Player Matchup

Merlin
Merlin
L30_K1NG93
Merlin
Level 16
God Stats
1W - 1L
1,786 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 2
Zhong Kui
Zhong Kui
NASA_icewell
Zhong Kui
Level 132
God Stats
1W - 2L
1,413 SR
Queue Stats
70W - 76L
1,437 Elo+
Party 3
Hercules
Hercules
PipGenesis
Hercules
Level 25
God Stats
2W - 5L
1,338 SR
Queue Stats
13W - 19L
1,254 Elo+
Party 2
Nemesis
Nemesis
ShiiTakiMushrom
Nemesis
Level 7
God Stats
1W - 1L
1,054 SR
Queue Stats
5W - 9L
1,670 Elo+
Party 3
Neith
Neith
unicornicopia647
Neith
Level 29
God Stats
3W - 8L
1,308 SR
Queue Stats
110W - 149L
1,308 Elo+
Solo
Team Averages
Level 42
1,380 SR
1,469 Elo+

VS

Team Averages
Level 19
1,358 SR
1,300 Elo+
Tsukuyomi
Tsukuyomi
BroBraSkie
Tsukuyomi
Level 28
God Stats
39W - 38L
1,571 SR
Queue Stats
143W - 154L
1,421 Elo+
Solo
Heimdallr
Heimdallr
CertifiedJitster
Heimdallr
Level 18
God Stats
11W - 8L
1,592 SR
Queue Stats
117W - 70L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Lucifers1end
Cthulhu
Level 14
God Stats
4W - 13L
1,089 SR
Queue Stats
6W - 26L
1,028 Elo+
Party 4
Chronos
Chronos
fdehsfg
Chronos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 55L
1,592 Elo+
Party 1
Hel
Hel
xX228922X4922Xx
Hel
Level 14
God Stats
2W - 5L
1,036 SR
Queue Stats
5W - 24L
993 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
L30_K1NG93
Merlin
8
0 / 7 / 0
4,764
476
1,384
5,730
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
NASA_icewell
Zhong Kui
8
2 / 5 / 0
4,956
496
5,075
7,578
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PipGenesis
Hercules
6
0 / 4 / 0
4,512
451
1,097
7,489
3,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

3
0 / 3 / 1
3,732
373
568
3,148
514
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 3 / 2
4,462
446
3,284
4,867
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BroBraSkie
Tsukuyomi
11
5 / 0 / 3
6,408
641
4,115
4,735
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
9
2 / 0 / 8
5,685
569
5,372
5,449
1,749
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Lucifers1end
Cthulhu
8
1 / 2 / 4
5,047
505
1,611
7,410
2,611
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
fdehsfg
Chronos
12
13 / 0 / 3
7,609
761
6,106
4,853
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 3
5,752
575
2,111
3,291
2,574
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
22
22
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BroBraSkie
Tsukuyomi
5
0
3
6.5
W
Heimdallr
2
0
8
6
L
Merlin
L30_K1NG93
Merlin
0
7
0
0
W
Cthulhu
Lucifers1end
Cthulhu
1
2
4
1.5
L
Zhong Kui
NASA_icewell
Zhong Kui
2
5
0
0.4
L
Hercules
PipGenesis
Hercules
0
4
0
0
L
0
3
1
0.17
W
Chronos
fdehsfg
Chronos
13
0
3
14.5
L
0
3
2
0.33
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,408
Damage
19,315
28,812
Taken
25,738
9,723
Mitigated
10,295
5,740
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BroBraSkie
Tsukuyomi
4,115
1,285
0
2,534
4,735
1,918
0
123
4,612
0
34,594
W
Heimdallr
5,372
3,225
0
1,562
5,449
1,749
550
2,354
3,009
0
29,756
L
Merlin
L30_K1NG93
Merlin
1,384
35
0
0
5,730
1,534
246
3,197
2,533
18,987
0
W
Cthulhu
Lucifers1end
Cthulhu
1,611
121
0
2,299
7,410
2,611
312
1,752
5,380
14,751
0
L
Zhong Kui
NASA_icewell
Zhong Kui
5,075
356
164
2,005
7,578
3,125
0
1,402
6,176
18,103
0
L
Hercules
PipGenesis
Hercules
1,097
354
0
2,225
7,489
3,277
0
2,745
4,744
0
7,379
L
568
282
0
0
3,148
514
0
787
2,361
0
5,378
W
Chronos
fdehsfg
Chronos
6,106
2,793
0
2,217
4,853
1,443
1,027
1,507
3,342
38,615
0
L
3,284
982
0
1,346
4,867
1,273
0
1,697
3,170
0
17,849
W
2,111
332
61
1,610
3,291
2,574
1,584
313
2,936
24,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,426
Gold Earned
30,501
125
Minions Killed
267
0
Camps Cleared
0
948,301
Distance Traveled
941,842
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,408
641
71
7
0
220,630
0
W
Heimdallr
5,685
569
49
5
0
179,871
0
L
Merlin
4,764
476
40
4
0
168,604
0
W
Cthulhu
5,047
505
27
3
0
172,620
2
L
Zhong Kui
4,956
496
40
4
0
217,143
2
L
Hercules
4,512
451
11
1
0
206,623
0
L
Nemesis
3,732
373
7
1
0
203,249
0
W
Chronos
7,609
761
79
8
0
192,402
1
L
Neith
4,462
446
27
3
0
152,682
0
W
Hel
5,752
575
41
4
0
176,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role