Player Matchup

Sun Wukong
Sun Wukong
Gangning
Sun Wukong
Level 38
God Stats
12W - 10L
1,613 SR
Queue Stats
135W - 124L
1,511 Elo+
Party 3
Kali
Kali
PrivatePark1nson
Kali
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 117L
1,415 Elo+
Party 1
Sylvanus
Sylvanus
TACOSMOKE93
Sylvanus
Level 54
God Stats
11W - 9L
1,567 SR
Queue Stats
282W - 215L
1,523 Elo+
Party 3
Ullr
Ullr
drballmd808
Ullr
Level 67
God Stats
19W - 16L
1,560 SR
Queue Stats
315W - 249L
1,553 Elo+
Party 3
Sol
Sol
kill_them__all
Sol
Level 29
God Stats
7W - 6L
1,525 SR
Queue Stats
78W - 88L
1,404 Elo+
Party 1
Team Averages
Level 46
1,553 SR
1,481 Elo+

VS

Team Averages
Level 81
1,425 SR
1,445 Elo+
Nemesis
Nemesis
I Cuv You
Nemesis
Level 33
God Stats
8W - 8L
1,533 SR
Queue Stats
117W - 140L
1,421 Elo+
Party 4
Hel
Hel
Thiccy Blicky
Hel
Level 122
God Stats
1W - 4L
1,233 SR
Queue Stats
164W - 152L
1,474 Elo+
Party 4
Skadi
Skadi
Thirst4morE
Skadi
Level 159
God Stats
0W - 3L
1,196 SR
Queue Stats
550W - 545L
1,524 Elo+
Party 2
Cerberus
Cerberus
Waflesauce
Cerberus
Level 24
God Stats
1W - 1L
1,730 SR
Queue Stats
14W - 20L
1,423 Elo+
Party 2
Mulan
Mulan
roaring-torch2
Mulan
Level 69
God Stats
31W - 25L
1,435 SR
Queue Stats
150W - 164L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gangning
Sun Wukong
10
0 / 1 / 0
5,246
477
1,606
3,449
2,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 1 / 2
6,480
589
3,317
7,141
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
TACOSMOKE93
Sylvanus
10
2 / 0 / 4
5,671
516
4,079
6,131
4,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 1
6,554
596
4,505
4,797
1,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 3
6,097
554
6,974
7,311
2,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
I Cuv You
Nemesis
9
0 / 4 / 2
5,567
506
2,382
8,721
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 4 / 0
5,501
500
4,219
6,768
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
6,069
552
2,997
5,644
1,097
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Waflesauce
Cerberus
9
1 / 1 / 0
6,036
549
3,921
8,224
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 0 / 0
6,851
623
2,601
5,551
3,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Gangning
Sun Wukong
0
1
0
0
L
Nemesis
I Cuv You
Nemesis
0
4
2
0.25
W
3
1
2
4
W
Sylvanus
TACOSMOKE93
Sylvanus
2
0
4
4
L
0
4
0
0
L
0
2
1
0.25
L
Cerberus
Waflesauce
Cerberus
1
1
0
1
W
3
0
1
3.5
W
3
1
3
4.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,481
Damage
16,120
28,829
Taken
34,908
13,590
Mitigated
13,314
14,104
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Gangning
Sun Wukong
1,606
62
0
500
3,449
2,157
228
0
3,449
0
23,562
L
Nemesis
I Cuv You
Nemesis
2,382
1,247
0
3,126
8,721
2,515
0
2,010
6,711
0
25,709
W
3,317
1,518
0
2,974
7,141
2,963
0
859
6,258
0
37,551
W
Sylvanus
TACOSMOKE93
Sylvanus
4,079
901
1,979
3,362
6,131
4,646
0
2,444
3,631
17,717
0
L
4,219
66
1,517
2,804
6,768
2,392
0
4,430
2,338
30,335
0
L
2,997
1,160
0
1,512
5,644
1,097
0
165
5,479
0
38,753
L
Cerberus
Waflesauce
Cerberus
3,921
206
0
3,306
8,224
3,964
0
4,336
3,888
24,024
0
W
4,505
2,030
0
888
4,797
1,305
78
540
4,257
0
49,406
W
6,974
3,351
0
4,401
7,311
2,519
0
3,889
3,094
32,076
0
L
2,601
425
0
1,974
5,551
3,346
369
112
5,439
0
33,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,048
Gold Earned
30,024
308
Minions Killed
336
0
Camps Cleared
0
1,031,657
Distance Traveled
1,108,353
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,246
477
42
4
0
212,579
7
L
Nemesis
5,567
506
54
5
0
223,044
1
W
Kali
6,480
589
82
7
0
227,811
3
W
Sylvanus
5,671
516
35
3
0
193,604
6
L
Hel
5,501
500
63
6
0
219,960
4
L
Skadi
6,069
552
98
9
0
219,541
4
L
Cerberus
6,036
549
37
3
0
230,442
2
W
Ullr
6,554
596
89
8
0
203,859
1
W
Sol
6,097
554
60
5
0
193,804
2
L
Mulan
6,851
623
84
8
0
215,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role