Player Matchup

Cthulhu
Cthulhu
AugustusGoop708
Cthulhu
Level 29
God Stats
0W - 1L
1,234 SR
Queue Stats
19W - 36L
1,314 Elo+
Party 2
Zeus
Zeus
I Lucky17 I
Zeus
Level 58
God Stats
14W - 16L
1,437 SR
Queue Stats
251W - 271L
1,381 Elo+
Party 2
Danzaburou
Danzaburou
nilicon
Danzaburou
Level 20
God Stats
1W - 1L
1,536 SR
Queue Stats
3W - 9L
1,251 Elo+
Solo
Team Averages
Level 36
1,402 SR
1,315 Elo+

VS

Team Averages
Level 65
1,350 SR
1,384 Elo+
Hel
Hel
Bassiiou
Hel
Level 67
God Stats
4W - 1L
1,486 SR
Queue Stats
65W - 75L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
FacialNiNJA69
Kuzenbo
Level 104
God Stats
1W - 1L
1,421 SR
Queue Stats
150W - 156L
1,409 Elo+
Party 1
Anhur
Anhur
SerutanBliss
Anhur
Level 23
God Stats
1W - 2L
1,143 SR
Queue Stats
19W - 24L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,364
579
5,311
7,138
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 0 / 0
6,577
598
9,254
6,350
1,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
nilicon
Danzaburou
9
0 / 6 / 0
6,375
580
4,779
8,906
2,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,719
702
5,918
7,067
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
12
4 / 0 / 5
8,036
731
7,953
10,638
12,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 0 / 6
7,291
663
6,213
7,736
2,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
6
6
W
Kuzenbo
4
0
5
6.5
L
0
0
0
0
W
2
0
6
5
L
Danzaburou
nilicon
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,344
Damage
20,084
22,394
Taken
25,441
8,098
Mitigated
17,582
3,896
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,311
165
372
707
7,138
3,480
0
2,908
4,230
15,067
0
W
5,918
261
7,102
5,828
7,067
2,788
0
4,401
2,666
17,948
0
W
Kuzenbo
7,953
2,426
177
1,669
10,638
12,112
52
5,500
5,138
27,321
0
L
9,254
889
0
1,954
6,350
1,812
76
4,571
1,779
31,916
0
W
6,213
2,694
0
1,241
7,736
2,682
500
4,791
2,945
0
18,070
L
Danzaburou
nilicon
Danzaburou
4,779
1,615
0
863
8,906
2,806
225
6,657
2,249
0
15,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,316
Gold Earned
23,046
115
Minions Killed
113
2
Camps Cleared
2
537,347
Distance Traveled
630,825
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,364
579
29
3
0
179,280
0
W
Hel
7,719
702
35
3
2
229,470
0
W
Kuzenbo
8,036
731
40
4
0
224,866
0
L
Zeus
6,577
598
57
5
0
187,305
3
W
Anhur
7,291
663
38
3
0
176,489
0
L
Danzaburou
6,375
580
29
3
2
170,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role