Player Matchup

Anubis
Anubis
BOXOFTACOS28
Anubis
Level 69
God Stats
8W - 9L
1,528 SR
Queue Stats
38W - 63L
1,326 Elo+
Solo
Izanami
Izanami
Dragonlord455
Izanami
Level 126
God Stats
17W - 13L
1,620 SR
Queue Stats
307W - 283L
1,554 Elo+
Solo
Arachne
Arachne
Drewskitor
Arachne
Level 87
God Stats
9W - 6L
1,716 SR
Queue Stats
237W - 192L
1,537 Elo+
Solo
Cerberus
Cerberus
FableDave
Cerberus
Level 149
God Stats
0W - 3L
1,348 SR
Queue Stats
207W - 202L
1,502 Elo+
Solo
Olorun
Olorun
SkiimZ1
Olorun
Level 74
God Stats
1W - 4L
1,318 SR
Queue Stats
306W - 357L
1,390 Elo+
Solo
Team Averages
Level 101
1,506 SR
1,462 Elo+

VS

Team Averages
Level 112
1,509 SR
1,487 Elo+
Bellona
Bellona
Blvdreina
Bellona
Level 82
God Stats
2W - 1L
1,573 SR
Queue Stats
65W - 72L
1,431 Elo+
Solo
Ra
Ra
Creatchee
Ra
Level 157
God Stats
7W - 7L
1,590 SR
Queue Stats
117W - 110L
1,568 Elo+
Party 1
Bacchus
Bacchus
DiscoGodfather
Bacchus
Level 159
God Stats
7W - 8L
1,564 SR
Queue Stats
103W - 102L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 62
God Stats
130W - 119L
1,399 SR
Queue Stats
409W - 502L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
SolrStorm7
Tsukuyomi
Level 98
God Stats
28W - 42L
1,420 SR
Queue Stats
745W - 734L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 7 / 1
8,288
460
2,654
10,910
4,566
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
15
3 / 5 / 2
9,525
529
6,834
13,153
3,997
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Drewskitor
Arachne
16
5 / 2 / 1
9,786
544
5,973
15,946
5,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
FableDave
Cerberus
14
2 / 4 / 4
9,010
501
14,987
16,327
17,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
SkiimZ1
Olorun
14
3 / 4 / 2
8,769
487
6,232
10,513
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Blvdreina
Bellona
15
1 / 2 / 3
8,877
493
8,005
13,692
9,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 3 / 6
10,159
564
9,605
8,767
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 0 / 9
9,392
522
5,886
10,658
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Papalloryo
Danzaburou
14
2 / 4 / 13
8,757
487
9,189
10,955
3,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
SolrStorm7
Tsukuyomi
16
10 / 5 / 2
10,363
576
13,082
14,159
4,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
14
Kills
22
22
Deaths
14
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
7
1
0.21
W
Bellona
Blvdreina
Bellona
1
2
3
1.25
W
5
3
6
2.67
W
4
0
9
8.5
L
Izanami
3
5
2
0.8
L
Arachne
Drewskitor
Arachne
5
2
1
2.75
L
Cerberus
FableDave
Cerberus
2
4
4
1
W
Danzaburou
Papalloryo
Danzaburou
2
4
13
2.13
L
Olorun
SkiimZ1
Olorun
3
4
2
1
W
Tsukuyomi
SolrStorm7
Tsukuyomi
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,680
Damage
45,767
66,849
Taken
58,231
36,078
Mitigated
31,995
24,146
Healing
22,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,654
303
0
1,234
10,910
4,566
29
4,525
6,341
45,618
0
W
Bellona
Blvdreina
Bellona
8,005
1,358
0
4,599
13,692
9,253
1,141
8,426
5,266
10,961
38,926
W
9,605
1,273
1,916
3,340
8,767
2,776
0
4,182
4,585
74,371
0
W
5,886
512
0
4,274
10,658
11,648
0
4,191
6,467
30,403
0
L
Izanami
6,834
4,316
0
5,264
13,153
3,997
1,483
2,753
10,400
0
63,304
L
Arachne
Drewskitor
Arachne
5,973
3,561
0
7,820
15,946
5,816
0
2,504
13,397
0
57,305
L
Cerberus
FableDave
Cerberus
14,987
579
0
5,815
16,327
17,949
134
4,481
10,792
61,490
0
W
Danzaburou
Papalloryo
Danzaburou
9,189
4,154
0
4,400
10,955
3,489
1,630
2,642
8,313
0
48,296
L
Olorun
SkiimZ1
Olorun
6,232
2,710
351
3,662
10,513
3,750
1,012
3,571
6,942
43,644
0
W
Tsukuyomi
SolrStorm7
Tsukuyomi
13,082
2,636
0
3,944
14,159
4,829
0
4,432
9,727
0
65,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
47,548
510
Minions Killed
493
0
Camps Cleared
0
1,625,818
Distance Traveled
1,717,072
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,288
460
98
5
0
270,806
5
W
Bellona
8,877
493
102
6
0
256,482
10
W
Ra
10,159
564
151
8
0
354,986
5
W
Bacchus
9,392
522
49
3
0
397,267
7
L
Izanami
9,525
529
132
7
0
315,314
6
L
Arachne
9,786
544
94
5
0
399,187
3
L
Cerberus
9,010
501
117
7
0
313,516
1
W
Danzaburou
8,757
487
77
4
0
334,646
1
L
Olorun
8,769
487
69
4
0
326,995
2
W
Tsukuyomi
10,363
576
114
6
0
373,691
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role