Player Matchup

Nemesis
Nemesis
MartinaMankaxxxd
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
TheSatanicPanic
Anubis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Horus
Horus
TrebleCleff
Horus
Level 29
God Stats
10W - 6L
1,503 SR
Queue Stats
90W - 108L
1,276 Elo+
Solo
Olorun
Olorun
XxRvenantxX
Olorun
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 20L
1,085 Elo+
Party 1
Cthulhu
Cthulhu
spm2400500
Cthulhu
Level 28
God Stats
13W - 9L
1,451 SR
Queue Stats
81W - 102L
1,283 Elo+
Party 1
Team Averages
Level 16
1,491 SR
1,329 Elo+

VS

Team Averages
Level 11
1,436 SR
1,306 Elo+
Merlin
Merlin
Rivagesty
Merlin
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 37L
1,339 Elo+
Solo
Khepri
Khepri
Uzzalard
Khepri
Level 6
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 2L
1,102 Elo+
Party 2
Nemesis
Nemesis
iAmKagado
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
llDrackulall
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,102 Elo+
Party 2
Ullr
Ullr
mrkytho
Ullr
Level 27
God Stats
1W - 1L
1,446 SR
Queue Stats
18W - 11L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 8
13,493
587
10,346
14,408
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 5
13,838
602
12,003
20,025
10,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 1 / 7
11,520
501
7,407
13,440
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
14
1 / 1 / 1
9,785
425
3,202
4,263
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
spm2400500
Cthulhu
16
2 / 0 / 4
10,757
468
5,294
14,254
13,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Rivagesty
Merlin
12
0 / 9 / 0
8,086
352
2,039
11,114
3,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Uzzalard
Khepri
12
1 / 5 / 1
9,239
402
2,441
13,090
14,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
iAmKagado
Nemesis
13
0 / 3 / 0
8,639
376
2,084
10,655
5,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 3 / 0
8,818
383
7,814
6,955
1,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
mrkytho
Ullr
15
1 / 6 / 0
9,288
404
8,701
15,610
6,402
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
24
Kills
3
4
Deaths
26
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
Merlin
Rivagesty
Merlin
0
9
0
0
W
8
1
5
10.5
W
4
1
7
7.5
L
Khepri
Uzzalard
Khepri
1
5
1
0.3
W
Olorun
1
1
1
1.5
L
Nemesis
iAmKagado
Nemesis
0
3
0
0
L
1
3
0
0.33
L
Ullr
mrkytho
Ullr
1
6
0
0.17
W
Cthulhu
spm2400500
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,252
Damage
23,079
66,390
Taken
57,424
42,311
Mitigated
30,851
38,916
Healing
9,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,346
5,305
0
7,172
14,408
6,509
4,810
1,392
13,016
0
91,234
L
Merlin
Rivagesty
Merlin
2,039
123
29
579
11,114
3,285
198
6,546
4,524
28,826
0
W
12,003
900
653
14,808
20,025
10,001
956
1,903
18,122
127,540
0
W
7,407
3,889
2,071
7,545
13,440
10,861
2,089
2,679
10,761
0
49,754
L
Khepri
Uzzalard
Khepri
2,441
627
0
772
13,090
14,029
270
4,633
7,989
20,317
0
W
Olorun
3,202
1,011
60
1,144
4,263
1,626
390
415
3,848
42,851
0
L
Nemesis
iAmKagado
Nemesis
2,084
1,189
0
3,162
10,655
5,207
0
418
10,095
0
66,028
L
7,814
4,128
0
1,225
6,955
1,928
872
2,703
4,008
0
61,467
L
Ullr
mrkytho
Ullr
8,701
4,904
0
3,608
15,610
6,402
0
6,199
9,411
0
58,065
W
Cthulhu
spm2400500
Cthulhu
5,294
964
258
5,205
14,254
13,314
752
1,543
12,711
39,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,393
Gold Earned
44,070
510
Minions Killed
397
0
Camps Cleared
0
2,076,811
Distance Traveled
1,881,919
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,493
587
137
6
0
495,814
3
L
Merlin
8,086
352
51
2
0
303,179
9
W
Anubis
13,838
602
185
8
0
333,698
2
W
Horus
11,520
501
72
3
0
417,203
5
L
Khepri
9,239
402
34
1
0
350,842
5
W
Olorun
9,785
425
58
3
0
385,625
0
L
Nemesis
8,639
376
111
5
0
469,708
0
L
Neith
8,818
383
112
5
0
407,948
3
L
Ullr
9,288
404
89
4
0
350,242
2
W
Cthulhu
10,757
468
58
3
0
444,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role