Player Matchup

Olorun
Olorun
ArcherYu
Olorun
Level 17
God Stats
3W - 4L
1,625 SR
Queue Stats
35W - 38L
1,485 Elo+
Party 1
Cupid
Cupid
EZGOSS
Cupid
Level 104
God Stats
4W - 6L
1,482 SR
Queue Stats
241W - 231L
1,480 Elo+
Party 1
Charybdis
Charybdis
ItsallLIT
Charybdis
Level 61
God Stats
26W - 26L
1,560 SR
Queue Stats
230W - 253L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
Vin3yardW
Hun Batz
Level 104
God Stats
4W - 3L
1,547 SR
Queue Stats
255W - 231L
1,504 Elo+
Party 1
Ravana
Ravana
blrryface13
Ravana
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 122L
1,475 Elo+
Solo
Team Averages
Level 65
1,543 SR
1,484 Elo+

VS

Team Averages
Level 46
1,555 SR
1,498 Elo+
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Luiper222
Jing Wei
Level 44
God Stats
2W - 4L
1,138 SR
Queue Stats
24W - 37L
1,354 Elo+
Solo
Da Ji
Da Ji
TELARIUS
Da Ji
Level 36
God Stats
2W - 1L
1,763 SR
Queue Stats
6W - 5L
1,524 Elo+
Solo
Chaac
Chaac
Unkleshelly
Chaac
Level 26
God Stats
11W - 11L
1,802 SR
Queue Stats
162W - 138L
1,574 Elo+
Party 2
Chang'e
Chang'e
snowbxnni
Chang'e
Level 82
God Stats
4W - 5L
1,575 SR
Queue Stats
80W - 57L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ArcherYu
Olorun
10
4 / 2 / 1
6,323
575
5,553
5,427
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
EZGOSS
Cupid
9
0 / 1 / 0
5,164
469
4,575
8,642
2,145
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
ItsallLIT
Charybdis
9
1 / 2 / 2
5,419
493
4,092
6,394
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Vin3yardW
Hun Batz
9
2 / 3 / 1
5,355
487
3,198
6,855
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
8
1 / 1 / 3
5,317
483
3,571
4,804
1,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
4 / 1 / 3
5,966
542
6,320
7,288
3,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Luiper222
Jing Wei
10
2 / 1 / 3
5,597
509
2,141
5,013
1,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
TELARIUS
Da Ji
8
1 / 3 / 5
5,326
484
3,856
6,918
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 0 / 0
6,498
591
5,751
8,353
4,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
snowbxnni
Chang'e
9
1 / 3 / 3
5,081
462
1,990
4,623
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
9
9
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
3
5.5
L
Olorun
ArcherYu
Olorun
4
2
1
2.25
L
Cupid
EZGOSS
Cupid
0
1
0
0
L
Charybdis
ItsallLIT
Charybdis
1
2
2
1
W
Jing Wei
Luiper222
Jing Wei
2
1
3
3.5
W
Da Ji
TELARIUS
Da Ji
1
3
5
1.17
W
1
0
0
1
L
Hun Batz
Vin3yardW
Hun Batz
2
3
1
0.83
L
Ravana
1
1
3
2.5
W
Chang'e
snowbxnni
Chang'e
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,989
Damage
20,058
32,122
Taken
32,195
8,826
Mitigated
13,049
12,090
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,320
2,433
0
2,440
7,288
3,238
0
1,483
5,805
0
20,565
L
Olorun
ArcherYu
Olorun
5,553
1,689
0
1,921
5,427
1,959
386
1,416
3,883
30,718
5,022
L
Cupid
EZGOSS
Cupid
4,575
3,079
0
4,541
8,642
2,145
0
0
8,642
0
24,596
L
Charybdis
ItsallLIT
Charybdis
4,092
1,598
0
2,398
6,394
1,454
0
0
6,122
0
27,653
W
Jing Wei
Luiper222
Jing Wei
2,141
1,080
0
2,144
5,013
1,193
0
0
5,013
0
25,959
W
Da Ji
TELARIUS
Da Ji
3,856
921
0
1,319
6,918
2,498
0
1,669
5,249
0
17,925
W
5,751
1,846
0
4,891
8,353
4,795
0
0
8,353
0
40,490
L
Hun Batz
Vin3yardW
Hun Batz
3,198
420
0
520
6,855
1,843
0
192
6,375
0
28,327
L
Ravana
3,571
1,389
0
2,710
4,804
1,425
0
382
4,382
0
23,244
W
Chang'e
snowbxnni
Chang'e
1,990
40
753
1,752
4,623
1,325
0
1,977
2,646
15,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,578
Gold Earned
28,468
279
Minions Killed
237
0
Camps Cleared
0
984,851
Distance Traveled
1,052,479
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,966
542
29
3
0
219,150
4
L
Olorun
6,323
575
64
6
0
191,846
0
L
Cupid
5,164
469
55
5
0
172,434
3
L
Charybdis
5,419
493
58
5
0
180,033
3
W
Jing Wei
5,597
509
55
5
0
214,715
1
W
Da Ji
5,326
484
39
4
0
198,425
3
W
Chaac
6,498
591
92
8
0
215,842
1
L
Hun Batz
5,355
487
51
5
0
211,451
1
L
Ravana
5,317
483
51
5
0
229,087
3
W
Chang'e
5,081
462
22
2
0
204,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role