
Morgan Le Fay
Level 158
God Stats
4W - 2L
1,780 SR
Queue Stats
119W - 56L
1,666 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SuccMyThralls
Tsukuyomi
Level 122
God Stats
4W - 3L
1,693 SR
Queue Stats
97W - 34L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 4 / 2
6,040
604
4,904
7,058
2,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Creed5098
Tiamat
13
0 / 1 / 2
6,448
645
6,823
5,011
2,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 2
6,530
653
3,111
10,823
10,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
13
3 / 3 / 1
7,618
762
5,352
12,392
14,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Tamashi27
Apollo
14
1 / 2 / 1
7,008
701
7,070
7,758
2,918
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BabSquatch
Ganesha
13
0 / 0 / 9
7,724
772
5,557
8,561
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
DankHill3100
Gilgamesh
15
7 / 0 / 4
9,187
919
9,425
17,394
11,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 1 / 6
7,590
759
6,106
5,145
1,712
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
RufousManX74
Morgan Le Fay
14
2 / 1 / 4
7,550
755
7,424
4,268
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
SuccMyThralls
Tsukuyomi
12
2 / 3 / 5
7,122
712
7,560
6,430
2,583
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
12
12
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BabSquatch
Ganesha
0
0
9
4.5
L
Loki
0
4
2
0.25
L
Tiamat
Creed5098
Tiamat
0
1
2
1
L
1
2
2
1
W
Gilgamesh
DankHill3100
Gilgamesh
7
0
4
9
L
Bacchus
3
3
1
1.17
W
1
1
6
4
W
Morgan Le Fay
RufousManX74
Morgan Le Fay
2
1
4
4
W
Tsukuyomi
SuccMyThralls
Tsukuyomi
2
3
5
1.5
L
Apollo
Tamashi27
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,260
Damage
36,072
43,042
Taken
41,798
33,400
Mitigated
26,020
8,847
Healing
12,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BabSquatch
Ganesha
5,557
354
432
1,565
8,561
8,055
387
3,077
5,484
14,301
0
L
Loki
4,904
729
0
795
7,058
2,552
0
2,988
3,946
0
13,852
L
Tiamat
Creed5098
Tiamat
6,823
259
151
848
5,011
2,853
190
2,194
2,696
28,282
0
L
3,111
1,261
1,798
2,711
10,823
10,523
49
5,003
5,516
0
10,387
W
Gilgamesh
DankHill3100
Gilgamesh
9,425
2,262
557
6,633
17,394
11,833
127
3,811
13,583
0
23,579
L
Bacchus
5,352
595
279
1,153
12,392
14,554
60
6,222
5,972
13,396
0
W
6,106
1,206
0
1,513
5,145
1,712
190
722
4,423
28,330
0
W
Morgan Le Fay
RufousManX74
Morgan Le Fay
7,424
465
0
1,500
4,268
1,837
207
1,902
2,366
31,223
0
W
Tsukuyomi
SuccMyThralls
Tsukuyomi
7,560
1,540
0
70
6,430
2,583
254
2,807
3,623
0
21,326
L
Apollo
Tamashi27
Apollo
7,070
3,092
0
1,112
7,758
2,918
0
3,103
4,296
0
35,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,644
Gold Earned
39,173
194
Minions Killed
240
6
Camps Cleared
7
920,363
Distance Traveled
990,941
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,724
772
5
1
0
201,063
1
L
Loki
6,040
604
21
2
0
182,396
2
L
Tiamat
6,448
645
64
6
1
187,146
1
L
Horus
6,530
653
18
2
1
202,164
4
W
Gilgamesh
9,187
919
54
5
1
214,945
0
L
Bacchus
7,618
762
14
1
0
176,374
0
W
Sol
7,590
759
71
7
1
184,187
1
W
Morgan Le Fay
7,550
755
75
8
3
189,364
1
W
Tsukuyomi
7,122
712
35
4
2
201,382
0
L
Apollo
7,008
701
77
8
4
172,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role