Player Matchup

Charybdis
Charybdis
Brskrr
Charybdis
Level 17
God Stats
0W - 1L
1,791 SR
Queue Stats
12W - 9L
1,633 Elo+
Party 2
Sol
Sol
MaiIsWaifu
Sol
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 18L
1,733 Elo+
Solo
Nox
Nox
Mrhyde44036251
Nox
Level 26
God Stats
1W - 2L
1,468 SR
Queue Stats
46W - 41L
1,472 Elo+
Solo
Jormungandr
Jormungandr
Notpancheezy
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,560 Elo+
Party 2
Nemesis
Nemesis
lucasxulo3122
Nemesis
Level 26
God Stats
2W - 3L
1,290 SR
Queue Stats
71W - 105L
1,345 Elo+
Solo
Team Averages
Level 20
1,510 SR
1,549 Elo+

VS

Team Averages
Level 24
1,610 SR
1,601 Elo+
Sol
Sol
DjWolverine189
Sol
Level 30
God Stats
3W - 5L
1,474 SR
Queue Stats
105W - 119L
1,433 Elo+
Solo
Cupid
Cupid
SlowMobiuz
Cupid
Level 27
God Stats
28W - 9L
1,825 SR
Queue Stats
89W - 56L
1,714 Elo+
Party 1
Achilles
Achilles
Symbiotic102
Achilles
Level 11
God Stats
2W - 1L
1,325 SR
Queue Stats
11W - 7L
1,713 Elo+
Solo
Yemoja
Yemoja
Twoworlds3
Yemoja
Level 23
God Stats
19W - 4L
1,968 SR
Queue Stats
101W - 104L
1,730 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WhiteBoiRj
Tsukuyomi
Level 29
God Stats
3W - 5L
1,459 SR
Queue Stats
83W - 97L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Brskrr
Charybdis
13
8 / 4 / 2
7,696
641
11,913
10,641
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 0 / 2
7,365
614
9,428
5,688
1,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

3
0 / 2 / 0
4,076
340
546
1,052
323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Notpancheezy
Jormungandr
10
2 / 2 / 7
6,649
554
6,763
7,500
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
10
2 / 4 / 1
6,102
509
2,510
8,797
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 2
7,323
610
5,505
9,933
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
11
1 / 1 / 2
6,404
534
3,325
7,905
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Symbiotic102
Achilles
9
3 / 5 / 1
5,918
493
5,641
8,148
3,792
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Twoworlds3
Yemoja
8
0 / 3 / 2
5,196
433
2,376
9,664
3,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
WhiteBoiRj
Tsukuyomi
12
3 / 6 / 3
7,008
584
5,156
8,880
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
18
Kills
12
12
Deaths
18
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Brskrr
Charybdis
8
4
2
2.25
W
5
3
2
2
L
6
0
2
7
L
0
2
0
0
L
Jormungandr
Notpancheezy
Jormungandr
2
2
7
2.75
W
Cupid
1
1
2
2
W
Achilles
Symbiotic102
Achilles
3
5
1
0.7
W
Yemoja
Twoworlds3
Yemoja
0
3
2
0.33
W
Tsukuyomi
WhiteBoiRj
Tsukuyomi
3
6
3
0.75
L
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,160
Damage
22,003
33,678
Taken
44,530
11,618
Mitigated
14,880
11,047
Healing
14,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Brskrr
Charybdis
11,913
6,520
0
4,081
10,641
3,100
688
2,263
8,179
0
51,414
W
5,505
2,602
0
4,617
9,933
2,626
638
3,292
6,571
34,255
0
L
9,428
3,566
0
2,818
5,688
1,936
1,562
851
4,837
43,368
5,888
L
546
118
0
0
1,052
323
0
739
313
2,102
0
L
Jormungandr
Notpancheezy
Jormungandr
6,763
1,693
0
1,382
7,500
3,502
0
3,335
4,138
24,217
0
W
Cupid
3,325
2,034
68
3,564
7,905
2,205
0
3,227
4,678
0
40,037
W
Achilles
Symbiotic102
Achilles
5,641
1,865
0
1,123
8,148
3,792
746
2,190
5,958
0
21,504
W
Yemoja
Twoworlds3
Yemoja
2,376
670
1,408
1,744
9,664
3,717
0
4,298
5,366
8,319
0
W
Tsukuyomi
WhiteBoiRj
Tsukuyomi
5,156
1,168
0
1,887
8,880
2,540
0
2,714
6,166
0
33,371
L
Nemesis
2,510
713
0
2,766
8,797
2,757
0
532
8,265
0
28,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
31,849
293
Minions Killed
259
0
Camps Cleared
0
887,660
Distance Traveled
1,068,943
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,696
641
103
9
0
184,903
2
W
Sol
7,323
610
65
5
0
197,031
3
L
Sol
7,365
614
92
8
0
223,157
3
L
Nox
4,076
340
3
0
0
30,147
0
L
Jormungandr
6,649
554
33
3
0
210,871
1
W
Cupid
6,404
534
78
7
0
208,673
5
W
Achilles
5,918
493
41
3
0
232,429
3
W
Yemoja
5,196
433
10
1
0
210,576
1
W
Tsukuyomi
7,008
584
65
5
0
220,234
0
L
Nemesis
6,102
509
62
5
0
238,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role