Player Matchup

Thoth
Thoth
Baxrre
Thoth
Level 160
God Stats
3W - 2L
1,809 SR
Queue Stats
529W - 424L
1,593 Elo+
Party 2
Thor
Thor
BlackScorpionss2
Thor
Level 159
God Stats
1W - 6L
1,322 SR
Queue Stats
680W - 726L
1,562 Elo+
Solo
Chiron
Chiron
Karl Charles
Chiron
Level 127
God Stats
8W - 7L
1,737 SR
Queue Stats
348W - 265L
1,626 Elo+
Party 2
Sylvanus
Sylvanus
Stu The Geezer
Sylvanus
Level 152
God Stats
14W - 7L
1,693 SR
Queue Stats
250W - 162L
1,597 Elo+
Party 2
Cupid
Cupid
iTz Court K
Cupid
Level 160
God Stats
3W - 5L
1,594 SR
Queue Stats
989W - 956L
1,581 Elo+
Solo
Team Averages
Level 152
1,631 SR
1,592 Elo+

VS

Team Averages
Level 142
1,652 SR
1,540 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Mr_Money333
Baron Samedi
Level 143
God Stats
8W - 1L
1,619 SR
Queue Stats
268W - 268L
1,569 Elo+
Solo
Mulan
Mulan
Olicuter
Mulan
Level 160
God Stats
23W - 13L
1,617 SR
Queue Stats
292W - 250L
1,557 Elo+
Party 1
Arachne
Arachne
Ore-wa-okotta-zo
Arachne
Level 160
God Stats
6W - 0L
1,922 SR
Queue Stats
271W - 228L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
RunAwayLittleGod
Sylvanus
Level 88
God Stats
3W - 1L
1,603 SR
Queue Stats
283W - 294L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Baxrre
Thoth
14
1 / 5 / 3
8,014
501
8,010
9,316
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 5 / 0
7,580
474
5,888
11,957
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
15
5 / 3 / 0
8,725
545
7,493
12,758
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
11
1 / 3 / 2
6,641
415
2,778
10,379
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 5 / 2
8,195
512
5,235
12,089
3,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 3 / 4
9,982
624
11,721
13,769
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Mr_Money333
Baron Samedi
14
4 / 3 / 6
8,893
556
6,329
10,475
4,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
Olicuter
Mulan
15
1 / 0 / 3
9,450
591
5,899
7,732
7,422
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
10 / 1 / 3
10,385
649
12,695
13,466
5,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 1 / 6
8,387
524
5,252
9,657
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
21
21
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
3
4
2
L
Thoth
Baxrre
Thoth
1
5
3
0.5
L
1
5
0
0.2
L
Chiron
5
3
0
1.67
W
Baron Samedi
Mr_Money333
Baron Samedi
4
3
6
2.33
W
Mulan
Olicuter
Mulan
1
0
3
2.5
W
10
1
3
11.5
W
2
1
6
5
L
Sylvanus
1
3
2
0.67
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,404
Damage
41,896
56,499
Taken
55,099
22,041
Mitigated
27,907
16,222
Healing
26,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,721
5,126
0
6,770
13,769
3,973
2,001
343
13,426
0
81,032
L
Thoth
Baxrre
Thoth
8,010
156
0
1,344
9,316
2,938
0
3,726
5,417
58,748
0
L
5,888
1,754
0
1,568
11,957
3,860
0
482
11,475
0
38,803
L
Chiron
7,493
2,007
232
6,816
12,758
4,140
0
2,066
10,561
0
56,282
W
Baron Samedi
Mr_Money333
Baron Samedi
6,329
586
878
4,326
10,475
4,394
576
4,765
5,394
42,420
0
W
Mulan
Olicuter
Mulan
5,899
1,031
0
3,218
7,732
7,422
369
0
7,732
0
59,812
W
12,695
8,158
0
5,643
13,466
5,481
0
1,801
11,505
0
77,380
W
5,252
1,540
1,298
3,905
9,657
6,637
0
3,044
6,487
36,975
8,085
L
Sylvanus
2,778
750
1,094
1,578
10,379
7,454
0
3,829
6,385
18,751
4,874
L
5,235
3,051
0
3,590
12,089
3,649
104
443
11,646
0
59,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
47,097
502
Minions Killed
541
0
Camps Cleared
0
1,466,104
Distance Traveled
1,522,113
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,982
624
135
8
0
280,356
0
L
Thoth
8,014
501
121
8
0
300,056
8
L
Thor
7,580
474
79
5
0
279,971
3
L
Chiron
8,725
545
107
7
0
330,049
3
W
Baron Samedi
8,893
556
72
5
0
269,269
0
W
Mulan
9,450
591
127
8
0
325,605
5
W
Arachne
10,385
649
114
7
0
367,802
0
W
Sylvanus
8,387
524
93
6
0
279,081
0
L
Sylvanus
6,641
415
49
3
0
282,932
5
L
Cupid
8,195
512
146
9
0
273,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role