Player Matchup

Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Champmaul
Sobek
Level 124
God Stats
1W - 0L
1,757 SR
Queue Stats
134W - 125L
1,598 Elo+
Party 1
Neith
Neith
Magickmaan
Neith
Level 129
God Stats
165W - 146L
1,634 SR
Queue Stats
215W - 202L
1,595 Elo+
Party 1
Tiamat
Tiamat
THEG1RTHQUAKE
Tiamat
Level 60
God Stats
2W - 6L
1,432 SR
Queue Stats
260W - 247L
1,467 Elo+
Party 1
Bellona
Bellona
TorpsterTV
Bellona
Level 156
God Stats
4W - 1L
1,809 SR
Queue Stats
348W - 276L
1,639 Elo+
Party 1
Team Averages
Level 124
1,626 SR
1,560 Elo+

VS

Team Averages
Level 122
1,497 SR
1,579 Elo+
Hel
Hel
AFluffyGiraffe
Hel
Level 160
God Stats
1W - 8L
1,282 SR
Queue Stats
412W - 433L
1,567 Elo+
Party 2
Loki
Loki
AFluffyGoose
Loki
Level 107
God Stats
28W - 29L
1,590 SR
Queue Stats
410W - 388L
1,577 Elo+
Party 2
Sol
Sol
Idylliad
Sol
Level 151
God Stats
4W - 9L
1,597 SR
Queue Stats
735W - 599L
1,593 Elo+
Party 3
Mulan
Mulan
Sonant
Mulan
Level 106
God Stats
5W - 11L
1,514 SR
Queue Stats
312W - 316L
1,579 Elo+
Solo
Charybdis
Charybdis
VanDerBalls13
Charybdis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
6 / 0 / 3
8,145
627
6,118
9,803
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Champmaul
Sobek
11
1 / 3 / 9
7,123
548
3,122
12,446
8,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
13
5 / 2 / 2
8,038
618
7,211
6,287
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 3
7,062
543
5,247
6,543
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
TorpsterTV
Bellona
13
5 / 2 / 2
8,330
641
9,854
10,666
11,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
5,845
450
1,993
6,907
5,061
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 4 / 1
6,990
538
4,933
8,194
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 3 / 0
7,449
573
10,739
9,458
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
Sonant
Mulan
11
1 / 5 / 1
6,626
510
4,057
10,454
6,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
VanDerBalls13
Charybdis
12
2 / 4 / 1
6,917
532
3,695
8,595
2,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
19
Kills
8
8
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
3
7.5
L
0
3
4
0.67
L
3
4
1
0.88
W
Sobek
Champmaul
Sobek
1
3
9
1.83
L
2
3
0
0.67
W
Neith
5
2
2
3
L
Mulan
Sonant
Mulan
1
5
1
0.3
W
2
1
3
3.5
W
Bellona
TorpsterTV
Bellona
5
2
2
3
L
Charybdis
VanDerBalls13
Charybdis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,552
Damage
25,417
45,745
Taken
43,608
29,132
Mitigated
23,184
11,703
Healing
15,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,118
3,849
0
970
9,803
3,516
0
2,409
7,394
0
54,021
L
1,993
270
1,988
2,897
6,907
5,061
119
1,249
5,658
17,249
0
L
4,933
871
0
2,181
8,194
2,609
0
1,597
6,573
0
32,753
W
Sobek
Champmaul
Sobek
3,122
524
1,463
3,123
12,446
8,576
324
4,723
7,723
9,804
0
L
10,739
4,574
0
3,618
9,458
6,174
947
4,102
4,976
56,258
6,266
W
Neith
7,211
3,675
0
2,392
6,287
1,797
0
450
5,837
0
55,288
L
Mulan
Sonant
Mulan
4,057
598
0
2,566
10,454
6,855
0
2,214
8,206
0
28,894
W
5,247
863
0
2,005
6,543
3,601
0
3,401
3,142
32,317
0
W
Bellona
TorpsterTV
Bellona
9,854
2,870
0
1,750
10,666
11,642
0
877
9,789
12,850
39,311
L
Charybdis
VanDerBalls13
Charybdis
3,695
2,449
0
2,098
8,595
2,485
0
1,094
7,455
0
49,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,698
Gold Earned
33,827
373
Minions Killed
373
0
Camps Cleared
0
1,365,707
Distance Traveled
1,286,843
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,145
627
97
7
0
345,308
5
L
Hel
5,845
450
31
2
0
255,929
2
L
Loki
6,990
538
66
5
0
302,634
2
W
Sobek
7,123
548
11
1
0
253,752
6
L
Sol
7,449
573
122
9
0
238,621
1
W
Neith
8,038
618
88
7
0
238,645
3
L
Mulan
6,626
510
57
4
0
247,896
2
W
Tiamat
7,062
543
68
5
0
259,481
2
W
Bellona
8,330
641
109
8
0
268,521
1
L
Charybdis
6,917
532
97
7
0
241,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role