Player Matchup

Merlin
Merlin
Anumari
Merlin
Level 102
God Stats
6W - 11L
1,464 SR
Queue Stats
53W - 67L
1,469 Elo+
Party 1
Geb
Geb
GanderG09se
Geb
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 49L
1,263 Elo+
Party 1
Jing Wei
Jing Wei
MemeMaddie
Jing Wei
Level 27
God Stats
4W - 7L
1,268 SR
Queue Stats
25W - 57L
1,190 Elo+
Party 1
Team Averages
Level 65
1,411 SR
1,308 Elo+

VS

Team Averages
Level 59
1,517 SR
1,446 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Filconstruction
Hachiman
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,388 Elo+
Party 2
Fenrir
Fenrir
nelsrapscallions
Fenrir
Level 11
God Stats
11W - 12L
1,550 SR
Queue Stats
26W - 37L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Anumari
Merlin
14
12 / 3 / 7
9,485
949
14,885
8,540
3,713
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
4 / 1 / 14
8,832
883
4,223
6,971
8,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
MemeMaddie
Jing Wei
12
4 / 3 / 11
8,105
811
4,728
6,842
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 7 / 3
8,203
820
9,676
11,785
6,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
9
0 / 8 / 3
6,261
626
2,362
9,078
2,692
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 5 / 2
7,389
739
5,356
8,767
3,150
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
7
7
Deaths
20
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
7
3
0.79
W
Merlin
Anumari
Merlin
12
3
7
5.17
L
Hachiman
0
8
3
0.19
W
4
1
14
11
W
Jing Wei
MemeMaddie
Jing Wei
4
3
11
3.17
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
17,394
22,353
Taken
29,630
15,797
Mitigated
12,462
1,849
Healing
1,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,676
4,031
0
410
11,785
6,620
0
7,550
4,235
0
28,959
W
Merlin
Anumari
Merlin
14,885
2,382
514
603
8,540
3,713
1,448
323
8,217
34,645
0
L
Hachiman
2,362
2,362
0
111
9,078
2,692
59
6,538
2,540
0
10,360
W
4,223
598
0
615
6,971
8,683
441
0
6,971
8,059
0
W
Jing Wei
MemeMaddie
Jing Wei
4,728
3,513
0
117
6,842
3,401
92
0
6,842
0
17,253
L
5,356
559
0
780
8,767
3,150
0
5,751
3,016
0
11,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,422
Gold Earned
21,853
101
Minions Killed
72
4
Camps Cleared
5
499,796
Distance Traveled
520,557
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,203
820
43
4
3
190,266
2
W
Merlin
9,485
949
54
5
2
144,094
2
L
Hachiman
6,261
626
16
2
1
149,209
0
W
Geb
8,832
883
9
1
0
187,939
1
W
Jing Wei
8,105
811
38
4
2
167,763
1
L
Fenrir
7,389
739
13
1
1
181,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role