Player Matchup

Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BeniShinmon-
Cliodhna
Level 7
God Stats
6W - 3L
1,454 SR
Queue Stats
36W - 34L
1,302 Elo+
Party 1
Nemesis
Nemesis
XStarkiller14X
Nemesis
Level 24
God Stats
20W - 8L
1,608 SR
Queue Stats
26W - 11L
1,461 Elo+
Solo
Kukulkan
Kukulkan
daquilles
Kukulkan
Level 8
God Stats
1W - 0L
1,702 SR
Queue Stats
1W - 3L
1,073 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,367 Elo+

VS

Team Averages
Level 16
1,485 SR
1,426 Elo+
Hel
Hel
 
Hel
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AnsatsuyBR
Hera
Level 4
God Stats
0W - 2L
1,304 SR
Queue Stats
16W - 16L
1,360 Elo+
Solo
Artemis
Artemis
Jaye-BirD
Artemis
Level 6
God Stats
0W - 1L
1,523 SR
Queue Stats
38W - 34L
1,618 Elo+
Solo
Fenrir
Fenrir
Kohlmate
Fenrir
Level 22
God Stats
7W - 5L
1,604 SR
Queue Stats
66W - 70L
1,375 Elo+
Solo
Bellona
Bellona
yDarkxZz-
Bellona
Level 27
God Stats
60W - 70L
1,493 SR
Queue Stats
121W - 191L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 2 / 10
8,352
464
4,851
8,398
7,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Odin
 
Odin
12
3 / 1 / 4
8,347
464
3,940
11,286
13,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cliodhna
BeniShinmon-
Cliodhna
16
11 / 3 / 2
9,990
555
13,958
12,231
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 4
8,960
498
7,822
14,683
5,590
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
daquilles
Kukulkan
12
1 / 6 / 3
7,735
430
2,081
8,239
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 3 / 1
6,591
366
1,463
10,313
6,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 4 / 2
7,709
428
7,853
7,429
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Jaye-BirD
Artemis
11
2 / 6 / 2
7,297
405
7,284
10,337
2,864
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Kohlmate
Fenrir
14
6 / 1 / 1
8,654
481
8,142
10,234
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
yDarkxZz-
Bellona
12
1 / 6 / 1
7,861
437
4,165
13,760
11,466
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
12
13
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
10
3
W
Odin
 
Odin
3
1
4
5
L
Hel
 
Hel
0
3
1
0.17
L
3
4
2
1
W
Cliodhna
BeniShinmon-
Cliodhna
11
3
2
4
L
Artemis
Jaye-BirD
Artemis
2
6
2
0.5
L
Fenrir
Kohlmate
Fenrir
6
1
1
6.5
W
3
1
4
5
W
Kukulkan
daquilles
Kukulkan
1
6
3
0.42
L
Bellona
yDarkxZz-
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,652
Damage
28,907
54,837
Taken
52,073
35,432
Mitigated
26,859
10,699
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,851
1,012
0
626
8,398
7,544
587
2,146
6,196
23,453
0
W
Odin
 
Odin
3,940
883
0
588
11,286
13,867
744
1,195
10,015
0
29,928
L
Hel
 
Hel
1,463
197
936
2,516
10,313
6,246
304
548
9,753
27,848
0
L
7,853
1,640
0
1,860
7,429
2,253
0
1,373
6,056
34,370
0
W
Cliodhna
BeniShinmon-
Cliodhna
13,958
3,222
0
2,530
12,231
5,732
1,725
1,281
10,846
0
63,517
L
Artemis
Jaye-BirD
Artemis
7,284
3,659
0
989
10,337
2,864
310
910
9,347
0
32,109
L
Fenrir
Kohlmate
Fenrir
8,142
1,766
0
3,582
10,234
4,030
0
1,677
8,517
0
48,763
W
7,822
1,729
0
6,565
14,683
5,590
255
2,181
12,228
0
60,549
W
Kukulkan
daquilles
Kukulkan
2,081
469
0
390
8,239
2,699
205
1,871
6,236
25,250
0
L
Bellona
yDarkxZz-
Bellona
4,165
1,426
0
488
13,760
11,466
970
2,252
11,468
0
36,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,384
Gold Earned
38,112
334
Minions Killed
329
0
Camps Cleared
0
1,803,847
Distance Traveled
1,587,368
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,352
464
39
2
0
335,827
0
W
Odin
8,347
464
35
2
0
379,059
3
L
Hel
6,591
366
43
2
0
306,864
0
L
Hera
7,709
428
51
3
0
229,496
4
W
Cliodhna
9,990
555
97
5
0
403,215
0
L
Artemis
7,297
405
48
3
0
335,643
1
L
Fenrir
8,654
481
103
6
0
406,545
0
W
Nemesis
8,960
498
97
5
0
382,467
2
W
Kukulkan
7,735
430
66
4
0
303,279
1
L
Bellona
7,861
437
84
5
0
308,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role