Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
RisingSoul4487
Tiamat
Level 160
God Stats
8W - 9L
1,723 SR
Queue Stats
249W - 216L
1,632 Elo+
Party 1
Cliodhna
Cliodhna
brickkelley
Cliodhna
Level 152
God Stats
25W - 33L
1,636 SR
Queue Stats
523W - 589L
1,623 Elo+
Solo
Team Averages
Level 157
1,620 SR
1,585 Elo+

VS

Team Averages
Level 116
1,683 SR
1,649 Elo+
Merlin
Merlin
Junji Jun
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,507 Elo+
Party 2
Loki
Loki
King Mogeko
Loki
Level 160
God Stats
5W - 2L
1,766 SR
Queue Stats
226W - 131L
1,821 Elo+
Party 2
Chaac
Chaac
Lord_Grim8989
Chaac
Level 32
God Stats
12W - 10L
1,784 SR
Queue Stats
187W - 147L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 4 / 2
8,163
680
7,700
9,587
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 3
8,401
700
9,146
8,362
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
brickkelley
Cliodhna
11
0 / 1 / 6
8,203
684
5,984
9,680
5,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Junji Jun
Merlin
13
2 / 1 / 1
7,805
650
6,712
5,116
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
2 / 5 / 1
7,439
620
8,389
10,955
3,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 3
8,053
671
7,887
11,547
6,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
7
Kills
6
6
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
2
1
L
Merlin
Junji Jun
Merlin
2
1
1
2.5
L
2
5
1
0.5
L
2
1
3
3.5
W
4
1
3
5.5
W
Cliodhna
brickkelley
Cliodhna
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,830
Damage
22,988
27,629
Taken
27,618
20,407
Mitigated
11,916
12,772
Healing
8,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,700
3,061
0
2,152
9,587
4,413
0
1,594
7,993
0
39,130
L
Merlin
Junji Jun
Merlin
6,712
229
0
415
5,116
1,871
0
1,723
3,173
32,924
0
L
8,389
3,107
0
2,084
10,955
3,646
50
3,594
6,645
0
24,252
L
7,887
845
0
5,746
11,547
6,399
0
2,759
8,150
0
26,899
W
9,146
577
0
4,907
8,362
10,684
0
2,182
6,180
20,565
0
W
Cliodhna
brickkelley
Cliodhna
5,984
41
258
5,455
9,680
5,310
0
3,189
6,491
0
12,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,767
Gold Earned
23,297
139
Minions Killed
155
5
Camps Cleared
7
678,636
Distance Traveled
703,993
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,163
680
97
8
3
203,132
2
L
Merlin
7,805
650
63
5
1
227,448
7
L
Loki
7,439
620
42
4
3
235,003
3
L
Chaac
8,053
671
50
4
3
241,542
4
W
Tiamat
8,401
700
30
3
2
245,787
2
W
Cliodhna
8,203
684
12
1
0
229,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role