Player Matchup

Vamana
Vamana
 
Vamana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
NotDarkPandaKing
Nox
Level 30
God Stats
2W - 0L
1,817 SR
Queue Stats
242W - 174L
1,657 Elo+
Party 2
Agni
Agni
SenileCajin
Agni
Level 29
God Stats
2W - 2L
1,541 SR
Queue Stats
189W - 192L
1,510 Elo+
Solo
He Bo
He Bo
Shampoo05213
He Bo
Level 28
God Stats
3W - 0L
1,940 SR
Queue Stats
99W - 80L
1,596 Elo+
Solo
Hachiman
Hachiman
SinOfClout
Hachiman
Level 29
God Stats
1W - 2L
1,745 SR
Queue Stats
217W - 182L
1,588 Elo+
Party 2
Team Averages
Level 27
1,708 SR
1,570 Elo+

VS

Team Averages
Level 34
1,556 SR
1,505 Elo+
Jing Wei
Jing Wei
Aqu4r1an
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,544 Elo+
Solo
Achilles
Achilles
ChaoticGamer17
Achilles
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
HulaaHoop
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,513 Elo+
Party 3
Athena
Athena
MnovaForLife
Athena
Level 127
God Stats
0W - 2L
1,780 SR
Queue Stats
52W - 45L
1,523 Elo+
Party 1
Tsukuyomi
Tsukuyomi
seb247
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
7 / 0 / 3
7,026
703
5,147
7,299
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 0 / 6
5,970
597
2,663
3,557
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 5
6,490
649
4,273
3,320
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
6,253
625
4,714
5,792
1,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
SinOfClout
Hachiman
11
4 / 2 / 2
6,442
644
6,083
4,187
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aqu4r1an
Jing Wei
6
1 / 5 / 0
4,464
446
2,754
6,918
1,478
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
9
1 / 3 / 1
5,185
519
2,030
8,102
4,902
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
HulaaHoop
Kukulkan
9
0 / 3 / 0
5,112
511
870
4,596
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
8
1 / 1 / 2
5,433
543
2,849
7,730
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
seb247
Tsukuyomi
8
1 / 3 / 1
5,121
512
2,475
6,187
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
4
4
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
0
3
8.5
L
Jing Wei
Aqu4r1an
Jing Wei
1
5
0
0.2
L
Achilles
1
3
1
0.5
L
Kukulkan
HulaaHoop
Kukulkan
0
3
0
0
L
Athena
1
1
2
2
W
2
0
6
5
W
1
0
5
3.5
W
1
2
1
0.75
W
Hachiman
SinOfClout
Hachiman
4
2
2
2.5
L
Tsukuyomi
seb247
Tsukuyomi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,880
Damage
10,978
24,155
Taken
33,533
9,595
Mitigated
13,752
8,846
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,147
2,115
0
2,322
7,299
4,060
28
369
6,929
0
42,479
L
Jing Wei
Aqu4r1an
Jing Wei
2,754
1,837
0
1,117
6,918
1,478
180
1,400
5,518
0
13,534
L
Achilles
2,030
317
0
1,938
8,102
4,902
160
5,346
2,756
0
18,639
L
Kukulkan
HulaaHoop
Kukulkan
870
404
0
0
4,596
1,374
0
1,491
3,105
23,547
0
L
Athena
2,849
1,290
56
2,922
7,730
3,774
50
1,645
6,085
16,925
0
W
2,663
929
257
1,831
3,557
1,920
0
1,066
2,451
16,073
0
W
4,273
185
54
1,486
3,320
951
667
757
2,483
33,862
0
W
4,714
436
0
2,396
5,792
1,646
533
117
5,675
28,350
0
W
Hachiman
SinOfClout
Hachiman
6,083
3,533
0
500
4,187
1,018
924
1,289
2,898
0
33,714
L
Tsukuyomi
seb247
Tsukuyomi
2,475
692
0
1,467
6,187
2,224
0
1,768
4,419
0
25,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
25,315
308
Minions Killed
208
0
Camps Cleared
0
1,026,012
Distance Traveled
1,028,372
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,026
703
74
7
0
249,734
3
L
Jing Wei
4,464
446
31
3
0
205,332
3
L
Achilles
5,185
519
48
5
0
205,454
1
L
Kukulkan
5,112
511
57
6
0
177,833
0
L
Athena
5,433
543
23
2
0
208,378
0
W
Nox
5,970
597
31
3
0
208,342
0
W
Agni
6,490
649
77
8
0
221,126
3
W
He Bo
6,253
625
57
6
0
167,206
1
W
Hachiman
6,442
644
69
7
0
179,604
1
L
Tsukuyomi
5,121
512
49
5
0
231,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role