Player Matchup

Ra
Ra
 
Ra
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AppleBad
Sobek
Level 94
God Stats
0W - 4L
1,247 SR
Queue Stats
148W - 149L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
BlazeAspect3762
Gilgamesh
Level 88
God Stats
7W - 6L
1,505 SR
Queue Stats
215W - 311L
1,416 Elo+
Party 2
Set
Set
Mrseaturtles
Set
Level 104
God Stats
1W - 1L
1,700 SR
Queue Stats
215W - 206L
1,588 Elo+
Party 1
Bellona
Bellona
swizlord
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Party 1
Team Averages
Level 66
1,490 SR
1,434 Elo+

VS

Team Averages
Level 70
1,640 SR
1,575 Elo+
Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gef9Mas
Heimdallr
Level 67
God Stats
6W - 2L
1,707 SR
Queue Stats
279W - 229L
1,660 Elo+
Party 3
Sol
Sol
SimpnSandlio
Sol
Level 76
God Stats
4W - 2L
1,500 SR
Queue Stats
214W - 170L
1,643 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SirGarold
Cu Chulainn
Level 65
God Stats
3W - 0L
1,935 SR
Queue Stats
227W - 195L
1,534 Elo+
Party 3
Athena
Athena
slaperonie
Athena
Level 27
God Stats
13W - 10L
1,559 SR
Queue Stats
80W - 60L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 6 / 0
4,701
427
3,998
6,438
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
AppleBad
Sobek
7
0 / 4 / 0
4,712
428
3,087
8,946
6,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
BlazeAspect3762
Gilgamesh
8
0 / 3 / 0
5,059
460
3,750
8,646
2,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,604
509
3,104
7,253
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
swizlord
Bellona
7
0 / 8 / 0
4,555
414
2,721
8,485
6,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 7
6,659
605
4,507
6,313
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Gef9Mas
Heimdallr
10
2 / 0 / 1
5,921
538
4,848
6,096
1,784
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 0 / 5
7,495
681
5,908
4,615
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
SirGarold
Cu Chulainn
12
7 / 0 / 4
7,252
659
6,215
7,411
5,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
slaperonie
Athena
9
2 / 0 / 8
6,002
546
4,245
7,825
6,016
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
24
24
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
0
0
W
Fenrir
 
Fenrir
6
0
7
9.5
L
Sobek
AppleBad
Sobek
0
4
0
0
L
Gilgamesh
BlazeAspect3762
Gilgamesh
0
3
0
0
W
Heimdallr
Gef9Mas
Heimdallr
2
0
1
2.5
L
0
3
0
0
W
7
0
5
9.5
W
Cu Chulainn
SirGarold
Cu Chulainn
7
0
4
9
W
Athena
slaperonie
Athena
2
0
8
6
L
Bellona
swizlord
Bellona
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,660
Damage
25,723
39,768
Taken
32,260
20,288
Mitigated
18,254
9,857
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,998
0
19
930
6,438
2,044
0
3,251
3,187
19,982
0
W
Fenrir
 
Fenrir
4,507
844
0
2,281
6,313
2,143
0
1,126
5,187
0
27,558
L
Sobek
AppleBad
Sobek
3,087
221
0
3,099
8,946
6,932
0
3,649
5,297
11,742
0
L
Gilgamesh
BlazeAspect3762
Gilgamesh
3,750
1,225
0
3,410
8,646
2,691
0
1,548
7,098
0
28,030
W
Heimdallr
Gef9Mas
Heimdallr
4,848
1,654
0
1,551
6,096
1,784
0
1,178
4,918
0
31,889
L
3,104
933
0
2,277
7,253
1,916
0
378
6,875
0
36,455
W
5,908
2,889
0
2,834
4,615
2,491
1,208
1,535
3,080
42,635
6,511
W
Cu Chulainn
SirGarold
Cu Chulainn
6,215
1,262
0
2,645
7,411
5,820
676
1,827
5,584
8,109
31,280
W
Athena
slaperonie
Athena
4,245
1,207
334
3,348
7,825
6,016
298
2,108
5,717
13,081
0
L
Bellona
swizlord
Bellona
2,721
1,090
0
122
8,485
6,705
20
2,261
6,224
4,607
12,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,631
Gold Earned
33,329
232
Minions Killed
320
0
Camps Cleared
0
1,083,030
Distance Traveled
1,104,530
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,701
427
37
3
0
193,423
4
W
Fenrir
6,659
605
49
4
0
235,240
5
L
Sobek
4,712
428
15
1
0
191,591
1
L
Gilgamesh
5,059
460
68
6
0
257,123
3
W
Heimdallr
5,921
538
61
6
0
204,381
0
L
Set
5,604
509
77
7
0
262,691
0
W
Sol
7,495
681
94
9
0
221,560
4
W
Cu Chulainn
7,252
659
95
9
0
231,251
0
W
Athena
6,002
546
21
2
0
212,098
4
L
Bellona
4,555
414
35
3
0
178,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role