Player Matchup

Skadi
Skadi
DarkSparrowYT
Skadi
Level 25
God Stats
9W - 3L
1,545 SR
Queue Stats
10W - 5L
1,481 Elo+
Party 1
Athena
Athena
ParkourMaster52
Athena
Level 68
God Stats
8W - 2L
1,650 SR
Queue Stats
19W - 10L
1,580 Elo+
Party 1
Artio
Artio
SuiTrickz1
Artio
Level 66
God Stats
2W - 0L
1,771 SR
Queue Stats
21W - 12L
1,551 Elo+
Party 1
Amaterasu
Amaterasu
SymboioticBeast
Amaterasu
Level 86
God Stats
7W - 1L
1,541 SR
Queue Stats
23W - 12L
1,576 Elo+
Party 1
Tiamat
Tiamat
busycarcas
Tiamat
Level 28
God Stats
1W - 1L
1,736 SR
Queue Stats
17W - 11L
1,463 Elo+
Party 1
Team Averages
Level 55
1,649 SR
1,530 Elo+

VS

Team Averages
Level 44
1,489 SR
1,483 Elo+
Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MarkoCuervo
Ao Kuang
Level 42
God Stats
27W - 23L
1,562 SR
Queue Stats
125W - 104L
1,487 Elo+
Solo
Arachne
Arachne
SimpForRias-
Arachne
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
23W - 33L
1,500 Elo+
Party 2
Izanami
Izanami
mbutler2
Izanami
Level 29
God Stats
13W - 23L
1,385 SR
Queue Stats
52W - 58L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 3
6,881
529
5,156
7,284
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 8
6,394
492
2,822
9,778
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
12
5 / 1 / 3
7,727
594
4,480
7,321
5,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
SymboioticBeast
Amaterasu
11
5 / 1 / 3
7,206
554
6,126
7,496
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
busycarcas
Tiamat
12
3 / 1 / 6
7,222
556
7,563
7,335
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 4
6,193
476
5,878
5,993
1,924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
 
Chaac
10
0 / 4 / 1
6,069
467
4,586
11,154
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
MarkoCuervo
Ao Kuang
9
1 / 6 / 1
5,890
453
5,177
9,838
2,883
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
SimpForRias-
Arachne
10
3 / 2 / 1
6,722
517
4,111
6,665
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
mbutler2
Izanami
9
1 / 6 / 2
5,941
457
2,617
6,826
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
6
6
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
4
1.5
L
Chaac
 
Chaac
0
4
1
0.13
W
5
3
3
2.17
L
Ao Kuang
MarkoCuervo
Ao Kuang
1
6
1
0.25
W
1
0
8
5
L
Arachne
SimpForRias-
Arachne
3
2
1
1.75
W
Artio
5
1
3
6.5
W
Amaterasu
SymboioticBeast
Amaterasu
5
1
3
6.5
W
Tiamat
busycarcas
Tiamat
3
1
6
6
L
Izanami
mbutler2
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
22,369
39,214
Taken
40,476
22,322
Mitigated
17,200
9,860
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,878
1,849
0
2,555
5,993
1,924
1,589
3,132
2,795
29,889
0
L
Chaac
 
Chaac
4,586
338
42
2,732
11,154
8,023
79
5,087
5,533
0
26,190
W
5,156
3,268
0
0
7,284
2,084
1,830
2,679
4,605
0
33,490
L
Ao Kuang
MarkoCuervo
Ao Kuang
5,177
1,553
42
1,686
9,838
2,883
0
1,962
7,794
21,074
0
W
2,822
410
523
2,307
9,778
5,707
427
2,112
7,666
14,902
0
L
Arachne
SimpForRias-
Arachne
4,111
2,265
0
2,557
6,665
2,593
50
1,447
5,167
0
26,025
W
Artio
4,480
312
85
1,025
7,321
5,043
458
3,237
4,084
38,764
0
W
Amaterasu
SymboioticBeast
Amaterasu
6,126
2,681
0
2,392
7,496
5,270
88
995
6,501
0
36,247
W
Tiamat
busycarcas
Tiamat
7,563
623
0
3,528
7,335
4,218
129
2,557
4,778
29,221
0
L
Izanami
mbutler2
Izanami
2,617
2,039
0
320
6,826
1,777
1,333
2,498
4,322
0
27,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,430
Gold Earned
30,815
293
Minions Killed
238
0
Camps Cleared
0
1,350,253
Distance Traveled
1,249,347
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,193
476
55
4
0
233,167
1
L
Chaac
6,069
467
39
3
0
250,799
3
W
Skadi
6,881
529
56
4
0
236,110
0
L
Ao Kuang
5,890
453
38
3
0
252,218
1
W
Athena
6,394
492
20
2
0
277,641
2
L
Arachne
6,722
517
54
4
0
298,215
0
W
Artio
7,727
594
87
7
0
283,863
3
W
Amaterasu
7,206
554
62
5
0
277,231
2
W
Tiamat
7,222
556
68
5
0
275,408
2
L
Izanami
5,941
457
52
4
0
214,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role