Player Matchup

Thanatos
Thanatos
IHasBigHamLeg
Thanatos
Level 15
God Stats
1W - 0L
1,718 SR
Queue Stats
11W - 2L
1,834 Elo+
Solo
Osiris
Osiris
StrikingEagle
Osiris
Level 29
God Stats
7W - 2L
1,784 SR
Queue Stats
73W - 60L
1,705 Elo+
Party 1
Chernobog
Chernobog
Verifiedz
Chernobog
Level 42
God Stats
5W - 2L
1,500 SR
Queue Stats
78W - 73L
1,680 Elo+
Party 1
Jormungandr
Jormungandr
virgil98
Jormungandr
Level 13
God Stats
3W - 5L
1,745 SR
Queue Stats
82W - 85L
1,620 Elo+
Party 1
Tiamat
Tiamat
zudyp
Tiamat
Level 29
God Stats
11W - 6L
1,822 SR
Queue Stats
243W - 223L
1,621 Elo+
Solo
Team Averages
Level 26
1,714 SR
1,692 Elo+

VS

Team Averages
Level 24
1,554 SR
1,656 Elo+
Scylla
Scylla
CactusJoose
Scylla
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 18L
1,838 Elo+
Solo
Ullr
Ullr
Quickully
Ullr
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 52L
1,698 Elo+
Solo
Kukulkan
Kukulkan
Urm0mhawt
Kukulkan
Level 25
God Stats
2W - 2L
1,611 SR
Queue Stats
9W - 8L
1,582 Elo+
Solo
Hun Batz
Hun Batz
Vesund
Hun Batz
Level 28
God Stats
1W - 2L
1,513 SR
Queue Stats
182W - 164L
1,589 Elo+
Solo
Hou Yi
Hou Yi
baconninja27
Hou Yi
Level 25
God Stats
1W - 1L
1,647 SR
Queue Stats
18W - 10L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IHasBigHamLeg
Thanatos
13
7 / 1 / 2
7,116
712
4,579
6,327
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 3
5,964
596
2,195
3,390
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Verifiedz
Chernobog
9
2 / 3 / 4
5,529
553
3,260
6,589
1,999
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
virgil98
Jormungandr
9
2 / 2 / 4
6,018
602
3,103
8,398
6,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
zudyp
Tiamat
11
1 / 2 / 2
6,186
619
2,695
5,105
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
4 / 1 / 2
5,719
572
6,856
4,342
1,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
7
1 / 5 / 3
4,783
478
4,366
6,777
1,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Urm0mhawt
Kukulkan
11
1 / 2 / 2
6,190
619
3,721
3,168
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Vesund
Hun Batz
8
2 / 2 / 0
5,185
519
2,569
5,761
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
8
0 / 4 / 0
4,914
491
268
5,288
1,130
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
14
Kills
8
8
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
1
2
5
W
Thanatos
IHasBigHamLeg
Thanatos
7
1
2
8
L
Ullr
1
5
3
0.5
W
2
0
3
3.5
L
Kukulkan
Urm0mhawt
Kukulkan
1
2
2
1
W
Chernobog
Verifiedz
Chernobog
2
3
4
1.33
L
Hun Batz
Vesund
Hun Batz
2
2
0
1
L
Hou Yi
0
4
0
0
W
Jormungandr
virgil98
Jormungandr
2
2
4
2
W
Tiamat
zudyp
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,832
Damage
17,780
29,809
Taken
25,336
16,459
Mitigated
7,290
13,019
Healing
2,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,856
1,892
0
1,004
4,342
1,459
0
653
3,689
27,754
3,797
W
Thanatos
IHasBigHamLeg
Thanatos
4,579
442
0
8,209
6,327
2,607
380
1,042
5,219
0
46,869
L
Ullr
4,366
1,803
0
10
6,777
1,753
0
2,374
4,403
0
17,424
W
2,195
509
0
1,304
3,390
2,413
393
862
2,468
3,022
24,466
L
Kukulkan
Urm0mhawt
Kukulkan
3,721
0
0
0
3,168
1,040
0
1,036
2,132
39,042
0
W
Chernobog
Verifiedz
Chernobog
3,260
1,435
0
1,192
6,589
1,999
414
3,157
3,401
0
26,033
L
Hun Batz
Vesund
Hun Batz
2,569
1,127
0
1,195
5,761
1,908
0
2,076
3,685
0
20,111
L
Hou Yi
268
161
0
500
5,288
1,130
234
0
5,288
0
21,127
W
Jormungandr
virgil98
Jormungandr
3,103
521
0
670
8,398
6,702
130
3,123
5,275
16,756
0
W
Tiamat
zudyp
Tiamat
2,695
788
0
1,644
5,105
2,738
213
1,581
3,482
39,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,813
Gold Earned
26,791
318
Minions Killed
283
0
Camps Cleared
0
1,065,753
Distance Traveled
895,577
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,719
572
54
5
0
182,448
2
W
Thanatos
7,116
712
85
9
0
234,238
4
L
Ullr
4,783
478
32
3
0
171,323
1
W
Osiris
5,964
596
65
7
0
226,685
2
L
Kukulkan
6,190
619
93
9
0
187,537
0
W
Chernobog
5,529
553
50
5
0
200,312
3
L
Hun Batz
5,185
519
49
5
0
197,281
2
L
Hou Yi
4,914
491
55
6
0
156,988
3
W
Jormungandr
6,018
602
36
4
0
208,231
0
W
Tiamat
6,186
619
82
8
0
196,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role