Player Matchup

Geb
Geb
 
Geb
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
CanoopsyHD
Eset
Level 5
God Stats
2W - 2L
1,698 SR
Queue Stats
9W - 5L
1,764 Elo+
Solo
Guan Yu
Guan Yu
Destruyecuquits
Guan Yu
Level 27
God Stats
4W - 3L
1,661 SR
Queue Stats
81W - 83L
1,578 Elo+
Solo
Bakasura
Bakasura
Momen100
Bakasura
Level 23
God Stats
6W - 6L
1,679 SR
Queue Stats
54W - 40L
1,574 Elo+
Solo
Charybdis
Charybdis
kanyethegiantyo
Charybdis
Level 28
God Stats
37W - 21L
1,631 SR
Queue Stats
162W - 139L
1,631 Elo+
Solo
Team Averages
Level 22
1,634 SR
1,609 Elo+

VS

Team Averages
Level 19
1,601 SR
1,670 Elo+
Eset
Eset
BrocusHocus
Eset
Level 18
God Stats
2W - 2L
1,483 SR
Queue Stats
44W - 33L
1,655 Elo+
Party 1
Sylvanus
Sylvanus
Grouchypoo
Sylvanus
Level 17
God Stats
3W - 0L
1,798 SR
Queue Stats
40W - 22L
1,691 Elo+
Party 1
Apollo
Apollo
Weestopher
Apollo
Level 20
God Stats
6W - 4L
1,725 SR
Queue Stats
25W - 17L
1,628 Elo+
Party 1
Ao Kuang
Ao Kuang
lSALCHICHONl
Ao Kuang
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,753 Elo+
Solo
Osiris
Osiris
yuccaman
Osiris
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 94L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 3 / 1
5,542
462
2,601
8,115
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 0
6,154
513
3,187
4,433
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 0
5,418
452
2,152
8,037
3,939
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Momen100
Bakasura
8
0 / 4 / 0
5,274
440
909
8,342
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
kanyethegiantyo
Charybdis
10
1 / 2 / 1
6,019
502
4,483
5,512
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,392
616
4,271
4,616
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Grouchypoo
Sylvanus
11
0 / 0 / 5
5,763
480
2,556
4,230
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Weestopher
Apollo
10
1 / 1 / 3
5,681
473
2,958
4,808
1,386
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
lSALCHICHONl
Ao Kuang
14
5 / 0 / 3
7,758
647
6,272
5,028
1,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
yuccaman
Osiris
11
7 / 1 / 3
7,163
597
6,353
5,424
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
19
19
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
1
0.5
W
6
0
0
6
L
0
4
0
0
L
0
6
0
0
W
Sylvanus
Grouchypoo
Sylvanus
0
0
5
2.5
L
Bakasura
Momen100
Bakasura
0
4
0
0
W
Apollo
Weestopher
Apollo
1
1
3
2.5
L
Charybdis
kanyethegiantyo
Charybdis
1
2
1
0.75
W
Ao Kuang
lSALCHICHONl
Ao Kuang
5
0
3
6.5
W
Osiris
yuccaman
Osiris
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,332
Damage
22,410
34,439
Taken
24,106
14,340
Mitigated
10,927
8,164
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,601
58
0
960
8,115
4,458
0
2,175
5,874
11,246
0
W
4,271
380
0
744
4,616
1,228
0
2,365
2,039
41,739
0
L
3,187
104
0
469
4,433
1,225
0
2,120
2,137
38,606
0
L
2,152
1,132
0
1,351
8,037
3,939
0
5,834
2,203
0
23,581
W
Sylvanus
Grouchypoo
Sylvanus
2,556
818
1,377
1,736
4,230
2,592
0
1,080
3,150
21,784
7,494
L
Bakasura
Momen100
Bakasura
909
666
0
3,067
8,342
3,501
0
1,504
6,784
0
26,664
W
Apollo
Weestopher
Apollo
2,958
2,198
0
955
4,808
1,386
0
1,508
3,258
0
27,157
L
Charybdis
kanyethegiantyo
Charybdis
4,483
2,655
0
2,317
5,512
1,217
0
843
4,669
0
37,530
W
Ao Kuang
lSALCHICHONl
Ao Kuang
6,272
1,664
0
4,011
5,028
1,512
0
0
5,028
42,127
0
W
Osiris
yuccaman
Osiris
6,353
2,409
0
1,551
5,424
4,209
0
571
4,793
0
37,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,407
Gold Earned
33,757
326
Minions Killed
348
0
Camps Cleared
0
1,049,953
Distance Traveled
1,197,186
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,542
462
6
1
0
201,931
7
W
Eset
7,392
616
86
7
0
231,582
3
L
Eset
6,154
513
94
8
0
215,509
2
L
Guan Yu
5,418
452
63
5
0
219,566
1
W
Sylvanus
5,763
480
50
4
0
220,914
0
L
Bakasura
5,274
440
73
6
0
214,107
0
W
Apollo
5,681
473
60
5
0
223,991
4
L
Charybdis
6,019
502
90
8
0
198,840
1
W
Ao Kuang
7,758
647
78
7
0
250,507
5
W
Osiris
7,163
597
74
6
0
270,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role