Player Matchup

Ymir
Ymir
Buccinator997
Ymir
Level 29
God Stats
23W - 18L
1,457 SR
Queue Stats
273W - 316L
1,450 Elo+
Party 1
Izanami
Izanami
COLEREX
Izanami
Level 17
God Stats
19W - 23L
1,575 SR
Queue Stats
79W - 99L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
GSWarhawk
Baron Samedi
Level 14
God Stats
12W - 8L
1,879 SR
Queue Stats
91W - 91L
1,638 Elo+
Party 1
Kali
Kali
Sensamanti
Kali
Level 29
God Stats
11W - 6L
1,311 SR
Queue Stats
167W - 151L
1,527 Elo+
Solo
Bacchus
Bacchus
howsthatfeel
Bacchus
Level 105
God Stats
1W - 1L
1,518 SR
Queue Stats
70W - 70L
1,482 Elo+
Party 1
Team Averages
Level 39
1,548 SR
1,527 Elo+

VS

Team Averages
Level 17
1,586 SR
1,483 Elo+
Ares
Ares
ChristalBlooD
Ares
Level 26
God Stats
0W - 2L
1,285 SR
Queue Stats
26W - 24L
1,449 Elo+
Solo
Chernobog
Chernobog
CobaltHeir
Chernobog
Level 14
God Stats
3W - 1L
1,795 SR
Queue Stats
10W - 10L
1,478 Elo+
Party 2
Loki
Loki
HulaaHoop
Loki
Level 16
God Stats
3W - 1L
1,811 SR
Queue Stats
29W - 26L
1,500 Elo+
Party 3
Chang'e
Chang'e
TheDoubleChamp
Chang'e
Level 22
God Stats
2W - 1L
1,541 SR
Queue Stats
41W - 24L
1,563 Elo+
Party 2
Bellona
Bellona
seb247
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,185
653
4,000
7,248
4,753
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
COLEREX
Izanami
12
8 / 0 / 1
7,322
666
7,707
4,778
1,466
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
GSWarhawk
Baron Samedi
12
4 / 1 / 2
7,168
652
7,912
6,227
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 2 / 4
6,407
582
4,030
7,653
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
howsthatfeel
Bacchus
11
1 / 1 / 9
6,582
598
4,867
8,563
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 1
4,942
449
3,140
11,084
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
CobaltHeir
Chernobog
8
2 / 3 / 1
5,362
487
2,661
6,716
1,217
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
9
1 / 2 / 1
5,606
510
4,324
6,592
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 6 / 1
5,254
478
1,485
7,326
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
seb247
Bellona
9
1 / 2 / 1
5,535
503
5,245
7,528
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
5
5
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Izanami
COLEREX
Izanami
8
0
1
8.5
L
1
5
1
0.3
L
Chernobog
CobaltHeir
Chernobog
2
3
1
0.83
W
Baron Samedi
GSWarhawk
Baron Samedi
4
1
2
5
L
Loki
1
2
1
0.75
W
3
2
4
2.5
L
0
6
1
0.08
W
Bacchus
howsthatfeel
Bacchus
1
1
9
5.5
L
Bellona
seb247
Bellona
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,516
Damage
16,855
34,469
Taken
39,246
19,542
Mitigated
18,494
15,050
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,000
1,048
0
2,612
7,248
4,753
232
950
6,298
42,224
0
W
Izanami
COLEREX
Izanami
7,707
5,068
241
1,829
4,778
1,466
1,551
844
3,934
0
50,507
L
3,140
242
0
2,588
11,084
6,739
0
4,207
6,807
15,502
0
L
Chernobog
CobaltHeir
Chernobog
2,661
1,824
0
2,316
6,716
1,217
0
971
5,731
0
16,814
W
Baron Samedi
GSWarhawk
Baron Samedi
7,912
983
250
2,339
6,227
2,187
364
1,493
4,734
41,009
0
L
Loki
4,324
918
0
709
6,592
2,245
0
2,954
3,490
0
29,304
W
4,030
1,539
0
3,926
7,653
3,470
0
700
6,953
0
28,704
L
1,485
144
0
1,461
7,326
2,030
0
4,105
2,911
20,231
0
W
Bacchus
howsthatfeel
Bacchus
4,867
1,099
250
3,603
8,563
7,666
311
1,950
6,613
23,937
0
L
Bellona
seb247
Bellona
5,245
1,195
0
1,072
7,528
6,263
0
4,000
3,528
6,268
16,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
26,699
345
Minions Killed
210
0
Camps Cleared
0
1,117,277
Distance Traveled
1,065,818
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,185
653
89
8
0
219,342
3
W
Izanami
7,322
666
100
9
0
218,370
3
L
Ares
4,942
449
14
1
0
211,936
2
L
Chernobog
5,362
487
39
4
0
208,367
0
W
Baron Samedi
7,168
652
75
7
0
214,431
5
L
Loki
5,606
510
61
6
0
245,482
1
W
Kali
6,407
582
50
5
0
226,419
2
L
Chang'e
5,254
478
40
4
0
191,925
2
W
Bacchus
6,582
598
31
3
0
238,715
5
L
Bellona
5,535
503
56
5
0
208,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role