Player Matchup

Ares
Ares
AtomicShadow
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,816 Elo+
Solo
Loki
Loki
HokeyLoki
Loki
Level 27
God Stats
22W - 13L
1,350 SR
Queue Stats
23W - 13L
1,283 Elo+
Solo
Merlin
Merlin
MiNidorf
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 22L
1,677 Elo+
Solo
Medusa
Medusa
MisterJAY9023
Medusa
Level 27
God Stats
19W - 28L
1,374 SR
Queue Stats
31W - 41L
1,319 Elo+
Solo
Chaac
Chaac
Sangames007
Chaac
Level 29
God Stats
4W - 0L
1,744 SR
Queue Stats
27W - 15L
1,477 Elo+
Solo
Team Averages
Level 23
1,494 SR
1,514 Elo+

VS

Team Averages
Level 24
1,552 SR
1,466 Elo+
Cerberus
Cerberus
King_jonathan19
Cerberus
Level 33
God Stats
32W - 41L
1,493 SR
Queue Stats
346W - 400L
1,518 Elo+
Party 1
Thanatos
Thanatos
Sevseid
Thanatos
Level 28
God Stats
2W - 4L
1,727 SR
Queue Stats
104W - 79L
1,549 Elo+
Solo
Skadi
Skadi
TheeArgonaut
Skadi
Level 28
God Stats
2W - 3L
1,539 SR
Queue Stats
26W - 26L
1,365 Elo+
Solo
Yemoja
Yemoja
frazierboy52
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
He Bo
He Bo
jonathan2022
He Bo
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 41L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 6
5,811
484
3,907
6,885
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
11
9 / 2 / 3
7,348
612
6,448
8,320
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
MiNidorf
Merlin
12
1 / 3 / 4
7,079
590
4,839
5,644
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 3 / 1
6,129
511
2,750
5,772
1,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 0 / 3
7,465
622
6,985
6,488
4,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
3 / 1 / 4
6,069
506
3,379
6,530
2,282
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
Sevseid
Thanatos
10
2 / 7 / 2
5,968
497
4,839
9,596
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 1
7,346
612
4,529
7,030
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
8
0 / 7 / 0
4,883
407
1,357
9,011
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
2 / 3 / 5
5,689
474
3,688
4,942
1,104
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
22
Kills
10
10
Deaths
22
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Loki
9
2
3
5.25
L
Cerberus
3
1
4
5
W
Merlin
MiNidorf
Merlin
1
3
4
1
W
4
3
1
1.5
W
7
0
3
8.5
L
Thanatos
Sevseid
Thanatos
2
7
2
0.43
L
3
4
1
0.88
L
Yemoja
0
7
0
0
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,929
Damage
17,792
33,109
Taken
37,109
14,465
Mitigated
13,312
9,987
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,907
232
0
1,567
6,885
4,223
0
2,820
4,065
9,593
0
W
Loki
6,448
1,999
0
2,586
8,320
2,452
0
827
7,493
0
35,524
L
Cerberus
3,379
226
80
2,063
6,530
2,282
0
1,999
4,451
17,634
0
W
Merlin
MiNidorf
Merlin
4,839
541
0
1,164
5,644
1,542
56
177
5,467
44,490
0
W
2,750
852
0
1,658
5,772
1,549
0
3,333
2,439
0
22,821
W
6,985
1,593
0
3,012
6,488
4,699
1,082
1,357
5,131
5,922
23,857
L
Thanatos
Sevseid
Thanatos
4,839
2,344
0
4,048
9,596
2,593
0
1,632
7,825
0
29,958
L
4,529
1,779
0
1,265
7,030
2,576
21
3,611
3,185
0
47,533
L
Yemoja
1,357
657
32
105
9,011
4,757
0
1,011
7,114
9,545
0
L
3,688
614
93
1,452
4,942
1,104
0
884
4,016
16,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,832
Gold Earned
29,955
281
Minions Killed
240
0
Camps Cleared
0
1,147,955
Distance Traveled
1,041,973
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,811
484
8
1
0
235,381
1
W
Loki
7,348
612
57
5
0
251,142
3
L
Cerberus
6,069
506
29
2
0
229,931
2
W
Merlin
7,079
590
100
8
0
215,430
5
W
Medusa
6,129
511
50
4
0
187,486
1
W
Chaac
7,465
622
66
6
0
258,516
0
L
Thanatos
5,968
497
62
5
0
208,562
2
L
Skadi
7,346
612
95
8
0
208,835
6
L
Yemoja
4,883
407
18
2
0
185,217
0
L
He Bo
5,689
474
36
3
0
209,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role