Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
EverydayTrash
Hel
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Party 2
Hercules
Hercules
Xeveoo
Hercules
Level 89
God Stats
7W - 4L
1,500 SR
Queue Stats
225W - 190L
1,455 Elo+
Party 2
Team Averages
Level 55
1,500 SR
1,485 Elo+

VS

Team Averages
Level 53
1,510 SR
1,478 Elo+
Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Headcrash
Cerberus
Level 51
God Stats
32W - 26L
1,531 SR
Queue Stats
170W - 185L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
1 / 9 / 4
6,537
654
6,278
11,868
2,995
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 7 / 5
6,360
636
2,573
8,229
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Xeveoo
Hercules
12
6 / 6 / 0
8,202
820
8,789
13,426
6,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
8 / 4 / 12
8,535
854
15,279
10,135
2,930
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
 
Hel
13
8 / 1 / 12
8,527
853
7,131
9,163
4,021
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Headcrash
Cerberus
12
6 / 2 / 13
8,589
859
8,172
11,580
8,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
7
Kills
22
22
Deaths
7
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
9
4
0.33
W
Izanami
 
Izanami
8
4
12
3.5
W
Hel
 
Hel
8
1
12
14
L
0
7
5
0.36
W
Cerberus
Headcrash
Cerberus
6
2
13
6.25
L
Hercules
Xeveoo
Hercules
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,640
Damage
30,582
33,523
Taken
30,878
12,135
Mitigated
15,153
6,576
Healing
15,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,278
4,613
0
1,523
11,868
2,995
0
4,606
7,262
0
16,106
W
Izanami
 
Izanami
15,279
11,497
0
2,414
10,135
2,930
1,834
904
8,978
0
40,489
W
Hel
 
Hel
7,131
547
4,356
5,352
9,163
4,021
153
420
8,475
16,197
0
L
2,573
295
1,646
1,062
8,229
2,893
0
4,110
4,119
7,829
0
W
Cerberus
Headcrash
Cerberus
8,172
336
262
3,552
11,580
8,202
70
1,733
9,247
20,854
0
L
Hercules
Xeveoo
Hercules
8,789
2,087
0
2,345
13,426
6,247
0
7,094
6,332
0
17,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,099
Gold Earned
25,651
58
Minions Killed
118
2
Camps Cleared
7
485,829
Distance Traveled
548,318
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,537
654
19
2
2
164,414
1
W
Izanami
8,535
854
61
6
2
158,900
0
W
Hel
8,527
853
20
2
4
203,677
1
L
Hel
6,360
636
14
1
0
149,116
0
W
Cerberus
8,589
859
37
4
1
185,741
1
L
Hercules
8,202
820
25
3
0
172,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role