Player Matchup

Charybdis
Charybdis
Killfrogy
Charybdis
Level 126
God Stats
22W - 21L
1,603 SR
Queue Stats
548W - 552L
1,518 Elo+
Solo
Serqet
Serqet
NinjaMango18
Serqet
Level 115
God Stats
19W - 5L
1,805 SR
Queue Stats
221W - 183L
1,550 Elo+
Solo
Zeus
Zeus
Red Iverson1
Zeus
Level 133
God Stats
1W - 0L
1,224 SR
Queue Stats
75W - 89L
1,566 Elo+
Party 2
Ymir
Ymir
Scabies14
Ymir
Level 123
God Stats
1W - 4L
1,421 SR
Queue Stats
68W - 82L
1,465 Elo+
Party 2
Vamana
Vamana
SkippyMN
Vamana
Level 86
God Stats
2W - 2L
1,338 SR
Queue Stats
12W - 10L
1,519 Elo+
Solo
Team Averages
Level 117
1,478 SR
1,523 Elo+

VS

Team Averages
Level 125
1,572 SR
1,533 Elo+
Cerberus
Cerberus
BigAJ10
Cerberus
Level 122
God Stats
4W - 4L
1,493 SR
Queue Stats
278W - 258L
1,507 Elo+
Party 1
Pele
Pele
JH_WHITEBOY_04
Pele
Level 80
God Stats
13W - 18L
1,543 SR
Queue Stats
428W - 407L
1,494 Elo+
Party 1
Izanami
Izanami
JewMaster_
Izanami
Level 127
God Stats
6W - 2L
1,801 SR
Queue Stats
205W - 182L
1,521 Elo+
Party 1
Hercules
Hercules
Le Klown7
Hercules
Level 160
God Stats
11W - 8L
1,524 SR
Queue Stats
418W - 400L
1,540 Elo+
Solo
Aphrodite
Aphrodite
OBurritos--
Aphrodite
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 77L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Killfrogy
Charybdis
18
5 / 5 / 9
10,877
544
8,677
10,471
6,340
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
14
6 / 2 / 17
10,163
508
8,882
19,400
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
16 / 1 / 12
12,574
629
33,133
10,473
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
20
8 / 0 / 15
12,733
637
12,025
12,631
7,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
SkippyMN
Vamana
17
4 / 1 / 9
10,766
538
8,931
16,297
22,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigAJ10
Cerberus
14
4 / 11 / 4
9,315
466
11,924
25,301
18,798
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
3 / 9 / 0
9,770
489
8,560
18,168
6,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
JewMaster_
Izanami
15
1 / 8 / 4
9,032
452
9,134
16,739
4,785
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Le Klown7
Hercules
17
0 / 3 / 1
10,189
509
5,883
16,948
16,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
OBurritos--
Aphrodite
16
1 / 8 / 1
9,500
475
7,628
18,173
7,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
19
39
Kills
9
9
Deaths
39
62
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BigAJ10
Cerberus
4
11
4
0.55
L
3
9
0
0.33
L
Izanami
JewMaster_
Izanami
1
8
4
0.38
W
Charybdis
Killfrogy
Charybdis
5
5
9
1.9
L
Hercules
Le Klown7
Hercules
0
3
1
0.17
W
Serqet
6
2
17
7.25
L
Aphrodite
OBurritos--
Aphrodite
1
8
1
0.19
W
16
1
12
22
W
Ymir
8
0
15
15.5
W
Vamana
SkippyMN
Vamana
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,648
Damage
43,129
69,272
Taken
95,329
58,993
Mitigated
53,838
15,360
Healing
27,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BigAJ10
Cerberus
11,924
704
0
2,577
25,301
18,798
0
11,900
12,880
35,546
0
L
8,560
1,529
0
3,234
18,168
6,740
345
9,398
8,566
0
77,986
L
Izanami
JewMaster_
Izanami
9,134
5,648
0
4,842
16,739
4,785
564
6,860
9,879
0
74,286
W
Charybdis
Killfrogy
Charybdis
8,677
3,948
0
0
10,471
6,340
2,302
5,086
5,385
0
64,953
L
Hercules
Le Klown7
Hercules
5,883
1,693
0
6,300
16,948
16,060
42
6,789
10,159
0
62,832
W
Serqet
8,882
1,601
0
2,380
19,400
18,657
590
5,256
14,144
370
19,336
L
Aphrodite
OBurritos--
Aphrodite
7,628
382
2,583
8,267
18,173
7,455
306
10,581
7,280
71,452
0
W
33,133
3,317
0
3,741
10,473
4,309
2,110
2,896
7,577
100,764
0
W
Ymir
12,025
692
189
4,295
12,631
7,223
1,207
3,190
9,441
87,780
0
W
Vamana
SkippyMN
Vamana
8,931
4,330
0
4,755
16,297
22,464
875
3,124
13,173
0
58,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,113
Gold Earned
47,806
537
Minions Killed
583
0
Camps Cleared
0
1,999,457
Distance Traveled
1,744,219
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,315
466
48
2
0
305,124
2
L
Pele
9,770
489
120
6
0
381,232
3
L
Izanami
9,032
452
131
7
0
336,879
4
W
Charybdis
10,877
544
108
5
0
359,630
0
L
Hercules
10,189
509
152
8
0
379,817
4
W
Serqet
10,163
508
18
1
0
434,176
6
L
Aphrodite
9,500
475
132
7
0
341,167
5
W
Zeus
12,574
629
138
7
0
376,961
2
W
Ymir
12,733
637
158
8
0
425,168
3
W
Vamana
10,766
538
115
6
0
403,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role