Player Matchup

Yemoja
Yemoja
BetterThanDoudou
Yemoja
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,322 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Camychaan
Ah Muzen Cab
Level 107
God Stats
5W - 2L
1,662 SR
Queue Stats
359W - 269L
1,639 Elo+
Party 2
Ne Zha
Ne Zha
Frαncзsco
Ne Zha
Level 80
God Stats
15W - 11L
1,670 SR
Queue Stats
76W - 75L
1,556 Elo+
Party 2
Nike
Nike
Nicò
Nike
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,643 Elo+
Party 2
Ra
Ra
iSmug
Ra
Level 159
God Stats
1W - 0L
1,696 SR
Queue Stats
69W - 47L
1,670 Elo+
Party 2
Team Averages
Level 120
1,606 SR
1,566 Elo+

VS

Team Averages
Level 111
1,553 SR
1,573 Elo+
Pele
Pele
Laneswitch
Pele
Level 79
God Stats
34W - 32L
1,579 SR
Queue Stats
338W - 269L
1,616 Elo+
Solo
Danzaburou
Danzaburou
SirNayr
Danzaburou
Level 128
God Stats
0W - 2L
1,590 SR
Queue Stats
97W - 91L
1,558 Elo+
Party 3
Ra
Ra
butnakdm0nk
Ra
Level 65
God Stats
1W - 2L
1,571 SR
Queue Stats
253W - 209L
1,547 Elo+
Party 1
Sylvanus
Sylvanus
julynephew
Sylvanus
Level 125
God Stats
0W - 3L
1,496 SR
Queue Stats
206W - 176L
1,576 Elo+
Party 1
King Arthur
King Arthur
toolate42
King Arthur
Level 159
God Stats
3W - 5L
1,527 SR
Queue Stats
104W - 96L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 23
12,228
1,019
7,889
16,771
19,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Camychaan
Ah Muzen Cab
19
6 / 5 / 16
12,435
1,036
25,795
16,341
7,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
19
3 / 3 / 23
11,906
992
16,903
17,084
14,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nike
Nicò
Nike
19
7 / 2 / 19
12,721
1,060
23,347
19,996
17,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ra
19
14 / 5 / 9
14,537
1,211
23,191
15,841
8,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

173

VS

Team 2 Tickets

76

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 5
12,141
1,012
17,887
14,760
6,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SirNayr
Danzaburou
18
2 / 9 / 10
12,030
1,003
15,793
21,078
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 6 / 7
11,763
980
15,386
15,126
9,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
julynephew
Sylvanus
18
2 / 6 / 10
12,269
1,022
8,597
24,907
33,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
toolate42
King Arthur
18
2 / 6 / 9
11,662
972
24,579
26,588
30,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
57
30
Kills
16
16
Deaths
30
90
Assists
41
Player
Kills
Deaths
Assists
KDA
W
0
1
23
11.5
W
Ah Muzen Cab
Camychaan
Ah Muzen Cab
6
5
16
2.8
W
Ne Zha
3
3
23
4.83
L
6
3
5
2.83
W
Nike
Nicò
Nike
7
2
19
8.25
L
Danzaburou
SirNayr
Danzaburou
2
9
10
0.78
L
4
6
7
1.25
W
Ra
14
5
9
3.7
L
Sylvanus
julynephew
Sylvanus
2
6
10
1.17
L
King Arthur
toolate42
King Arthur
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,125
Damage
82,242
86,033
Taken
102,459
65,976
Mitigated
87,960
24,367
Healing
18,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,889
2,027
2,830
6,020
16,771
19,220
0
6,863
9,620
15,160
0
W
Ah Muzen Cab
Camychaan
Ah Muzen Cab
25,795
9,544
0
2,073
16,341
7,310
0
4,339
11,888
0
56,921
W
Ne Zha
16,903
3,316
0
2,741
17,084
14,211
0
6,237
10,613
0
37,027
L
17,887
2,779
0
1,153
14,760
6,828
0
4,346
10,414
0
32,853
W
Nike
Nicò
Nike
23,347
4,241
0
244
19,996
17,207
0
5,686
14,142
0
34,364
L
Danzaburou
SirNayr
Danzaburou
15,793
5,381
0
1,890
21,078
7,315
0
4,941
16,137
0
52,089
L
15,386
483
3,296
2,354
15,126
9,550
0
4,385
10,741
43,332
0
W
Ra
23,191
2,448
4,769
5,690
15,841
8,028
0
5,787
9,756
59,970
0
L
Sylvanus
julynephew
Sylvanus
8,597
1,145
2,947
6,982
24,907
33,536
0
7,702
17,205
13,587
0
L
King Arthur
toolate42
King Arthur
24,579
1,815
0
0
26,588
30,731
0
9,706
16,882
13,007
35,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,827
Gold Earned
59,865
261
Minions Killed
258
10
Camps Cleared
7
1,241,050
Distance Traveled
1,185,732
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,228
1,019
26
2
1
226,635
3
W
Ah Muzen Cab
12,435
1,036
55
5
4
240,884
1
W
Ne Zha
11,906
992
29
2
4
266,507
3
L
Pele
12,141
1,012
37
3
3
260,604
1
W
Nike
12,721
1,060
34
3
0
275,889
0
L
Danzaburou
12,030
1,003
75
6
2
233,049
1
L
Ra
11,763
980
76
6
0
240,174
1
W
Ra
14,537
1,211
117
10
1
231,135
0
L
Sylvanus
12,269
1,022
22
2
0
198,779
0
L
King Arthur
11,662
972
48
4
2
253,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role