Player Matchup

Fenrir
Fenrir
JayKae777
Fenrir
Level 89
God Stats
6W - 0L
1,613 SR
Queue Stats
59W - 50L
1,523 Elo+
Party 4
King Arthur
King Arthur
MBGreg-06
King Arthur
Level 99
God Stats
6W - 7L
1,477 SR
Queue Stats
589W - 569L
1,502 Elo+
Party 2
Discordia
Discordia
Mc_N1tram
Discordia
Level 68
God Stats
9W - 7L
1,440 SR
Queue Stats
327W - 338L
1,481 Elo+
Party 2
Jing Wei
Jing Wei
OwOSushii
Jing Wei
Level 57
God Stats
6W - 7L
1,479 SR
Queue Stats
168W - 204L
1,422 Elo+
Party 4
Cerberus
Cerberus
SNT_Snipeman78
Cerberus
Level 80
God Stats
76W - 61L
1,596 SR
Queue Stats
374W - 365L
1,470 Elo+
Party 2
Team Averages
Level 79
1,521 SR
1,480 Elo+

VS

Team Averages
Level 50
1,558 SR
1,398 Elo+
Neith
Neith
Gobibryant1
Neith
Level 17
God Stats
1W - 1L
1,732 SR
Queue Stats
13W - 28L
1,288 Elo+
Party 3
Odin
Odin
Jslothking
Odin
Level 57
God Stats
21W - 20L
1,401 SR
Queue Stats
226W - 222L
1,410 Elo+
Solo
Nu Wa
Nu Wa
SmurfyChris
Nu Wa
Level 65
God Stats
80W - 49L
1,601 SR
Queue Stats
311W - 304L
1,522 Elo+
Party 1
Nemesis
Nemesis
glennebassen66
Nemesis
Level 57
God Stats
8W - 9L
1,500 SR
Queue Stats
196W - 221L
1,414 Elo+
Party 1
Ymir
Ymir
swidroman
Ymir
Level 52
God Stats
34W - 27L
1,554 SR
Queue Stats
89W - 106L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JayKae777
Fenrir
17
4 / 2 / 7
10,102
561
9,289
12,729
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MBGreg-06
King Arthur
15
5 / 4 / 5
9,604
534
15,550
16,306
14,839
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Mc_N1tram
Discordia
16
8 / 1 / 7
10,060
559
9,987
10,278
3,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
OwOSushii
Jing Wei
15
5 / 4 / 1
9,514
529
8,199
13,424
3,721
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
15
3 / 4 / 11
9,226
513
8,187
13,920
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
8,672
482
8,476
8,575
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 6 / 5
8,504
472
8,067
14,899
14,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 4
9,566
531
10,678
9,416
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 7 / 5
7,471
415
7,776
16,339
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Ymir
14
4 / 4 / 7
9,398
522
10,640
16,612
15,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
38
25
Kills
15
15
Deaths
25
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
Fenrir
JayKae777
Fenrir
4
2
7
3.75
L
3
6
5
0.92
W
King Arthur
MBGreg-06
King Arthur
5
4
5
1.88
W
Discordia
Mc_N1tram
Discordia
8
1
7
11.5
W
Jing Wei
OwOSushii
Jing Wei
5
4
1
1.38
W
Cerberus
3
4
11
2.13
L
3
4
4
1.25
L
0
7
5
0.36
L
Ymir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,212
Damage
45,637
66,657
Taken
65,841
39,237
Mitigated
42,323
23,454
Healing
16,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,476
2,992
0
2,929
8,575
2,809
881
1,721
6,854
0
45,580
W
Fenrir
JayKae777
Fenrir
9,289
2,836
0
6,082
12,729
4,683
0
4,517
8,018
0
76,959
L
8,067
2,223
0
1,550
14,899
14,237
0
6,167
8,732
0
36,743
W
King Arthur
MBGreg-06
King Arthur
15,550
1,313
0
2,346
16,306
14,839
164
4,831
11,286
11,213
55,015
W
Discordia
Mc_N1tram
Discordia
9,987
481
0
4,071
10,278
3,962
132
3,653
6,413
73,774
0
W
Jing Wei
OwOSushii
Jing Wei
8,199
7,141
0
5,553
13,424
3,721
1,557
1,733
11,585
0
62,719
W
Cerberus
8,187
438
984
4,418
13,920
12,032
229
5,771
8,037
37,394
0
L
10,678
3,057
0
3,661
9,416
2,906
728
3,032
6,384
67,507
0
L
7,776
3,413
232
5,477
16,339
7,120
0
4,422
11,917
0
49,700
L
Ymir
10,640
2,122
0
3,071
16,612
15,251
165
7,028
9,584
34,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,506
Gold Earned
43,611
599
Minions Killed
393
0
Camps Cleared
0
1,673,610
Distance Traveled
1,523,290
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,672
482
84
5
0
279,673
0
W
Fenrir
10,102
561
143
8
0
362,146
5
L
Odin
8,504
472
70
4
0
301,672
7
W
King Arthur
9,604
534
132
7
0
321,924
3
W
Discordia
10,060
559
125
7
0
330,292
2
W
Jing Wei
9,514
529
112
6
0
331,881
1
W
Cerberus
9,226
513
87
5
0
327,367
4
L
Nu Wa
9,566
531
126
7
0
303,329
1
L
Nemesis
7,471
415
66
4
0
317,833
3
L
Ymir
9,398
522
47
3
0
320,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role