Player Matchup

Sol
Sol
Duhske
Sol
Level 27
God Stats
3W - 3L
1,283 SR
Queue Stats
408W - 300L
1,686 Elo+
Solo
Ra
Ra
Xplosive MoNkY
Ra
Level 10
God Stats
3W - 3L
1,525 SR
Queue Stats
3W - 3L
1,611 Elo+
Solo
Fenrir
Fenrir
XxL2 gangxX
Fenrir
Level 6
God Stats
3W - 3L
1,651 SR
Queue Stats
9W - 21L
1,537 Elo+
Solo
Skadi
Skadi
littlebugelboy
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,642 Elo+
Solo
Discordia
Discordia
xKureRose
Discordia
Level 23
God Stats
2W - 4L
1,415 SR
Queue Stats
84W - 75L
1,600 Elo+
Solo
Team Averages
Level 16
1,475 SR
1,615 Elo+

VS

Team Averages
Level 13
1,522 SR
1,619 Elo+
Fenrir
Fenrir
FiercestTax2989
Fenrir
Level 16
God Stats
4W - 3L
1,612 SR
Queue Stats
52W - 29L
1,679 Elo+
Party 1
Sylvanus
Sylvanus
MiniPeewee6680
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,449 Elo+
Solo
Charybdis
Charybdis
SpanglyFriend76
Charybdis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 5L
1,971 Elo+
Party 1
Hercules
Hercules
Untberguy
Hercules
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,470 Elo+
Solo
Eset
Eset
satinphyru420
Eset
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 21L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Duhske
Sol
16
2 / 2 / 1
9,093
650
5,247
6,501
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 9 / 1
6,348
453
1,266
7,841
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
0 / 2 / 1
6,084
435
839
8,436
3,107
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 9 / 0
7,529
538
3,791
12,223
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
xKureRose
Discordia
5
0 / 1 / 0
4,955
354
1,450
1,547
300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 6
9,117
651
6,416
7,406
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
13
2 / 0 / 4
7,675
548
1,169
4,495
2,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
SpanglyFriend76
Charybdis
16
7 / 1 / 3
9,343
667
8,922
7,176
2,523
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Untberguy
Hercules
4
0 / 2 / 1
4,726
338
582
2,734
1,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
8 / 3 / 1
8,076
577
5,413
6,270
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
22
23
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
Duhske
Sol
2
2
1
1.25
W
5
0
6
8
W
Sylvanus
2
0
4
4
W
Charybdis
SpanglyFriend76
Charybdis
7
1
3
8.5
W
Hercules
Untberguy
Hercules
0
2
1
0.25
L
1
9
1
0.17
L
Fenrir
0
2
1
0.25
L
2
9
0
0.22
W
8
3
1
2.83
L
Discordia
xKureRose
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,593
Damage
22,502
36,548
Taken
28,081
10,273
Mitigated
12,049
8,470
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Duhske
Sol
5,247
2,412
0
4,013
6,501
2,406
1,216
1,118
5,367
66,784
9,491
W
6,416
805
0
4,951
7,406
3,238
0
1,728
5,616
0
82,229
W
Sylvanus
1,169
289
720
2,164
4,495
2,922
0
1,699
2,794
22,451
0
W
Charybdis
SpanglyFriend76
Charybdis
8,922
5,295
0
2,203
7,176
2,523
593
391
6,725
0
69,073
W
Hercules
Untberguy
Hercules
582
165
0
45
2,734
1,009
0
1,322
1,412
0
5,289
L
1,266
330
0
815
7,841
1,816
0
4,259
3,352
14,279
0
L
Fenrir
839
51
0
1,559
8,436
3,107
0
376
8,044
0
23,338
L
3,791
2,117
0
1,583
12,223
2,644
233
97
12,126
0
33,024
W
5,413
565
0
621
6,270
2,357
562
1,830
4,264
46,158
0
L
Discordia
xKureRose
Discordia
1,450
92
0
500
1,547
300
0
450
1,077
8,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,009
Gold Earned
38,937
310
Minions Killed
438
0
Camps Cleared
0
1,105,181
Distance Traveled
1,131,148
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,093
650
148
11
0
291,995
2
W
Fenrir
9,117
651
146
10
0
315,831
2
W
Sylvanus
7,675
548
45
3
0
237,905
5
W
Charybdis
9,343
667
140
10
0
261,270
3
W
Hercules
4,726
338
9
1
0
68,835
0
L
Ra
6,348
453
26
2
0
217,715
0
L
Fenrir
6,084
435
49
4
0
297,448
0
L
Skadi
7,529
538
68
5
0
227,423
2
W
Eset
8,076
577
98
7
0
247,307
4
L
Discordia
4,955
354
19
1
0
70,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role