Player Matchup

Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DinoSpumoni7868
Kukulkan
Level 4
God Stats
2W - 0L
1,749 SR
Queue Stats
7W - 4L
1,832 Elo+
Solo
Ymir
Ymir
Gman3648
Ymir
Level 5
God Stats
2W - 0L
1,774 SR
Queue Stats
5W - 3L
1,570 Elo+
Solo
Mulan
Mulan
HerkeyJerkey
Mulan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,585 Elo+
Solo
Ne Zha
Ne Zha
sweet-the-hitman
Ne Zha
Level 25
God Stats
4W - 0L
1,835 SR
Queue Stats
26W - 20L
1,578 Elo+
Solo
Team Averages
Level 13
1,672 SR
1,613 Elo+

VS

Team Averages
Level 36
1,514 SR
1,594 Elo+
Yemoja
Yemoja
Adroit Hope
Yemoja
Level 129
God Stats
1W - 4L
1,399 SR
Queue Stats
28W - 15L
1,721 Elo+
Party 1
Sol
Sol
FatedSorrow
Sol
Level 18
God Stats
4W - 4L
1,592 SR
Queue Stats
71W - 57L
1,558 Elo+
Solo
Chaac
Chaac
JokersBoy01
Chaac
Level 17
God Stats
2W - 3L
1,588 SR
Queue Stats
4W - 5L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
Pinky Beauty
Hun Batz
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 2
Ullr
Ullr
iMiss Allied
Ullr
Level 6
God Stats
2W - 3L
1,492 SR
Queue Stats
6W - 6L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 1 / 0
5,477
342
611
1,926
484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
17
5 / 2 / 4
10,170
636
7,311
8,200
3,004
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
14
0 / 1 / 0
8,145
509
131
5,218
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 2
10,081
630
9,750
11,491
5,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
10 / 2 / 3
10,166
635
10,659
12,091
6,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 0 / 0
8,331
521
1,780
6,753
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 0
7,972
498
3,641
10,471
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 5 / 0
5,091
318
1,905
6,527
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Pinky Beauty
Hun Batz
13
2 / 7 / 3
7,836
490
7,487
12,037
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 1
8,657
541
5,675
7,614
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
21
Kills
8
8
Deaths
21
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
0
0
L
Yemoja
1
0
0
1
W
Kukulkan
5
2
4
3.5
L
2
6
0
0.33
W
Ymir
0
1
0
0
W
6
2
2
3.5
L
0
5
0
0
L
Hun Batz
Pinky Beauty
Hun Batz
2
7
3
0.5
L
3
3
1
1.17
W
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,462
Damage
20,488
38,926
Taken
43,402
18,884
Mitigated
18,221
13,003
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
611
170
0
509
1,926
484
0
679
1,247
0
9,046
L
Yemoja
1,780
293
362
2,250
6,753
5,432
0
1,224
5,529
39,449
0
W
Kukulkan
7,311
331
0
2,447
8,200
3,004
775
2,362
5,838
80,611
0
L
3,641
491
0
3,142
10,471
2,815
24
3,831
6,640
44,063
4,747
W
Ymir
131
70
0
892
5,218
3,948
0
597
4,621
37,756
0
W
9,750
1,506
0
5,979
11,491
5,231
0
0
11,187
0
67,677
L
1,905
840
0
833
6,527
3,398
0
0
6,527
0
7,738
L
Hun Batz
Pinky Beauty
Hun Batz
7,487
3,034
0
2,505
12,037
3,905
0
1,432
10,605
0
45,381
L
5,675
2,775
0
1,385
7,614
2,671
1,334
955
6,659
0
54,144
W
10,659
3,028
0
3,176
12,091
6,217
0
1,846
10,245
0
70,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,039
Gold Earned
37,887
499
Minions Killed
396
0
Camps Cleared
0
1,372,139
Distance Traveled
1,302,880
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,477
342
21
1
0
70,065
2
L
Yemoja
8,331
521
93
6
0
307,073
5
W
Kukulkan
10,170
636
152
10
0
304,398
2
L
Sol
7,972
498
99
6
0
286,349
7
W
Ymir
8,145
509
78
5
0
304,158
2
W
Mulan
10,081
630
135
8
0
310,230
5
L
Chaac
5,091
318
14
1
0
138,581
0
L
Hun Batz
7,836
490
81
5
0
299,736
4
L
Ullr
8,657
541
109
7
0
271,141
3
W
Ne Zha
10,166
635
113
7
0
383,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role