Player Matchup

Artemis
Artemis
 
Artemis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BrantBKyraZ
Mulan
Level 19
God Stats
8W - 5L
1,817 SR
Queue Stats
61W - 52L
1,494 Elo+
Solo
Apollo
Apollo
Orbitaljunk
Apollo
Level 21
God Stats
19W - 17L
1,317 SR
Queue Stats
235W - 284L
1,484 Elo+
Solo
Ymir
Ymir
berserk852
Ymir
Level 12
God Stats
1W - 4L
1,224 SR
Queue Stats
39W - 55L
1,595 Elo+
Solo
Set
Set
vTheGodSlayeRv
Set
Level 26
God Stats
2W - 1L
1,694 SR
Queue Stats
12W - 6L
1,600 Elo+
Solo
Team Averages
Level 18
1,510 SR
1,535 Elo+

VS

Team Averages
Level 23
1,599 SR
1,570 Elo+
Camazotz
Camazotz
Euxner
Camazotz
Level 38
God Stats
2W - 3L
1,227 SR
Queue Stats
59W - 61L
1,463 Elo+
Party 1
Amaterasu
Amaterasu
Lapommequirougit
Amaterasu
Level 22
God Stats
8W - 2L
1,763 SR
Queue Stats
33W - 31L
1,422 Elo+
Party 1
Medusa
Medusa
LethalKiwi
Medusa
Level 29
God Stats
14W - 5L
1,780 SR
Queue Stats
21W - 11L
1,652 Elo+
Solo
The Morrigan
The Morrigan
hexypersephone02
The Morrigan
Level 24
God Stats
4W - 3L
1,727 SR
Queue Stats
30W - 19L
1,813 Elo+
Solo
Yemoja
Yemoja
俺不抽烟
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 8 / 0
4,962
414
2,072
7,047
2,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 4 / 2
6,672
556
4,468
7,705
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
7
3 / 5 / 2
5,509
459
5,610
8,468
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 3
4,976
415
2,452
8,160
5,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 2 / 0
6,499
542
7,717
7,309
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Euxner
Camazotz
11
5 / 1 / 4
6,775
565
5,836
7,531
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
9
0 / 3 / 1
5,724
477
2,006
7,219
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
LethalKiwi
Medusa
10
0 / 4 / 4
6,294
525
4,548
7,737
1,759
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Morrigan
hexypersephone02
The Morrigan
14
16 / 1 / 4
9,171
764
12,263
6,398
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
8
1 / 2 / 4
5,853
488
2,301
5,338
2,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
11
Kills
22
23
Deaths
11
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
8
0
0
L
3
4
2
1
W
Camazotz
Euxner
Camazotz
5
1
4
7
W
Amaterasu
0
3
1
0.17
W
Medusa
LethalKiwi
Medusa
0
4
4
0.5
L
Apollo
3
5
2
0.8
L
0
4
3
0.38
W
The Morrigan
hexypersephone02
The Morrigan
16
1
4
18
L
5
2
0
2.5
W
Yemoja
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,319
Damage
26,954
38,689
Taken
34,223
19,136
Mitigated
12,406
8,326
Healing
12,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,072
1,297
0
266
7,047
2,205
716
4,302
2,745
0
18,100
L
4,468
806
0
1,994
7,705
4,065
0
1,344
6,361
0
35,064
W
Camazotz
Euxner
Camazotz
5,836
1,652
0
5,264
7,531
1,811
0
410
7,040
0
28,377
W
Amaterasu
2,006
842
0
2,580
7,219
3,372
102
0
6,791
0
17,163
W
Medusa
LethalKiwi
Medusa
4,548
2,800
0
2,244
7,737
1,759
672
1,188
6,549
0
36,695
L
Apollo
5,610
3,530
0
2,573
8,468
2,395
0
2,231
6,237
0
20,216
L
2,452
272
0
1,593
8,160
5,308
0
2,622
5,538
15,933
0
W
The Morrigan
hexypersephone02
The Morrigan
12,263
4,463
0
1,258
6,398
2,646
0
663
5,650
42,342
6,362
L
7,717
4,028
0
1,900
7,309
5,163
322
1,591
5,391
0
23,164
W
Yemoja
2,301
952
507
748
5,338
2,818
28
346
4,854
11,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,618
Gold Earned
33,817
227
Minions Killed
272
0
Camps Cleared
0
1,030,688
Distance Traveled
1,086,491
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,962
414
39
3
0
203,824
1
L
Mulan
6,672
556
77
6
0
227,677
0
W
Camazotz
6,775
565
52
4
0
279,286
0
W
Amaterasu
5,724
477
41
3
0
213,954
0
W
Medusa
6,294
525
85
7
0
190,427
0
L
Apollo
5,509
459
39
3
0
170,811
0
L
Ymir
4,976
415
20
2
0
208,054
8
W
The Morrigan
9,171
764
70
6
0
218,521
0
L
Set
6,499
542
52
4
0
220,322
1
W
Yemoja
5,853
488
24
2
0
184,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role