Player Matchup

Rama
Rama
Diamond III
 
Rama
Diamond III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Diamond II
Chewykiller136
Artio
Diamond II
Level 153
God Stats
0W - 2L
1,350 SR
Queue Stats
285W - 271L
2,405 MMR
Solo
Raijin
Raijin
Masters
LusFoxglove
Raijin
Masters
Level 160
God Stats
8W - 11L
1,660 SR
Queue Stats
357W - 322L
2,600 MMR
Solo
Guan Yu
Guan Yu
Diamond III
NotBlackout
Guan Yu
Diamond III
Level 129
God Stats
3W - 5L
1,609 SR
Queue Stats
219W - 209L
2,280 MMR
Solo
Susano
Susano
Diamond I
RootyCat
Susano
Diamond I
Level 145
God Stats
0W - 1L
1,233 SR
Queue Stats
205W - 172L
2,458 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,470 SR
2,248 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,573 SR
2,389 MMR
Hel
Hel
Diamond II
DarkDanderlion
Hel
Diamond II
Level 155
God Stats
28W - 26L
1,638 SR
Queue Stats
273W - 296L
2,093 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
KakaKrabbyPattie
Sun Wukong
Diamond I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 46L
2,413 MMR
Solo
Sobek
Sobek
Diamond V
LuxTonitrui
Sobek
Diamond V
Level 159
God Stats
5W - 3L
1,620 SR
Queue Stats
109W - 102L
2,148 MMR
Solo
Neith
Neith
Masters
OldtimerDan
Neith
Masters
Level 125
God Stats
1W - 1L
1,330 SR
Queue Stats
134W - 88L
2,982 MMR
Solo
Achilles
Achilles
Platinum I
Zhartix
Achilles
Platinum I
Level 156
God Stats
3W - 2L
1,777 SR
Queue Stats
77W - 63L
2,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
2 / 3 / 2
10,755
489
11,903
17,149
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 3
8,869
403
6,459
27,945
31,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Raijin
19
2 / 6 / 3
11,204
509
10,062
14,519
5,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
NotBlackout
Guan Yu
16
3 / 5 / 1
11,134
506
7,775
20,820
23,785
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
RootyCat
Susano
17
2 / 2 / 2
10,594
482
11,168
15,590
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TiamatSolGilgameshGeb

VS

Bans
OlorunOdinUllrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 14
12,635
574
15,771
13,229
6,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
KakaKrabbyPattie
Sun Wukong
18
6 / 2 / 11
12,309
560
12,775
17,978
10,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
0 / 2 / 19
11,449
520
10,568
21,356
27,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 2 / 8
13,207
600
20,915
16,689
7,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Zhartix
Achilles
19
7 / 3 / 4
12,711
578
13,431
22,960
20,609
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
9
Kills
22
22
Deaths
10
11
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
2
1
L
0
6
3
0.25
W
5
1
14
12
W
Sun Wukong
KakaKrabbyPattie
Sun Wukong
6
2
11
5.75
L
Raijin
2
6
3
0.58
W
0
2
19
4.75
L
Guan Yu
NotBlackout
Guan Yu
3
5
1
0.7
W
4
2
8
4
L
Susano
RootyCat
Susano
2
2
2
1.5
W
Achilles
Zhartix
Achilles
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,367
Damage
73,460
96,023
Taken
92,212
72,931
Mitigated
72,625
25,552
Healing
44,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
11,903
9,584
0
5,982
17,149
5,997
0
1,767
15,382
0
86,891
L
6,459
1,147
270
6,133
27,945
31,370
0
11,543
16,402
35,168
0
W
15,771
221
11,055
8,499
13,229
6,925
1,137
4,098
8,973
101,270
0
W
Sun Wukong
KakaKrabbyPattie
Sun Wukong
12,775
2,616
0
6,180
17,978
10,283
1,579
2,987
14,911
0
86,115
L
Raijin
10,062
868
0
2,302
14,519
5,402
0
3,889
10,630
94,587
0
W
10,568
1,041
0
7,057
21,356
27,765
398
4,728
16,326
27,153
0
L
Guan Yu
NotBlackout
Guan Yu
7,775
758
235
5,499
20,820
23,785
0
6,043
14,777
0
63,000
W
20,915
8,742
0
5,136
16,689
7,043
9,816
3,228
13,325
0
126,369
L
Susano
RootyCat
Susano
11,168
1,403
0
5,131
15,590
6,377
0
5,250
10,340
0
79,608
W
Achilles
Zhartix
Achilles
13,431
3,032
0
6,859
22,960
20,609
366
2,611
20,209
10,909
66,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,556
Gold Earned
62,311
651
Minions Killed
642
0
Camps Cleared
0
2,171,564
Distance Traveled
2,300,335
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,755
489
173
8
0
390,343
0
L
Artio
8,869
403
36
2
0
440,089
5
W
Hel
12,635
574
183
8
0
461,860
7
W
Sun Wukong
12,309
560
118
5
0
495,733
5
L
Raijin
11,204
509
172
8
0
367,606
4
W
Sobek
11,449
520
30
1
0
485,088
10
L
Guan Yu
11,134
506
138
6
0
459,139
8
W
Neith
13,207
600
186
8
0
407,378
4
L
Susano
10,594
482
132
6
0
514,387
3
W
Achilles
12,711
578
125
6
0
450,276
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role