Player Matchup

Mercury
Mercury
AIMOVERHAUL
Mercury
Level 26
God Stats
0W - 1L
1,666 SR
Queue Stats
5W - 5L
1,477 Elo+
Solo
Pele
Pele
Korean04368
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Tenpoint11
Sun Wukong
Level 21
God Stats
3W - 2L
1,863 SR
Queue Stats
8W - 11L
1,458 Elo+
Solo
Fafnir
Fafnir
Witherless1
Fafnir
Level 29
God Stats
1W - 1L
1,704 SR
Queue Stats
38W - 29L
1,378 Elo+
Solo
Ra
Ra
Xplosive MoNkY
Ra
Level 10
God Stats
3W - 3L
1,457 SR
Queue Stats
3W - 3L
1,527 Elo+
Solo
Team Averages
Level 18
1,638 SR
1,468 Elo+

VS

Team Averages
Level 17
1,548 SR
1,307 Elo+
Charybdis
Charybdis
DaRopBop
Charybdis
Level 28
God Stats
18W - 20L
1,349 SR
Queue Stats
136W - 153L
1,355 Elo+
Solo
Scylla
Scylla
ForreShure
Scylla
Level 27
God Stats
28W - 19L
1,487 SR
Queue Stats
169W - 145L
1,401 Elo+
Solo
Bacchus
Bacchus
Mahong6771
Bacchus
Level 18
God Stats
4W - 0L
1,904 SR
Queue Stats
41W - 22L
1,566 Elo+
Solo
Mulan
Mulan
Osman351
Mulan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,207 Elo+
Solo
Thor
Thor
liamsdad15
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,005 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AIMOVERHAUL
Mercury
7
0 / 3 / 1
4,130
516
943
4,457
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

1
0 / 1 / 0
3,100
388
0
767
226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
Tenpoint11
Sun Wukong
6
0 / 1 / 0
3,806
476
1,076
4,366
2,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
7
1 / 3 / 0
4,599
575
1,513
5,187
3,290
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 5 / 1
3,969
496
891
4,294
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaRopBop
Charybdis
8
1 / 0 / 0
4,573
572
1,887
2,439
485
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
ForreShure
Scylla
10
7 / 0 / 2
6,025
753
3,422
3,160
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Mahong6771
Bacchus
6
1 / 0 / 2
4,226
528
1,784
3,143
2,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Osman351
Mulan
10
4 / 1 / 1
5,777
722
3,011
4,350
2,894
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 1 / 2
3,603
450
84
2,182
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
13
13
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
AIMOVERHAUL
Mercury
0
3
1
0.17
W
Charybdis
DaRopBop
Charybdis
1
0
0
1
W
Scylla
ForreShure
Scylla
7
0
2
8
L
0
1
0
0
W
Bacchus
Mahong6771
Bacchus
1
0
2
2
W
Mulan
Osman351
Mulan
4
1
1
4.5
L
Sun Wukong
Tenpoint11
Sun Wukong
0
1
0
0
L
Fafnir
1
3
0
0.33
L
0
5
1
0.1
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,423
Damage
10,188
19,071
Taken
15,274
9,091
Mitigated
7,216
4,346
Healing
4,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AIMOVERHAUL
Mercury
943
471
0
408
4,457
1,562
0
1,050
3,399
0
12,455
W
Charybdis
DaRopBop
Charybdis
1,887
1,032
0
811
2,439
485
164
0
2,203
0
20,979
W
Scylla
ForreShure
Scylla
3,422
420
0
1,365
3,160
849
102
634
2,468
31,270
0
L
0
0
0
48
767
226
0
262
459
0
951
W
Bacchus
Mahong6771
Bacchus
1,784
156
45
795
3,143
2,253
0
0
3,108
8,892
0
W
Mulan
Osman351
Mulan
3,011
383
0
1,126
4,350
2,894
66
1,513
2,837
0
23,204
L
Sun Wukong
Tenpoint11
Sun Wukong
1,076
94
0
1,242
4,366
2,579
0
695
3,671
0
9,075
L
Fafnir
1,513
282
0
1,837
5,187
3,290
196
219
4,944
11,315
0
L
891
84
0
811
4,294
1,434
0
2,740
1,392
12,084
0
W
84
68
0
156
2,182
735
217
149
1,983
0
3,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,604
Gold Earned
24,204
100
Minions Killed
205
0
Camps Cleared
0
668,903
Distance Traveled
720,074
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,130
516
31
4
0
161,296
2
W
Charybdis
4,573
572
51
6
0
136,031
3
W
Scylla
6,025
753
63
8
0
151,014
3
L
Pele
3,100
388
4
1
0
53,713
0
W
Bacchus
4,226
528
17
2
0
150,294
0
W
Mulan
5,777
722
63
8
0
145,988
2
L
Sun Wukong
3,806
476
15
2
0
173,165
0
L
Fafnir
4,599
575
23
3
0
135,437
3
L
Ra
3,969
496
27
3
0
145,292
0
W
Thor
3,603
450
11
1
0
136,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role