Player Matchup

Izanami
Izanami
LizThaOcelot
Izanami
Level 65
God Stats
1W - 3L
1,401 SR
Queue Stats
9W - 11L
1,406 Elo+
Party 1
Ganesha
Ganesha
RamThaGoat
Ganesha
Level 145
God Stats
4W - 3L
1,156 SR
Queue Stats
95W - 84L
1,489 Elo+
Party 1
Thoth
Thoth
UGKLion2017
Thoth
Level 67
God Stats
5W - 2L
1,223 SR
Queue Stats
122W - 150L
1,347 Elo+
Solo
Team Averages
Level 92
1,260 SR
1,414 Elo+

VS

Team Averages
Level 48
1,399 SR
1,300 Elo+
Hel
Hel
Hotllet
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Party 2
Fenrir
Fenrir
Leonardo5185
Fenrir
Level 16
God Stats
0W - 3L
1,198 SR
Queue Stats
4W - 15L
1,173 Elo+
Solo
Cthulhu
Cthulhu
MarcoosBRA
Cthulhu
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 18L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LizThaOcelot
Izanami
12
3 / 0 / 4
8,332
641
6,414
6,278
2,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
RamThaGoat
Ganesha
11
0 / 1 / 7
8,430
648
9,570
12,216
15,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 3 / 3
8,656
666
10,457
7,674
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
0 / 1 / 4
7,644
588
4,085
10,493
3,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
9
0 / 3 / 0
6,733
518
1,265
8,438
2,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
MarcoosBRA
Cthulhu
12
4 / 3 / 0
8,221
632
13,007
15,000
11,419
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
7
Kills
4
4
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
0
1
4
2
L
Fenrir
0
3
0
0
W
Izanami
LizThaOcelot
Izanami
3
0
4
5
L
Cthulhu
MarcoosBRA
Cthulhu
4
3
0
1.33
W
Ganesha
RamThaGoat
Ganesha
0
1
7
3.5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,441
Damage
18,357
26,168
Taken
33,931
20,570
Mitigated
17,755
2,952
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
4,085
600
7,966
6,316
10,493
3,925
0
7,331
2,773
21,173
0
L
Fenrir
1,265
342
0
237
8,438
2,411
0
4,789
3,301
0
6,705
W
Izanami
LizThaOcelot
Izanami
6,414
3,691
0
189
6,278
2,180
439
5,902
376
0
17,442
L
Cthulhu
MarcoosBRA
Cthulhu
13,007
868
148
0
15,000
11,419
78
7,294
7,323
30,245
0
W
Ganesha
RamThaGoat
Ganesha
9,570
1,878
0
1,341
12,216
15,463
218
5,349
6,867
19,519
0
W
10,457
408
0
1,422
7,674
2,927
252
6,345
1,329
35,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,418
Gold Earned
22,598
123
Minions Killed
99
6
Camps Cleared
4
673,469
Distance Traveled
699,007
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,644
588
48
4
2
256,708
1
L
Fenrir
6,733
518
8
1
0
205,490
0
W
Izanami
8,332
641
41
3
2
230,977
0
L
Cthulhu
8,221
632
43
3
2
236,809
3
W
Ganesha
8,430
648
3
0
1
220,186
5
W
Thoth
8,656
666
79
6
3
222,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role