Player Matchup

Pele
Pele
 
Pele
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DrunkAztec
Olorun
Level 7
God Stats
1W - 3L
1,311 SR
Queue Stats
7W - 10L
1,499 Elo+
Solo
Mercury
Mercury
Ghostsmurfx
Mercury
Level 25
God Stats
24W - 13L
1,540 SR
Queue Stats
82W - 79L
1,504 Elo+
Solo
Ymir
Ymir
WitheredFoxPlays
Ymir
Level 13
God Stats
1W - 1L
1,339 SR
Queue Stats
6W - 8L
1,428 Elo+
Solo
Gilgamesh
Gilgamesh
Yuloni
Gilgamesh
Level 28
God Stats
2W - 3L
1,511 SR
Queue Stats
30W - 20L
1,656 Elo+
Solo
Team Averages
Level 17
1,440 SR
1,518 Elo+

VS

Team Averages
Level 19
1,618 SR
1,477 Elo+
Agni
Agni
 
Agni
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BrantBKyraZ
Thanatos
Level 20
God Stats
7W - 5L
1,419 SR
Queue Stats
61W - 52L
1,475 Elo+
Solo
Apollo
Apollo
CancerSmiteFr
Apollo
Level 7
God Stats
15W - 4L
1,857 SR
Queue Stats
23W - 14L
1,609 Elo+
Solo
Cthulhu
Cthulhu
LaughableLofty
Cthulhu
Level 27
God Stats
15W - 6L
1,875 SR
Queue Stats
115W - 118L
1,499 Elo+
Solo
Chronos
Chronos
dosahidia
Chronos
Level 18
God Stats
1W - 0L
1,440 SR
Queue Stats
6W - 7L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 12 / 3
6,575
387
4,882
13,323
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
DrunkAztec
Olorun
15
8 / 6 / 3
9,832
578
9,951
18,004
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Ghostsmurfx
Mercury
16
6 / 1 / 2
10,094
594
6,560
9,282
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 8 / 7
7,262
427
4,437
15,309
5,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Yuloni
Gilgamesh
12
0 / 2 / 3
7,564
445
8,408
14,968
10,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
10 / 3 / 5
10,679
628
16,931
11,783
4,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
BrantBKyraZ
Thanatos
13
4 / 5 / 5
9,004
530
5,377
10,663
4,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
13 / 4 / 4
10,622
625
20,651
13,916
5,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 7
8,822
519
2,702
13,675
10,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
dosahidia
Chronos
15
0 / 1 / 1
9,325
549
8,677
11,334
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
14
Kills
29
29
Deaths
15
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
12
3
0.13
W
Agni
 
Agni
10
3
5
4.17
W
Thanatos
BrantBKyraZ
Thanatos
4
5
5
1.3
W
13
4
4
3.75
L
Olorun
DrunkAztec
Olorun
8
6
3
1.58
L
Mercury
Ghostsmurfx
Mercury
6
1
2
7
W
2
2
7
2.75
L
0
8
7
0.44
L
Gilgamesh
Yuloni
Gilgamesh
0
2
3
0.75
W
Chronos
dosahidia
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,238
Damage
54,338
70,886
Taken
61,371
29,175
Mitigated
29,554
17,407
Healing
27,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,882
877
0
531
13,323
4,000
503
1,880
11,443
0
20,001
W
Agni
 
Agni
16,931
2,608
0
5,071
11,783
4,727
1,631
5,035
6,748
72,604
0
W
Thanatos
BrantBKyraZ
Thanatos
5,377
1,163
0
7,782
10,663
4,157
0
2,033
8,630
0
45,084
W
20,651
13,685
0
5,464
13,916
5,442
7,091
5,674
8,242
0
84,673
L
Olorun
DrunkAztec
Olorun
9,951
6,337
165
7,552
18,004
5,560
0
7,046
10,958
38,422
0
L
Mercury
Ghostsmurfx
Mercury
6,560
3,699
0
427
9,282
2,967
1,533
2,081
7,201
0
72,621
W
2,702
362
2,058
3,507
13,675
10,066
332
1,849
11,826
31,515
0
L
4,437
1,218
208
3,607
15,309
5,678
0
6,750
8,559
25,520
0
L
Gilgamesh
Yuloni
Gilgamesh
8,408
1,685
0
4,917
14,968
10,970
200
9,445
5,523
4,673
35,215
W
Chronos
dosahidia
Chronos
8,677
3,640
0
3,657
11,334
5,162
2,168
818
10,516
51,031
7,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,327
Gold Earned
48,452
355
Minions Killed
487
0
Camps Cleared
0
1,642,398
Distance Traveled
1,630,534
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,575
387
31
2
0
310,437
0
W
Agni
10,679
628
110
6
0
347,820
2
W
Thanatos
9,004
530
79
5
0
338,975
3
W
Apollo
10,622
625
142
8
0
301,819
4
L
Olorun
9,832
578
64
4
0
311,755
0
L
Mercury
10,094
594
147
9
0
458,822
1
W
Cthulhu
8,822
519
39
2
0
333,865
6
L
Ymir
7,262
427
39
2
0
260,854
3
L
Gilgamesh
7,564
445
74
4
0
300,530
6
W
Chronos
9,325
549
117
7
0
308,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role