Player Matchup

Bellona
Bellona
Silver III
Godie_ON
Bellona
Silver III
Level 81
God Stats
31W - 28L
1,544 SR
Queue Stats
136W - 149L
915 MMR
Solo
Mulan
Mulan
Silver V
TheFizzyDizzy27
Mulan
Silver V
Level 86
God Stats
26W - 25L
1,496 SR
Queue Stats
71W - 94L
314 MMR
Party 1
Cerberus
Cerberus
Silver IV
slaehr
Cerberus
Silver IV
Level 112
God Stats
14W - 8L
1,576 SR
Queue Stats
61W - 73L
1,361 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,539 SR
863 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,383 SR
836 MMR
Bacchus
Bacchus
Bronze I
GuN Sm0kE LoC
Bacchus
Bronze I
Level 147
God Stats
6W - 9L
1,448 SR
Queue Stats
84W - 126L
442 MMR
Solo
Scylla
Scylla
Silver III
ThatCurfewLife
Scylla
Silver III
Level 123
God Stats
2W - 3L
1,267 SR
Queue Stats
80W - 95L
1,040 MMR
Solo
Rama
Rama
Silver II
XxPortoRocxX
Rama
Silver II
Level 47
God Stats
0W - 2L
1,433 SR
Queue Stats
145W - 160L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Godie_ON
Bellona
17
5 / 3 / 8
14,233
619
18,366
22,566
21,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
5 / 2 / 11
15,114
657
22,490
25,036
28,690
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
slaehr
Cerberus
18
7 / 3 / 8
15,467
672
25,883
37,584
50,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Baron SamediGilgameshOdinCthulhuChaac

VS

Bans
ZeusAresMorgan Le FayYmirAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
5 / 4 / 3
13,975
608
11,585
42,144
54,292
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 4 / 3
13,631
593
28,757
16,928
6,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 9 / 3
11,794
513
18,718
22,409
7,785
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
8
8
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
Godie_ON
Bellona
5
3
8
3
L
Bacchus
5
4
3
1.63
L
3
4
3
1.13
W
5
2
11
5.25
L
0
9
3
0.17
W
Cerberus
slaehr
Cerberus
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,739
Damage
59,060
85,186
Taken
81,481
100,743
Mitigated
68,316
26,952
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Godie_ON
Bellona
18,366
6,688
1,765
3,594
22,566
21,750
1,610
8,794
13,772
0
58,280
L
Bacchus
11,585
1,539
0
11,328
42,144
54,292
297
13,113
29,031
40,065
0
L
28,757
1,843
0
2,808
16,928
6,239
351
4,445
12,483
88,166
0
W
22,490
1,997
1,954
6,143
25,036
28,690
1,005
14,334
10,702
0
63,209
L
18,718
14,911
0
4,228
22,409
7,785
941
8,716
13,693
0
45,099
W
Cerberus
slaehr
Cerberus
25,883
1,784
0
13,496
37,584
50,303
505
17,886
19,698
60,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,814
Gold Earned
39,400
255
Minions Killed
236
7
Camps Cleared
9
1,307,382
Distance Traveled
1,074,626
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,233
619
59
3
2
428,823
0
L
Bacchus
13,975
608
70
3
2
422,188
4
L
Scylla
13,631
593
111
5
3
389,989
0
W
Mulan
15,114
657
76
3
2
465,975
0
L
Rama
11,794
513
55
2
4
262,449
1
W
Cerberus
15,467
672
120
5
3
412,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role