Player Matchup

Sylvanus
Sylvanus
Bmo1178
Sylvanus
Level 118
God Stats
3W - 3L
1,646 SR
Queue Stats
40W - 29L
1,656 Elo+
Solo
Fenrir
Fenrir
Excalibur Proto
Fenrir
Level 124
God Stats
26W - 28L
1,572 SR
Queue Stats
528W - 403L
1,654 Elo+
Solo
Ra
Ra
YoungBear_15
Ra
Level 136
God Stats
4W - 3L
1,722 SR
Queue Stats
60W - 48L
1,535 Elo+
Solo
Medusa
Medusa
x1manDeathMarch
Medusa
Level 143
God Stats
8W - 10L
1,523 SR
Queue Stats
496W - 449L
1,590 Elo+
Party 1
Tyr
Tyr
x1manKaiser
Tyr
Level 137
God Stats
26W - 23L
1,575 SR
Queue Stats
474W - 421L
1,593 Elo+
Party 1
Team Averages
Level 132
1,608 SR
1,606 Elo+

VS

Team Averages
Level 111
1,592 SR
1,555 Elo+
Poseidon
Poseidon
 
Poseidon
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Aubour
Bakasura
Level 65
God Stats
1W - 1L
1,657 SR
Queue Stats
65W - 60L
1,588 Elo+
Solo
Cthulhu
Cthulhu
KlNG_MJ_
Cthulhu
Level 142
God Stats
15W - 15L
1,645 SR
Queue Stats
110W - 109L
1,592 Elo+
Solo
Odin
Odin
ZeroSection
Odin
Level 143
God Stats
0W - 2L
1,695 SR
Queue Stats
195W - 178L
1,520 Elo+
Solo
Chiron
Chiron
toldo-bravo
Chiron
Level 98
God Stats
2W - 1L
1,463 SR
Queue Stats
89W - 65L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bmo1178
Sylvanus
15
3 / 0 / 5
9,416
1,046
6,870
7,002
5,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 4 / 4
8,858
984
7,683
11,270
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 1 / 7
8,636
960
8,855
7,353
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 7
8,130
903
7,950
10,431
4,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 7
9,885
1,098
11,234
11,483
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

264

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
1 / 4 / 7
9,046
1,005
13,246
8,311
2,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
Aubour
Bakasura
16
5 / 8 / 5
10,166
1,130
7,224
14,342
6,459
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KlNG_MJ_
Cthulhu
15
3 / 0 / 6
8,706
967
11,068
9,012
8,422
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 6
8,562
951
7,009
10,555
11,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
14
0 / 1 / 3
7,576
842
5,124
3,886
1,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
14
Kills
11
11
Deaths
14
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
4
7
1.13
L
Bakasura
Aubour
Bakasura
5
8
5
0.94
W
Sylvanus
Bmo1178
Sylvanus
3
0
5
5.5
W
4
4
4
1.5
L
Cthulhu
KlNG_MJ_
Cthulhu
3
0
6
6
W
1
1
7
4.5
L
2
1
6
5
L
Chiron
0
1
3
1.5
W
0
4
7
0.88
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,592
Damage
43,671
47,539
Taken
46,106
28,517
Mitigated
29,914
11,732
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
13,246
2,253
0
0
8,311
2,758
0
1,421
6,535
44,502
0
L
Bakasura
Aubour
Bakasura
7,224
5,181
0
1,571
14,342
6,459
0
5,232
8,618
0
19,288
W
Sylvanus
Bmo1178
Sylvanus
6,870
1,219
1,666
2,605
7,002
5,541
0
3,362
3,500
17,496
0
W
7,683
1,591
0
846
11,270
7,080
0
5,240
5,820
0
13,729
L
Cthulhu
KlNG_MJ_
Cthulhu
11,068
538
1,040
858
9,012
8,422
0
4,544
3,698
25,483
0
W
8,855
488
1,783
2,606
7,353
3,065
0
4,015
3,122
31,213
0
L
7,009
762
0
0
10,555
11,010
0
4,786
5,050
0
11,425
L
Chiron
5,124
1,798
510
1,034
3,886
1,265
0
1,834
1,908
0
11,421
W
7,950
3,077
0
530
10,431
4,152
0
4,675
5,143
0
32,752
W
11,234
462
0
1,696
11,483
8,679
0
7,022
4,105
6,432
12,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
44,056
170
Minions Killed
175
3
Camps Cleared
9
868,427
Distance Traveled
795,920
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,046
1,005
70
8
1
163,411
1
L
Bakasura
10,166
1,130
52
6
7
183,186
2
W
Sylvanus
9,416
1,046
21
2
0
122,280
1
W
Fenrir
8,858
984
18
2
0
183,788
0
L
Cthulhu
8,706
967
21
2
0
177,778
1
W
Ra
8,636
960
64
7
1
189,334
0
L
Odin
8,562
951
11
1
1
190,082
0
L
Chiron
7,576
842
21
2
0
81,463
0
W
Medusa
8,130
903
48
5
2
173,027
0
W
Tyr
9,885
1,098
19
2
0
199,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role