Player Matchup

Nike
Nike
J03_1z_Aw3s0m3
Nike
Level 29
God Stats
16W - 10L
1,599 SR
Queue Stats
23W - 18L
1,421 Elo+
Solo
Scylla
Scylla
MansGotMusic
Scylla
Level 67
God Stats
0W - 3L
1,446 SR
Queue Stats
4W - 9L
1,334 Elo+
Party 1
Ares
Ares
greg Vocal
Ares
Level 5
God Stats
3W - 3L
1,575 SR
Queue Stats
3W - 6L
1,361 Elo+
Party 1
Ah Puch
Ah Puch
iitzMalone
Ah Puch
Level 45
God Stats
5W - 6L
1,838 SR
Queue Stats
240W - 269L
1,418 Elo+
Party 1
Loki
Loki
xTALLTREEx
Loki
Level 19
God Stats
3W - 3L
1,645 SR
Queue Stats
91W - 130L
1,335 Elo+
Party 1
Team Averages
Level 33
1,621 SR
1,374 Elo+

VS

Team Averages
Level 20
1,666 SR
1,456 Elo+
Yemoja
Yemoja
Angel Mex5956
Yemoja
Level 13
God Stats
4W - 7L
1,483 SR
Queue Stats
84W - 124L
1,333 Elo+
Solo
Anubis
Anubis
GoldBrick699376
Anubis
Level 8
God Stats
2W - 1L
1,807 SR
Queue Stats
22W - 17L
1,430 Elo+
Solo
Hun Batz
Hun Batz
ImAsainTrustMe
Hun Batz
Level 8
God Stats
4W - 8L
1,841 SR
Queue Stats
32W - 36L
1,564 Elo+
Party 2
Hou Yi
Hou Yi
Reddemoneyeswolf
Hou Yi
Level 8
God Stats
1W - 5L
1,696 SR
Queue Stats
14W - 21L
1,355 Elo+
Solo
Achilles
Achilles
kevindale
Achilles
Level 65
God Stats
8W - 9L
1,500 SR
Queue Stats
325W - 255L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 1
7,654
510
9,881
11,205
4,423
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
12
0 / 3 / 0
7,025
468
2,798
7,252
1,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 2
6,607
440
4,965
8,121
6,654
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
iitzMalone
Ah Puch
12
1 / 4 / 4
7,095
473
7,225
9,035
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 7 / 0
6,352
423
3,366
9,326
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,389
493
1,875
6,785
5,281
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 2
8,705
580
8,570
10,674
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
12
2 / 3 / 4
7,316
488
4,326
8,489
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 1
7,968
531
2,505
8,306
2,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
kevindale
Achilles
14
8 / 0 / 0
8,595
573
9,083
9,097
6,284
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
19
19
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
1
0.13
W
6
2
2
3.5
W
Hun Batz
2
3
4
1.33
L
5
2
1
2.75
L
Scylla
0
3
0
0
W
3
1
1
3.5
L
1
3
2
0.67
L
Ah Puch
iitzMalone
Ah Puch
1
4
4
0.75
W
Achilles
kevindale
Achilles
8
0
0
8
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,235
Damage
26,359
44,939
Taken
43,351
18,390
Mitigated
21,360
3,910
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,875
631
37
0
6,785
5,281
1,060
2,913
3,786
33,991
0
W
8,570
563
0
5,401
10,674
4,790
495
3,121
7,227
51,584
0
W
Hun Batz
4,326
1,248
0
3,058
8,489
2,432
0
1,721
6,748
0
24,982
L
9,881
2,050
0
0
11,205
4,423
374
4,224
6,556
0
34,907
L
Scylla
2,798
300
0
0
7,252
1,736
0
150
7,102
40,950
0
W
2,505
922
0
2,941
8,306
2,573
2,363
3,078
5,018
0
36,691
L
4,965
468
0
128
8,121
6,654
0
1,510
6,568
26,805
0
L
Ah Puch
iitzMalone
Ah Puch
7,225
489
71
2,284
9,035
2,518
486
2,236
6,551
36,752
0
W
Achilles
kevindale
Achilles
9,083
2,428
0
2,794
9,097
6,284
0
3,485
5,584
8,958
38,338
L
3,366
1,027
0
1,427
9,326
3,059
0
2,793
6,502
0
20,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,733
Gold Earned
39,973
283
Minions Killed
388
0
Camps Cleared
0
1,386,175
Distance Traveled
1,328,977
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,389
493
64
4
0
212,768
0
W
Anubis
8,705
580
115
8
0
270,044
2
W
Hun Batz
7,316
488
46
3
0
286,941
0
L
Nike
7,654
510
48
3
0
320,218
1
L
Scylla
7,025
468
87
6
0
268,919
0
W
Hou Yi
7,968
531
81
5
0
245,971
0
L
Ares
6,607
440
31
2
0
264,144
3
L
Ah Puch
7,095
473
76
5
0
274,687
0
W
Achilles
8,595
573
82
5
0
313,253
6
L
Loki
6,352
423
41
3
0
258,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role