Player Matchup

Chaac
Chaac
Daluckygod
Chaac
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,641 Elo+
Solo
Baron Samedi
Baron Samedi
SoloAngel777
Baron Samedi
Level 29
God Stats
1W - 2L
1,461 SR
Queue Stats
58W - 58L
1,398 Elo+
Solo
Neith
Neith
SoulShoryuken
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
TrueSteil
Fenrir
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
64W - 77L
1,112 Elo+
Solo
Cerberus
Cerberus
flecky165
Cerberus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Team Averages
Level 14
1,492 SR
1,430 Elo+

VS

Team Averages
Level 28
1,586 SR
1,443 Elo+
Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Njorir
Neith
Level 27
God Stats
3W - 0L
1,842 SR
Queue Stats
14W - 19L
1,349 Elo+
Solo
Kali
Kali
StylezzXO
Kali
Level 28
God Stats
11W - 1L
1,970 SR
Queue Stats
66W - 49L
1,554 Elo+
Solo
Fafnir
Fafnir
b3nja191286
Fafnir
Level 28
God Stats
19W - 23L
1,499 SR
Queue Stats
128W - 182L
1,310 Elo+
Solo
Cliodhna
Cliodhna
im_the_GOAT-1771
Cliodhna
Level 28
God Stats
1W - 0L
1,118 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
3 / 1 / 0
6,572
438
5,681
6,893
4,679
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
SoloAngel777
Baron Samedi
13
8 / 5 / 0
8,145
543
12,084
9,855
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 8 / 0
5,839
389
4,061
8,881
2,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
TrueSteil
Fenrir
12
1 / 5 / 5
7,280
485
2,405
10,405
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
flecky165
Cerberus
8
0 / 8 / 4
6,009
401
2,314
11,119
8,176
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
9 / 2 / 3
8,236
549
7,184
6,645
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Njorir
Neith
14
6 / 2 / 0
8,831
589
8,117
8,331
2,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kali
16
8 / 1 / 4
9,717
648
8,773
15,242
5,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
11
0 / 1 / 10
6,770
451
2,657
8,139
7,484
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 6 / 8
7,340
489
6,271
9,333
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
12
Kills
26
27
Deaths
12
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
9
2
3
5.25
L
Chaac
3
1
0
3
W
Neith
Njorir
Neith
6
2
0
3
L
Baron Samedi
SoloAngel777
Baron Samedi
8
5
0
1.6
L
0
8
0
0
W
Kali
8
1
4
10
L
Fenrir
TrueSteil
Fenrir
1
5
5
0.7
W
Fafnir
0
1
10
5
L
Cerberus
flecky165
Cerberus
0
8
4
0.25
W
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,545
Damage
33,002
47,153
Taken
47,690
22,815
Mitigated
21,669
10,162
Healing
14,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,184
509
265
1,111
6,645
2,187
255
4,423
2,222
37,922
0
L
Chaac
5,681
675
0
2,232
6,893
4,679
0
0
6,893
5,257
20,522
W
Neith
Njorir
Neith
8,117
5,796
0
3,031
8,331
2,552
2,926
2,178
6,153
0
48,355
L
Baron Samedi
SoloAngel777
Baron Samedi
12,084
852
168
2,042
9,855
3,919
482
2,780
7,075
40,412
0
L
4,061
2,555
0
968
8,881
2,309
1,130
2,606
6,275
0
20,171
W
Kali
8,773
4,360
0
8,641
15,242
5,818
803
3,560
11,682
0
59,241
L
Fenrir
TrueSteil
Fenrir
2,405
658
0
3,418
10,405
3,732
0
2,150
8,255
0
35,662
W
Fafnir
2,657
663
0
969
8,139
7,484
8
2,224
5,915
10,654
0
L
Cerberus
flecky165
Cerberus
2,314
301
0
1,334
11,119
8,176
156
2,305
8,814
15,952
0
W
6,271
968
0
577
9,333
3,628
0
3,169
6,164
0
31,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,845
Gold Earned
40,894
235
Minions Killed
344
0
Camps Cleared
0
1,071,340
Distance Traveled
1,432,372
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,236
549
79
5
0
260,735
0
L
Chaac
6,572
438
43
3
0
157,605
0
W
Neith
8,831
589
91
6
0
262,259
0
L
Baron Samedi
8,145
543
61
4
0
248,690
2
L
Neith
5,839
389
32
2
0
249,104
1
W
Kali
9,717
648
94
6
0
337,465
2
L
Fenrir
7,280
485
74
5
0
262,669
3
W
Fafnir
6,770
451
21
1
0
271,333
0
L
Cerberus
6,009
401
25
2
0
153,272
1
W
Cliodhna
7,340
489
59
4
0
300,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role