Player Matchup

Kumbhakarna
Kumbhakarna
G0C4RT
Kumbhakarna
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,699 Elo+
Party 3
Tiamat
Tiamat
GoodNaight
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 183L
1,546 Elo+
Solo
Mulan
Mulan
PaulTheMonke
Mulan
Level 50
God Stats
6W - 1L
1,899 SR
Queue Stats
293W - 190L
1,694 Elo+
Party 3
Hun Batz
Hun Batz
SillyMonke
Hun Batz
Level 22
God Stats
6W - 6L
1,644 SR
Queue Stats
35W - 30L
1,605 Elo+
Party 3
Olorun
Olorun
WorstMonke
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,668 Elo+
Party 3
Team Averages
Level 33
1,609 SR
1,642 Elo+

VS

Team Averages
Level 74
1,599 SR
1,613 Elo+
Artemis
Artemis
Bîrdy
Artemis
Level 159
God Stats
4W - 0L
1,717 SR
Queue Stats
29W - 13L
1,725 Elo+
Party 2
Thor
Thor
Docterize
Thor
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 38L
1,598 Elo+
Party 1
Chaac
Chaac
Endorservers
Chaac
Level 68
God Stats
4W - 1L
1,861 SR
Queue Stats
21W - 13L
1,569 Elo+
Party 1
Sol
Sol
Fraenkey
Sol
Level 13
God Stats
14W - 6L
1,476 SR
Queue Stats
37W - 29L
1,569 Elo+
Party 1
Horus
Horus
zingzhong
Horus
Level 47
God Stats
7W - 4L
1,440 SR
Queue Stats
155W - 98L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
G0C4RT
Kumbhakarna
7
0 / 5 / 1
4,985
453
2,795
10,064
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
GoodNaight
Tiamat
8
0 / 4 / 0
5,290
481
3,051
6,722
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 1
7,275
661
7,770
7,688
5,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SillyMonke
Hun Batz
11
2 / 4 / 0
6,273
570
2,634
8,902
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
WorstMonke
Olorun
8
1 / 5 / 0
5,438
494
4,480
8,503
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bîrdy
Artemis
12
5 / 1 / 2
7,193
654
7,631
5,401
1,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
11
3 / 2 / 6
6,632
603
5,160
8,182
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
6,029
548
2,776
10,098
5,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
10 / 0 / 3
8,551
777
11,684
8,735
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
zingzhong
Horus
9
1 / 0 / 10
6,501
591
4,141
8,179
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
19
19
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bîrdy
Artemis
5
1
2
6
W
Thor
3
2
6
3
W
0
2
0
0
W
10
0
3
11.5
L
Kumbhakarna
G0C4RT
Kumbhakarna
0
5
1
0.1
L
Tiamat
GoodNaight
Tiamat
0
4
0
0
L
2
1
1
2.5
L
Hun Batz
SillyMonke
Hun Batz
2
4
0
0.5
L
Olorun
WorstMonke
Olorun
1
5
0
0.2
W
Horus
zingzhong
Horus
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
31,392
41,879
Taken
40,595
21,758
Mitigated
20,973
13,932
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bîrdy
Artemis
7,631
4,857
0
3,027
5,401
1,763
879
2,023
3,378
0
45,922
W
Thor
5,160
1,925
0
880
8,182
2,474
96
1,898
6,106
0
36,574
W
2,776
1,052
0
4,933
10,098
5,289
0
583
8,968
0
29,171
W
11,684
5,013
0
5,854
8,735
4,707
2,460
1,298
7,181
56,041
0
L
Kumbhakarna
G0C4RT
Kumbhakarna
2,795
584
268
1,286
10,064
7,601
0
907
9,157
7,435
0
L
Tiamat
GoodNaight
Tiamat
3,051
349
40
2,382
6,722
3,320
0
3,078
3,644
21,757
0
L
7,770
1,503
101
3,915
7,688
5,138
0
2,317
4,851
3,170
41,213
L
Hun Batz
SillyMonke
Hun Batz
2,634
683
0
2,882
8,902
2,950
0
4,286
4,616
0
33,701
L
Olorun
WorstMonke
Olorun
4,480
1,986
232
2,826
8,503
2,749
0
1,096
7,407
24,016
3,825
W
Horus
zingzhong
Horus
4,141
2,829
2,323
4,719
8,179
6,740
209
4,042
4,043
0
15,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,261
Gold Earned
34,906
276
Minions Killed
323
0
Camps Cleared
0
1,055,645
Distance Traveled
1,128,421
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,193
654
81
7
0
209,050
3
W
Thor
6,632
603
59
5
0
241,877
7
W
Chaac
6,029
548
73
7
0
213,506
0
W
Sol
8,551
777
88
8
0
229,483
2
L
Kumbhakarna
4,985
453
9
1
0
217,366
0
L
Tiamat
5,290
481
44
4
0
198,236
3
L
Mulan
7,275
661
100
9
0
206,438
3
L
Hun Batz
6,273
570
73
7
0
225,633
2
L
Olorun
5,438
494
50
5
0
207,972
1
W
Horus
6,501
591
22
2
0
234,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role