Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
BoneSoda
Chang'e
Gold IV
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,606 MMR
Party 1
Mulan
Mulan
Platinum V
JrJacques
Mulan
Platinum V
Level 128
God Stats
2W - 1L
1,452 SR
Queue Stats
378W - 382L
1,638 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
TeamOnTheBackDo
Hou Yi
Platinum IV
Level 160
God Stats
51W - 54L
1,510 SR
Queue Stats
796W - 792L
1,678 MMR
Solo
Artio
Artio
Gold V
Zwitzs
Artio
Gold V
Level 107
God Stats
1W - 0L
1,293 SR
Queue Stats
26W - 13L
1,669 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,451 SR
1,618 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,583 SR
1,633 MMR
Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold I
DemoDarkSyde
Bastet
Gold I
Level 123
God Stats
78W - 72L
1,577 SR
Queue Stats
152W - 154L
1,629 MMR
Solo
Yemoja
Yemoja
Gold II
HickoryHamm
Yemoja
Gold II
Level 124
God Stats
3W - 3L
1,551 SR
Queue Stats
175W - 167L
1,494 MMR
Party 2
Skadi
Skadi
Platinum II
NailzFoBreakfast
Skadi
Platinum II
Level 88
God Stats
77W - 45L
1,737 SR
Queue Stats
288W - 267L
1,849 MMR
Party 2
Guan Yu
Guan Yu
Platinum III
ShmopTopic
Guan Yu
Platinum III
Level 139
God Stats
8W - 3L
1,551 SR
Queue Stats
271W - 262L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
1 / 1 / 9
11,621
581
11,045
17,906
6,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
BoneSoda
Chang'e
17
6 / 2 / 5
11,501
575
12,123
14,424
5,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
JrJacques
Mulan
15
3 / 1 / 16
11,026
551
9,035
20,457
16,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
15 / 1 / 4
12,992
650
15,077
13,545
5,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Zwitzs
Artio
18
3 / 0 / 8
11,461
573
17,353
21,220
22,174
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuLokiHadesGebGilgamesh

VS

Bans
IzanamiTiamatKumbhakarnaOdinAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
1 / 6 / 1
9,565
478
9,829
12,704
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
13
2 / 6 / 0
8,560
428
9,852
14,635
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
13
0 / 6 / 3
8,093
405
6,110
17,319
14,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 7 / 0
9,907
495
12,393
15,465
4,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Guan Yu
ShmopTopic
Guan Yu
12
0 / 3 / 2
7,392
370
7,935
19,566
18,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
28
Kills
5
5
Deaths
28
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
9
5.5
L
Poseidon
 
Poseidon
1
6
1
0.25
W
Chang'e
BoneSoda
Chang'e
6
2
5
4.25
L
Bastet
2
6
0
0.33
L
Yemoja
0
6
3
0.25
W
Mulan
JrJacques
Mulan
3
1
16
11
L
2
7
0
0.29
L
Guan Yu
ShmopTopic
Guan Yu
0
3
2
0.33
W
15
1
4
17
W
Artio
Zwitzs
Artio
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,633
Damage
46,119
87,552
Taken
79,689
56,035
Mitigated
44,724
43,583
Healing
22,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,045
5,985
989
7,867
17,906
6,766
2,755
3,220
14,351
0
99,350
L
Poseidon
 
Poseidon
9,829
1,218
0
2,322
12,704
3,995
0
4,694
8,010
75,934
0
W
Chang'e
BoneSoda
Chang'e
12,123
1,184
3,971
6,727
14,424
5,429
468
5,320
8,756
78,223
0
L
Bastet
9,852
1,476
0
2,502
14,635
4,439
0
5,814
8,821
0
46,406
L
Yemoja
6,110
1,121
2,090
2,665
17,319
14,221
290
7,188
10,131
29,454
0
W
Mulan
JrJacques
Mulan
9,035
1,027
2,373
4,754
20,457
16,324
221
3,698
16,388
0
30,394
L
12,393
6,475
0
2,590
15,465
4,019
0
2,958
12,507
0
78,350
L
Guan Yu
ShmopTopic
Guan Yu
7,935
757
1,965
8,423
19,566
18,050
0
8,892
10,674
368
34,918
W
15,077
8,990
0
4,518
13,545
5,342
3,114
1,537
11,872
0
78,209
W
Artio
Zwitzs
Artio
17,353
2,562
1,307
11,077
21,220
22,174
480
1,612
18,404
83,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,601
Gold Earned
43,517
586
Minions Killed
475
0
Camps Cleared
0
1,996,603
Distance Traveled
1,860,220
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,621
581
159
8
0
431,678
0
L
Poseidon
9,565
478
158
8
0
366,194
5
W
Chang'e
11,501
575
136
7
0
383,262
4
L
Bastet
8,560
428
94
5
0
412,328
2
L
Yemoja
8,093
405
45
2
0
349,562
3
W
Mulan
11,026
551
27
1
0
383,759
8
L
Skadi
9,907
495
121
6
0
352,761
2
L
Guan Yu
7,392
370
57
3
0
379,375
1
W
Hou Yi
12,992
650
134
7
0
360,697
1
W
Artio
11,461
573
130
7
0
437,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role