Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
KJBrothers
Cliodhna
Level 28
God Stats
8W - 14L
1,279 SR
Queue Stats
19W - 32L
1,255 Elo+
Party 2
Agni
Agni
Lz TRu3N0 zL
Agni
Level 85
God Stats
3W - 3L
1,587 SR
Queue Stats
468W - 469L
1,455 Elo+
Party 3
Athena
Athena
The_Sky_Lawd
Athena
Level 24
God Stats
6W - 6L
1,352 SR
Queue Stats
11W - 20L
1,268 Elo+
Party 2
Chaac
Chaac
TimmotyXD112
Chaac
Level 25
God Stats
3W - 1L
1,662 SR
Queue Stats
35W - 31L
1,447 Elo+
Party 3
Team Averages
Level 41
1,476 SR
1,385 Elo+

VS

Team Averages
Level 57
1,603 SR
1,411 Elo+
Apollo
Apollo
 
Apollo
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
SimplyEric03
Thor
Level 84
God Stats
4W - 5L
1,588 SR
Queue Stats
244W - 306L
1,483 Elo+
Party 4
Merlin
Merlin
guttergabe
Merlin
Level 68
God Stats
18W - 35L
1,483 SR
Queue Stats
106W - 128L
1,360 Elo+
Solo
Kuzenbo
Kuzenbo
jay_Lazzy
Kuzenbo
Level 20
God Stats
7W - 8L
1,638 SR
Queue Stats
11W - 20L
1,376 Elo+
Party 4
Fenrir
Fenrir
xKiiwyy
Fenrir
Level 63
God Stats
1W - 2L
1,804 SR
Queue Stats
275W - 297L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
7 / 1 / 2
8,597
573
13,582
11,851
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
KJBrothers
Cliodhna
11
3 / 3 / 3
7,247
483
7,169
7,904
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
12 / 1 / 2
9,810
654
14,095
9,537
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Athena
11
1 / 1 / 5
6,566
438
3,428
10,256
6,754
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 1 / 6
8,230
549
7,176
11,864
8,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 5 / 1
6,514
434
7,946
10,713
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 4 / 1
7,833
522
4,595
8,741
6,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
guttergabe
Merlin
10
1 / 6 / 1
6,347
423
5,264
10,384
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
jay_Lazzy
Kuzenbo
10
1 / 3 / 1
6,969
465
6,822
14,185
17,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
xKiiwyy
Fenrir
9
1 / 9 / 1
6,197
413
5,432
15,743
5,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
26
Kills
7
7
Deaths
27
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
1
2
8
L
Apollo
 
Apollo
1
5
1
0.3
W
Cliodhna
KJBrothers
Cliodhna
3
3
3
1.5
W
12
1
2
13
L
3
4
1
0.88
W
Athena
1
1
5
3.5
W
3
1
6
6
L
Merlin
guttergabe
Merlin
1
6
1
0.25
L
Kuzenbo
jay_Lazzy
Kuzenbo
1
3
1
0.5
L
Fenrir
xKiiwyy
Fenrir
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,450
Damage
30,059
51,412
Taken
59,766
25,750
Mitigated
35,571
18,182
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,582
7,004
0
5,669
11,851
3,750
3,264
1,990
9,861
0
71,100
L
Apollo
 
Apollo
7,946
6,317
204
3,110
10,713
2,661
0
1,473
9,240
0
35,923
W
Cliodhna
KJBrothers
Cliodhna
7,169
1,752
0
0
7,904
2,520
236
2,521
5,383
0
39,365
W
14,095
1,217
214
5,259
9,537
3,733
236
3,428
6,109
68,563
0
L
4,595
1,825
0
1,266
8,741
6,342
0
1,348
6,675
0
28,204
W
Athena
3,428
1,343
0
2,576
10,256
6,754
282
1,763
8,493
13,903
0
W
7,176
639
0
4,464
11,864
8,993
1,492
2,384
9,480
0
38,455
L
Merlin
guttergabe
Merlin
5,264
331
258
1,234
10,384
3,542
0
6,213
4,013
34,005
0
L
Kuzenbo
jay_Lazzy
Kuzenbo
6,822
1,743
0
634
14,185
17,278
0
3,501
10,425
28,505
0
L
Fenrir
xKiiwyy
Fenrir
5,432
1,711
0
4,269
15,743
5,748
0
4,384
10,981
0
29,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,450
Gold Earned
33,860
435
Minions Killed
279
0
Camps Cleared
0
1,432,951
Distance Traveled
1,258,326
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,597
573
123
8
0
260,699
3
L
Apollo
6,514
434
58
4
0
243,440
4
W
Cliodhna
7,247
483
64
4
0
275,584
1
W
Agni
9,810
654
142
9
0
306,436
2
L
Thor
7,833
522
63
4
0
233,265
1
W
Athena
6,566
438
32
2
0
282,005
2
W
Chaac
8,230
549
74
5
0
308,227
1
L
Merlin
6,347
423
57
4
0
245,997
3
L
Kuzenbo
6,969
465
49
3
0
262,255
0
L
Fenrir
6,197
413
52
3
0
273,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role