Player Matchup

Sol
Sol
DARSIKILLER
Sol
Level 118
God Stats
1W - 1L
1,625 SR
Queue Stats
24W - 35L
1,434 Elo+
Solo
Ymir
Ymir
Djwarbs
Ymir
Level 102
God Stats
0W - 3L
1,190 SR
Queue Stats
261W - 285L
1,476 Elo+
Solo
Bacchus
Bacchus
JJustJJaack
Bacchus
Level 147
God Stats
6W - 3L
1,669 SR
Queue Stats
284W - 277L
1,605 Elo+
Solo
Gilgamesh
Gilgamesh
SKLIAS13
Gilgamesh
Level 148
God Stats
13W - 10L
1,640 SR
Queue Stats
761W - 825L
1,506 Elo+
Solo
Hou Yi
Hou Yi
scriiipt
Hou Yi
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 99L
1,500 Elo+
Solo
Team Averages
Level 107
1,525 SR
1,504 Elo+

VS

Team Averages
Level 126
1,469 SR
1,531 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Sammymj
Kukulkan
Level 154
God Stats
1W - 3L
1,373 SR
Queue Stats
89W - 91L
1,593 Elo+
Party 1
Vulcan
Vulcan
StornoRalle
Vulcan
Level 128
God Stats
2W - 4L
1,390 SR
Queue Stats
385W - 388L
1,521 Elo+
Solo
Zeus
Zeus
TheKindStranger
Zeus
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 234L
1,444 Elo+
Solo
Cerberus
Cerberus
Zangeh
Cerberus
Level 157
God Stats
3W - 3L
1,580 SR
Queue Stats
164W - 168L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 7
9,529
733
15,065
12,019
6,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Djwarbs
Ymir
16
4 / 5 / 5
10,548
811
5,515
19,731
27,873
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
JJustJJaack
Bacchus
16
3 / 5 / 7
9,578
737
12,355
14,009
24,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SKLIAS13
Gilgamesh
17
5 / 5 / 4
11,193
861
11,394
14,371
17,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
scriiipt
Hou Yi
11
0 / 11 / 2
7,794
600
4,422
14,123
6,417
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
12 / 2 / 14
10,930
841
13,959
20,976
20,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
Sammymj
Kukulkan
18
9 / 3 / 19
11,193
861
22,084
11,108
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
17
2 / 2 / 16
9,842
757
11,288
9,154
4,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 4 / 10
9,631
741
9,076
8,397
3,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Zangeh
Cerberus
17
3 / 2 / 22
10,591
815
8,783
15,133
15,983
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
111
13
Kills
30
30
Deaths
13
25
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
12
2
14
9.5
L
1
4
7
1.13
L
Ymir
Djwarbs
Ymir
4
5
5
1.3
L
Bacchus
JJustJJaack
Bacchus
3
5
7
1.3
L
Gilgamesh
SKLIAS13
Gilgamesh
5
5
4
1.4
W
Kukulkan
Sammymj
Kukulkan
9
3
19
6.17
W
Vulcan
2
2
16
5
W
4
4
10
2.25
W
Cerberus
Zangeh
Cerberus
3
2
22
7
L
Hou Yi
scriiipt
Hou Yi
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,751
Damage
65,190
74,253
Taken
64,768
82,283
Mitigated
49,217
20,922
Healing
21,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,959
2,472
1,700
8,015
20,976
20,205
0
10,409
10,567
7,557
14,450
L
15,065
2,679
1,778
5,069
12,019
6,351
768
8,414
3,196
31,887
0
L
Ymir
Djwarbs
Ymir
5,515
728
1,561
4,469
19,731
27,873
332
13,353
5,590
14,151
0
L
Bacchus
JJustJJaack
Bacchus
12,355
821
1,804
2,076
14,009
24,334
530
9,599
3,969
18,322
0
L
Gilgamesh
SKLIAS13
Gilgamesh
11,394
1,894
84
3,233
14,371
17,308
668
10,793
3,241
0
28,381
W
Kukulkan
Sammymj
Kukulkan
22,084
1,600
987
2,213
11,108
5,060
1,770
6,791
4,317
39,617
0
W
Vulcan
11,288
3,665
900
2,011
9,154
4,495
1,046
4,699
4,455
27,280
0
W
9,076
1,479
0
0
8,397
3,474
1,460
4,303
4,094
23,309
0
W
Cerberus
Zangeh
Cerberus
8,783
543
2,541
2,903
15,133
15,983
558
6,733
8,400
15,506
0
L
Hou Yi
scriiipt
Hou Yi
4,422
1,426
0
848
14,123
6,417
1,135
10,360
3,128
0
13,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,642
Gold Earned
52,187
123
Minions Killed
138
0
Camps Cleared
0
1,153,617
Distance Traveled
1,227,185
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,930
841
9
1
0
274,460
3
L
Sol
9,529
733
39
3
0
219,065
5
L
Ymir
10,548
811
21
2
0
243,242
1
L
Bacchus
9,578
737
22
2
0
234,998
0
L
Gilgamesh
11,193
861
29
2
0
253,383
0
W
Kukulkan
11,193
861
41
3
0
235,284
4
W
Vulcan
9,842
757
33
3
0
275,560
1
W
Zeus
9,631
741
29
2
0
212,989
0
W
Cerberus
10,591
815
26
2
0
228,892
2
L
Hou Yi
7,794
600
12
1
0
202,929
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role