Player Matchup

Merlin
Merlin
Krextive I
Merlin
Level 122
God Stats
27W - 30L
1,593 SR
Queue Stats
802W - 620L
1,557 Elo+
Party 2
Neith
Neith
SkyRayne6013
Neith
Level 29
God Stats
35W - 18L
1,584 SR
Queue Stats
51W - 31L
1,519 Elo+
Party 2
Athena
Athena
stopanimosity
Athena
Level 89
God Stats
7W - 2L
1,599 SR
Queue Stats
327W - 213L
1,586 Elo+
Party 2
Team Averages
Level 80
1,592 SR
1,554 Elo+

VS

Team Averages
Level 42
1,555 SR
1,468 Elo+
Mercury
Mercury
DeepestGreen15
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,434 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KhamrenLee
Kumbhakarna
Level 88
God Stats
5W - 3L
1,666 SR
Queue Stats
453W - 403L
1,472 Elo+
Party 1
Ra
Ra
jbalderas007
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Krextive I
Merlin
14
8 / 2 / 11
9,812
818
12,528
6,972
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
13 / 0 / 11
10,617
885
14,174
5,323
1,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 4 / 19
10,126
844
7,471
12,498
11,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 0
8,124
677
5,871
11,975
3,938
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
KhamrenLee
Kumbhakarna
10
1 / 9 / 4
8,031
669
2,700
18,471
17,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 9 / 2
8,138
678
5,768
13,331
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
25
Kills
6
6
Deaths
25
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
L
Kumbhakarna
KhamrenLee
Kumbhakarna
1
9
4
0.33
W
Merlin
Krextive I
Merlin
8
2
11
6.75
W
13
0
11
18.5
L
2
9
2
0.33
W
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,173
Damage
14,339
24,793
Taken
43,777
16,265
Mitigated
26,069
7,434
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,871
2,343
0
0
11,975
3,938
0
6,195
5,780
0
12,182
L
Kumbhakarna
KhamrenLee
Kumbhakarna
2,700
441
364
1,428
18,471
17,832
0
6,804
11,667
12,936
0
W
Merlin
Krextive I
Merlin
12,528
781
0
1,305
6,972
2,629
640
2,709
4,161
45,465
0
W
14,174
7,980
0
1,918
5,323
1,761
1,159
2,749
2,430
0
29,468
L
5,768
1,013
283
1,518
13,331
4,299
0
7,000
6,331
25,575
0
W
7,471
1,662
381
3,830
12,498
11,875
134
2,968
9,272
24,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
24,293
133
Minions Killed
81
8
Camps Cleared
1
615,906
Distance Traveled
598,324
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,124
677
12
1
0
216,437
1
L
Kumbhakarna
8,031
669
13
1
0
188,908
0
W
Merlin
9,812
818
60
5
6
204,015
5
W
Neith
10,617
885
34
3
0
201,859
2
L
Ra
8,138
678
56
5
1
192,979
0
W
Athena
10,126
844
39
3
2
210,032
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role