Player Matchup

Cupid
Cupid
J0NNY1Shot
Cupid
Level 148
God Stats
10W - 13L
1,614 SR
Queue Stats
84W - 100L
1,539 Elo+
Party 2
King Arthur
King Arthur
Other W0rld
King Arthur
Level 160
God Stats
12W - 19L
1,580 SR
Queue Stats
325W - 281L
1,563 Elo+
Party 2
Chang'e
Chang'e
Rize Kahnum
Chang'e
Level 160
God Stats
6W - 6L
1,638 SR
Queue Stats
96W - 106L
1,571 Elo+
Party 2
Da Ji
Da Ji
Swifty Mak3r
Da Ji
Level 152
God Stats
5W - 8L
1,563 SR
Queue Stats
142W - 163L
1,562 Elo+
Party 2
Geb
Geb
xBAN5HEEx
Geb
Level 157
God Stats
7W - 7L
1,650 SR
Queue Stats
66W - 90L
1,537 Elo+
Party 2
Team Averages
Level 155
1,609 SR
1,554 Elo+

VS

Team Averages
Level 148
1,731 SR
1,686 Elo+
Scylla
Scylla
LUCADOSEISS
Scylla
Level 148
God Stats
1W - 0L
1,645 SR
Queue Stats
98W - 66L
1,718 Elo+
Party 1
Erlang Shen
Erlang Shen
LitDougDimmadome
Erlang Shen
Level 128
God Stats
2W - 1L
1,589 SR
Queue Stats
270W - 191L
1,705 Elo+
Party 1
Vamana
Vamana
PingusNoots
Vamana
Level 155
God Stats
8W - 2L
1,896 SR
Queue Stats
484W - 243L
1,717 Elo+
Party 1
Ares
Ares
savagemonk
Ares
Level 160
God Stats
6W - 2L
1,767 SR
Queue Stats
535W - 514L
1,685 Elo+
Party 1
Charybdis
Charybdis
yavrucan
Charybdis
Level 151
God Stats
3W - 1L
1,761 SR
Queue Stats
139W - 114L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
1 / 1 / 3
8,716
545
4,739
8,327
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Other W0rld
King Arthur
13
0 / 1 / 1
7,462
466
8,198
12,578
11,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Rize Kahnum
Chang'e
11
0 / 2 / 3
6,761
423
7,655
10,021
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 4 / 2
7,626
477
5,879
13,198
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 2
7,123
445
4,467
13,337
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
3 / 0 / 3
8,996
562
9,561
7,072
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
LitDougDimmadome
Erlang Shen
12
1 / 3 / 6
7,582
474
5,345
13,836
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
16
1 / 0 / 3
9,435
590
11,076
12,938
10,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 1 / 2
8,622
539
7,377
11,818
4,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
yavrucan
Charybdis
16
1 / 2 / 4
9,769
611
6,611
8,401
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
6
Kills
11
11
Deaths
6
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
1
3
2.5
W
Scylla
3
0
3
4.5
W
Erlang Shen
LitDougDimmadome
Erlang Shen
1
3
6
1.33
L
King Arthur
Other W0rld
King Arthur
0
1
1
0.5
W
Vamana
1
0
3
2.5
L
Chang'e
Rize Kahnum
Chang'e
0
2
3
0.75
L
3
4
2
1
W
5
1
2
6
L
2
3
2
1
W
Charybdis
yavrucan
Charybdis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
39,970
57,461
Taken
54,065
33,151
Mitigated
30,180
19,516
Healing
21,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
4,739
2,586
0
1,483
8,327
2,521
0
1,413
6,914
0
67,722
W
Scylla
9,561
1,043
189
1,588
7,072
2,246
82
2,916
3,986
69,777
0
W
Erlang Shen
LitDougDimmadome
Erlang Shen
5,345
2,629
0
3,735
13,836
10,016
0
4,266
9,351
0
28,124
L
King Arthur
Other W0rld
King Arthur
8,198
1,262
0
4,694
12,578
11,222
0
2,454
9,021
0
51,851
W
Vamana
11,076
2,543
0
5,600
12,938
10,343
0
1,693
11,183
5,667
61,038
L
Chang'e
Rize Kahnum
Chang'e
7,655
724
1,647
4,870
10,021
2,919
0
5,553
4,214
45,095
0
L
5,879
1,281
0
4,393
13,198
5,005
0
5,209
7,746
0
46,575
W
7,377
502
0
5,785
11,818
4,923
0
1,616
10,116
56,681
0
L
4,467
854
0
2,429
13,337
11,484
0
3,860
9,242
15,898
0
W
Charybdis
yavrucan
Charybdis
6,611
3,165
0
4,999
8,401
2,652
660
1,347
7,046
0
85,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
44,404
453
Minions Killed
542
0
Camps Cleared
0
1,576,055
Distance Traveled
1,635,713
37
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,716
545
142
9
0
301,428
7
W
Scylla
8,996
562
123
8
0
332,227
4
W
Erlang Shen
7,582
474
46
3
0
326,678
3
L
King Arthur
7,462
466
109
7
0
325,772
7
W
Vamana
9,435
590
127
8
0
339,126
5
L
Chang'e
6,761
423
103
6
0
297,395
5
L
Da Ji
7,626
477
84
5
0
320,972
9
W
Ares
8,622
539
93
6
0
332,670
4
L
Geb
7,123
445
15
1
0
330,488
9
W
Charybdis
9,769
611
153
10
0
305,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role