Player Matchup

Tiamat
Tiamat
CutesyTiamat
Tiamat
Level 65
God Stats
103W - 83L
1,525 SR
Queue Stats
264W - 290L
1,457 Elo+
Party 3
Charybdis
Charybdis
Cσηtēηt
Charybdis
Level 111
God Stats
7W - 4L
1,558 SR
Queue Stats
188W - 225L
1,445 Elo+
Party 1
Cerberus
Cerberus
Kirbydude1
Cerberus
Level 29
God Stats
3W - 3L
1,708 SR
Queue Stats
21W - 16L
1,568 Elo+
Party 1
Thanatos
Thanatos
MAKEOUTHILL420
Thanatos
Level 86
God Stats
3W - 3L
1,506 SR
Queue Stats
51W - 47L
1,438 Elo+
Party 1
Mercury
Mercury
elpañales
Mercury
Level 45
God Stats
9W - 5L
1,546 SR
Queue Stats
245W - 277L
1,463 Elo+
Party 3
Team Averages
Level 67
1,569 SR
1,474 Elo+

VS

Team Averages
Level 45
1,482 SR
1,444 Elo+
Cupid
Cupid
Babawabbit
Cupid
Level 41
God Stats
2W - 7L
1,179 SR
Queue Stats
281W - 294L
1,483 Elo+
Solo
Thoth
Thoth
SAYHELLO1221
Thoth
Level 29
God Stats
12W - 18L
1,449 SR
Queue Stats
75W - 88L
1,397 Elo+
Party 2
Bellona
Bellona
Zerg10
Bellona
Level 15
God Stats
2W - 1L
1,711 SR
Queue Stats
17W - 18L
1,441 Elo+
Party 2
Ganesha
Ganesha
crdredsa
Ganesha
Level 53
God Stats
9W - 7L
1,560 SR
Queue Stats
47W - 62L
1,429 Elo+
Party 2
Cliodhna
Cliodhna
wolf1221aragon
Cliodhna
Level 85
God Stats
5W - 5L
1,514 SR
Queue Stats
158W - 165L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 1 / 7
10,013
556
13,869
9,442
6,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Cσηtēηt
Charybdis
16
8 / 2 / 2
9,531
530
11,494
12,752
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Kirbydude1
Cerberus
13
2 / 0 / 9
8,629
479
6,814
10,473
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
13
5 / 7 / 3
9,192
511
11,271
15,693
6,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
elpañales
Mercury
14
0 / 5 / 5
8,210
456
5,060
13,255
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
3 / 4 / 2
8,104
450
6,182
9,873
1,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 3 / 1
7,740
430
6,017
10,423
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Zerg10
Bellona
14
5 / 4 / 3
8,962
498
11,259
13,528
13,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
crdredsa
Ganesha
10
0 / 5 / 5
6,529
363
6,580
16,232
13,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
15
5 / 3 / 4
9,113
506
10,352
12,107
4,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
19
Kills
15
15
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cupid
3
4
2
1
W
Tiamat
4
1
7
7.5
W
Charybdis
Cσηtēηt
Charybdis
8
2
2
4.5
W
Cerberus
Kirbydude1
Cerberus
2
0
9
6.5
W
Thanatos
5
7
3
0.93
L
2
3
1
0.83
L
Bellona
Zerg10
Bellona
5
4
3
1.63
L
Ganesha
crdredsa
Ganesha
0
5
5
0.5
W
Mercury
elpañales
Mercury
0
5
5
0.5
L
Cliodhna
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,508
Damage
40,390
61,615
Taken
62,163
30,796
Mitigated
36,202
25,855
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
6,182
3,760
244
2,369
9,873
1,974
0
2,868
6,961
0
43,148
W
Tiamat
13,869
726
106
3,605
9,442
6,151
663
3,404
6,038
63,988
0
W
Charybdis
Cσηtēηt
Charybdis
11,494
6,491
0
7,027
12,752
4,006
681
2,931
9,821
0
79,807
W
Cerberus
Kirbydude1
Cerberus
6,814
315
109
4,233
10,473
9,467
244
3,285
7,188
16,405
0
W
Thanatos
11,271
2,525
0
9,405
15,693
6,699
0
3,499
12,194
0
42,438
L
6,017
642
0
1,024
10,423
2,907
0
4,802
5,193
39,247
0
L
Bellona
Zerg10
Bellona
11,259
2,337
0
1,088
13,528
13,093
813
3,163
10,257
9,016
28,920
L
Ganesha
crdredsa
Ganesha
6,580
770
116
636
16,232
13,379
0
5,948
10,016
16,496
0
W
Mercury
elpañales
Mercury
5,060
1,504
0
1,370
13,255
4,473
343
2,463
10,792
0
62,566
L
Cliodhna
10,352
1,697
0
2,583
12,107
4,849
0
3,004
9,053
0
66,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,575
Gold Earned
40,448
442
Minions Killed
378
0
Camps Cleared
0
1,623,758
Distance Traveled
1,649,766
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,104
450
104
6
0
317,752
2
W
Tiamat
10,013
556
113
6
0
339,895
10
W
Charybdis
9,531
530
130
7
0
295,502
2
W
Cerberus
8,629
479
39
2
0
339,757
1
W
Thanatos
9,192
511
75
4
0
293,879
0
L
Thoth
7,740
430
87
5
0
329,386
4
L
Bellona
8,962
498
68
4
0
309,734
0
L
Ganesha
6,529
363
6
0
0
336,278
5
W
Mercury
8,210
456
85
5
0
354,725
2
L
Cliodhna
9,113
506
113
6
0
356,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role