Player Matchup

Xing Tian
Xing Tian
GhostBlaze1987
Xing Tian
Level 69
God Stats
3W - 2L
1,547 SR
Queue Stats
480W - 343L
1,517 Elo+
Party 1
Chronos
Chronos
fadedpenguin47
Chronos
Level 149
God Stats
1W - 0L
1,188 SR
Queue Stats
176W - 124L
1,528 Elo+
Party 1
Thanatos
Thanatos
jaybird35
Thanatos
Level 64
God Stats
5W - 2L
1,647 SR
Queue Stats
423W - 301L
1,506 Elo+
Party 1
Team Averages
Level 94
1,461 SR
1,517 Elo+

VS

Team Averages
Level 36
1,482 SR
1,400 Elo+
Anubis
Anubis
GHT Oakspoon
Anubis
Level 25
God Stats
11W - 15L
1,474 SR
Queue Stats
73W - 78L
1,415 Elo+
Party 2
Achilles
Achilles
WillowWhips
Achilles
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,351 Elo+
Solo
Ymir
Ymir
YNFL BOOGIE
Ymir
Level 28
God Stats
87W - 91L
1,471 SR
Queue Stats
123W - 133L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GhostBlaze1987
Xing Tian
13
2 / 2 / 17
9,486
791
6,674
12,308
13,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
6 / 5 / 12
9,305
775
12,542
11,023
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
jaybird35
Thanatos
14
14 / 3 / 5
10,574
881
14,191
8,640
5,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
4 / 8 / 4
9,196
766
7,923
12,622
6,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
WillowWhips
Achilles
12
4 / 4 / 5
8,764
730
6,296
13,014
11,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 10 / 6
7,883
657
6,436
15,977
9,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
22
Kills
10
10
Deaths
22
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
8
4
0.75
W
Xing Tian
GhostBlaze1987
Xing Tian
2
2
17
5.25
L
Achilles
WillowWhips
Achilles
4
4
5
1.63
L
2
10
6
0.5
W
6
5
12
2.4
W
Thanatos
jaybird35
Thanatos
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,407
Damage
20,655
31,971
Taken
41,613
22,482
Mitigated
27,807
13,912
Healing
5,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,923
344
0
3,896
12,622
6,832
0
6,258
6,364
27,526
0
W
Xing Tian
GhostBlaze1987
Xing Tian
6,674
499
0
2,779
12,308
13,509
0
4,882
6,777
18,409
0
L
Achilles
WillowWhips
Achilles
6,296
2,373
0
1,535
13,014
11,494
24
4,474
8,540
0
15,178
L
6,436
1,268
0
63
15,977
9,481
0
6,614
9,363
15,339
0
W
12,542
6,102
0
2,667
11,023
3,807
2,601
6,257
4,727
36,701
4,483
W
Thanatos
jaybird35
Thanatos
14,191
3,002
0
8,466
8,640
5,166
276
3,702
4,640
0
32,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
25,843
124
Minions Killed
96
8
Camps Cleared
0
628,248
Distance Traveled
510,082
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,196
766
48
4
0
145,734
0
W
Xing Tian
9,486
791
22
2
1
224,794
2
L
Achilles
8,764
730
28
2
0
200,551
0
L
Ymir
7,883
657
20
2
0
163,797
0
W
Chronos
9,305
775
57
5
4
173,951
1
W
Thanatos
10,574
881
45
4
3
229,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role