Player Matchup

Sol
Sol
Da B0mb 517
Sol
Level 16
God Stats
4W - 3L
1,516 SR
Queue Stats
12W - 10L
1,505 Elo+
Party 2
Zeus
Zeus
Goofysnob
Zeus
Level 8
God Stats
1W - 3L
1,330 SR
Queue Stats
1W - 3L
1,186 Elo+
Party 2
Cthulhu
Cthulhu
Lil Colino
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,279 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Reece Quits
Tsukuyomi
Level 71
God Stats
8W - 9L
1,486 SR
Queue Stats
168W - 189L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
ThunderSchrades
Sun Wukong
Level 28
God Stats
3W - 4L
1,418 SR
Queue Stats
90W - 113L
1,436 Elo+
Party 2
Team Averages
Level 26
1,450 SR
1,376 Elo+

VS

Team Averages
Level 31
1,485 SR
1,501 Elo+
Achilles
Achilles
Akashic_IX
Achilles
Level 95
God Stats
91W - 97L
1,536 SR
Queue Stats
376W - 387L
1,512 Elo+
Party 1
Hel
Hel
AstridDark
Hel
Level 22
God Stats
22W - 26L
1,397 SR
Queue Stats
22W - 26L
1,345 Elo+
Solo
Nemesis
Nemesis
Gallego_Sp
Nemesis
Level 3
God Stats
1W - 1L
1,315 SR
Queue Stats
6W - 3L
1,607 Elo+
Party 1
King Arthur
King Arthur
Vicious_Vitriol
King Arthur
Level 6
God Stats
6W - 5L
1,545 SR
Queue Stats
10W - 8L
1,508 Elo+
Party 1
Neith
Neith
littlebuck10
Neith
Level 27
God Stats
1W - 0L
1,632 SR
Queue Stats
2W - 1L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
11,970
855
24,872
22,945
11,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
18
1 / 10 / 1
11,993
857
11,888
21,101
9,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Lil Colino
Cthulhu
19
1 / 12 / 4
12,018
858
11,502
27,414
30,720
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Reece Quits
Tsukuyomi
19
8 / 10 / 4
13,910
994
31,801
26,536
11,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
ThunderSchrades
Sun Wukong
19
2 / 7 / 7
13,215
944
19,883
33,907
33,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akashic_IX
Achilles
20
11 / 1 / 24
15,396
1,100
18,866
20,033
40,408
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 7 / 21
14,157
1,011
16,070
19,779
10,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Gallego_Sp
Nemesis
20
7 / 2 / 23
15,116
1,080
25,717
23,487
11,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Vicious_Vitriol
King Arthur
20
14 / 0 / 23
15,740
1,124
27,321
24,700
46,287
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
10 / 4 / 19
14,243
1,017
34,924
19,117
7,834
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
156
14
Kills
46
46
Deaths
14
19
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Achilles
Akashic_IX
Achilles
11
1
24
23
W
4
7
21
2.07
L
2
7
3
0.5
W
Nemesis
Gallego_Sp
Nemesis
7
2
23
9.25
L
Zeus
1
10
1
0.15
L
Cthulhu
Lil Colino
Cthulhu
1
12
4
0.25
L
Tsukuyomi
Reece Quits
Tsukuyomi
8
10
4
1
L
Sun Wukong
ThunderSchrades
Sun Wukong
2
7
7
0.79
W
King Arthur
Vicious_Vitriol
King Arthur
14
0
23
25.5
W
10
4
19
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,946
Damage
122,898
131,903
Taken
107,116
95,894
Mitigated
116,591
10,145
Healing
29,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Akashic_IX
Achilles
18,866
1,716
1,021
2,518
20,033
40,408
0
8,909
10,963
0
22,520
W
16,070
50
6,143
5,880
19,779
10,485
0
4,246
15,405
62,786
0
L
24,872
9,613
0
2,856
22,945
11,126
0
1,798
20,305
39,246
4,045
W
Nemesis
Gallego_Sp
Nemesis
25,717
15,722
44
2,911
23,487
11,577
0
9,946
12,646
0
48,216
L
Zeus
11,888
3,940
99
2,603
21,101
9,000
0
1,915
18,555
45,697
0
L
Cthulhu
Lil Colino
Cthulhu
11,502
1,235
0
0
27,414
30,720
0
2,808
22,934
26,209
0
L
Tsukuyomi
Reece Quits
Tsukuyomi
31,801
6,299
0
32
26,536
11,848
0
5,431
19,985
0
51,141
L
Sun Wukong
ThunderSchrades
Sun Wukong
19,883
4,583
0
4,555
33,907
33,200
0
4,118
28,396
0
35,447
W
King Arthur
Vicious_Vitriol
King Arthur
27,321
0
50
2,370
24,700
46,287
0
14,031
10,323
0
36,651
W
34,924
25,626
0
8,128
19,117
7,834
0
7,629
11,444
0
59,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,106
Gold Earned
74,652
198
Minions Killed
251
2
Camps Cleared
11
1,221,776
Distance Traveled
1,437,546
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,396
1,100
6
0
2
314,031
0
W
Hel
14,157
1,011
136
10
0
275,250
0
L
Sol
11,970
855
23
2
0
229,529
0
W
Nemesis
15,116
1,080
35
3
6
293,055
0
L
Zeus
11,993
857
71
5
0
196,497
0
L
Cthulhu
12,018
858
26
2
0
225,458
0
L
Tsukuyomi
13,910
994
43
3
2
290,304
1
L
Sun Wukong
13,215
944
35
3
0
279,988
0
W
King Arthur
15,740
1,124
17
1
1
315,590
0
W
Neith
14,243
1,017
57
4
2
239,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role