Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
DabigA94
Thor
Level 127
God Stats
1W - 0L
1,736 SR
Queue Stats
44W - 40L
1,532 Elo+
Party 1
Merlin
Merlin
YoungDougie
Merlin
Level 122
God Stats
1W - 0L
1,810 SR
Queue Stats
61W - 39L
1,634 Elo+
Party 1
Team Averages
Level 106
1,682 SR
1,555 Elo+

VS

Team Averages
Level 83
1,422 SR
1,407 Elo+
Aphrodite
Aphrodite
Latruz
Aphrodite
Level 73
God Stats
5W - 13L
1,479 SR
Queue Stats
23W - 46L
1,365 Elo+
Party 2
Anhur
Anhur
SupraOblivion
Anhur
Level 112
God Stats
1W - 2L
1,287 SR
Queue Stats
153W - 167L
1,488 Elo+
Solo
Ares
Ares
TUOAC
Ares
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
11 / 2 / 5
10,964
783
9,054
13,044
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
13
3 / 2 / 13
9,294
664
9,760
8,748
2,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
14
3 / 3 / 14
9,610
686
14,397
5,995
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Latruz
Aphrodite
11
2 / 9 / 2
8,785
628
4,075
10,826
4,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 4
10,343
739
8,143
11,191
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
TUOAC
Ares
12
2 / 5 / 4
9,807
701
4,570
16,253
15,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
17
Kills
7
7
Deaths
17
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
5
6.75
W
Thor
3
2
13
4.75
L
Aphrodite
Latruz
Aphrodite
2
9
2
0.33
L
3
3
4
1.67
L
Ares
TUOAC
Ares
2
5
4
0.8
W
Merlin
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,211
Damage
16,788
27,787
Taken
38,270
17,502
Mitigated
25,557
7,722
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,054
1,460
0
4,462
13,044
12,406
234
3,488
9,556
4,362
16,038
W
Thor
9,760
2,242
0
1,936
8,748
2,914
631
3,041
5,707
0
18,475
L
Aphrodite
Latruz
Aphrodite
4,075
457
2,082
2,372
10,826
4,885
0
5,594
4,896
16,072
0
L
8,143
3,531
0
2,301
11,191
4,874
830
4,350
6,535
0
41,831
L
Ares
TUOAC
Ares
4,570
414
150
1,795
16,253
15,798
69
6,223
9,652
13,881
0
W
Merlin
14,397
1,182
180
1,144
5,995
2,182
583
2,609
3,386
50,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
28,935
145
Minions Killed
124
9
Camps Cleared
3
750,641
Distance Traveled
681,090
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,964
783
25
2
3
279,357
5
W
Thor
9,294
664
23
2
0
234,730
6
L
Aphrodite
8,785
628
31
2
0
218,725
3
L
Anhur
10,343
739
77
6
1
224,982
4
L
Ares
9,807
701
16
1
2
237,383
4
W
Merlin
9,610
686
97
7
6
236,554
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role